I’ve been playing RuneScape on a device that fits in my pocket. We are officially in the future.
As you may remember from past posts on the subject, RuneScape was my first MMO back in 2005. I played it for about five or six years, subscribing for most of that time. I was lured away by various other, newer MMOs and when I returned, the game was so different that it just wan’t appealing to me. So when they announced Old School, I was interested, and I would dabble in it from time to time. Since Old School characters are separate from those in the main game, I had to start all over, which is fun, but loses some of its charm when you’re remembering all the things you used to be able to do, and realize that it will probably take you years to get back to that point. Then they announced Old School for Mobile, and I was very interested. I’ve been thinking for years that RuneScape would be great on mobile with only minimal tweaking. It’s already point-and-click, with low-end graphics that theoretically shouldn’t burden even a relatively old or cheap phone.
Old School RuneScape Mobile recently went into beta/early access/soft launch/whatever we’re calling it these days. Currently it’s only available to subscribers on Android, though it’s supposed to be available to everyone October 30th. Fortunately, Twitch Prime offered a free month of subscription (plus purple skin, just in case you want to look like Thanos’s blockier little brother), so I was able to get in without having to pay. I’ve been impressed with how well it plays on my phone. I don’t have an Android tablet (yet? This might finally convince me I need one), and sometimes games are a little cramped on a smaller screen. RuneScape, however, was originally designed to be played in a browser on a 1024×768 monitor, so it’s no stranger to small screen spaces. Also, the UI has been redesigned to collapse into the edges of the screen, so you don’t have to try to navigate around the inventory and chat box if you’re not using them. The game’s overall slow pace helps a lot as well. Inventory management is a little hard, since fingers are imprecise, but it’s far from the worst mobile user experience I’ve had.
My only complaint is battery consumption. I generally burn through at least 50% of my battery just playing on my lunch hour. This isn’t really surprising–most 3D games, especially online ones, are about the same–but it’s something I’d like to see them work on if possible. It has been pretty kind to my data plan, though, which surprised me (I don’t have access to reliable wifi at my desk).
It has been fun getting to know this game again on mobile. While I’m at my PC, I want a full PC experience, but this is something I can do in my down time while I’m at work or out and about. Between this, Maplestory, and Final Fantasy XI (that’s still supposedly coming to mobile, right?), it makes me wonder what other older MMOs would work on mobile. I’d love to give Guild Wars 1 a try on mobile!