One of the things I’m always surprised about is just how much survivability healers have in WildStar. As someone who prefers playing healers, I’m used to being at best a glass cannon and at worst a cloth-clad squishy rooted to one spot that practically needs a tank just to level. In WildStar, however, I feel like, between the mobility of casters and accessibility of self-heals, healers can really hold their own in solo combat. On my esper, I have two HoTs slotted, one that’s just a simple cast-it-and-forget-it, and one that’s an AoE that I can put around a target that damages enemies and heals allies, which is a really neat ability, especially for a game with a limited hotbar.
Overall, my esper is shaping up to be a lot of fun. Leveling is going a lot faster this time around–as it usually does the second time around–and I’m over 30 after just a couple weeks. I’m hoping to cobble together a set of support gear and try healing some dungeons soon, so wish me luck!
While we’re on the subject of WildStar, I wanted to say that I’m deeply saddened by the news of massive layoffs at WildStar’s studio Carbine this weekend. I hope that these talented people can land somewhere else quickly. I usually try to be optimistic about this kind of thing, but I can’t imagine how this can realistically signal anything better than maintenance mode going forward. It really is a tragedy, for my fellow players who love this amazing game, yes, but even more so for all of the people involved in its production.