Gaming Resolutions For 2019

It’s that time of year again where everyone is making their New Year’s Resolutions! Here are a few of mine, in the realm of gaming at least.

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I just can’t justify the cost of 4K.
Sorry, I had to get that out of the way.

Play More Lord of the Rings Online
I love LotRO. Every time I log in I wish I was playing more often. Yet sometimes it’s hard to get myself to log in. I don’t know how to explain it. And it happened again with the Legendary server; I started off strong, logging in almost every day, and then I fizzled out in December. I want to find a way to motivate myself to log in every day again, and get to 50 before Moria hits. Maybe start work on an alt?
Also, there’s always that looming anxiety that LotRO might not be there much longer. While I feel more confident about LotRO’s future now than at the beginning of the year, with legendary servers bringing back a bunch of players, lately Daybreak has been killing everything it touches. It’s still unclear what exactly the relationship is between Standing Stone Games and Daybreak, but it’s enough to make me nervous.

Spend Some Time In Elder Scrolls Online’s Housing
I love housing systems, but I feel like I always put off actually doing anything in them. Logging into WildStar (may it rest in piece) to get screenshots before the shutdown reminded me of all the grand plans I had for my various houses, and how little I actually got done. I’m starting to get decently well established in ESO, and I have some ideas for a few houses that I’d like to start working on.

Play More Group Content
I’m pretty comfortable playing MMOs solo or duo with my wife. That’s great, and I don’t have a problem with it, but I’d like to start getting into dungeons more. After all, why play a massively multiplayer game, join a guild, etc. if you’re going to play alone? Ok, there are a lot of really good reasons, but the point is, I’d like to start doing dungeons (and possibly larger group content?) more often in ESO, LotRO, and whatever other MMOs the new year brings. I really enjoyed tanking some dungeons during ESO’s Undaunted event (despite the buggy/overloaded group finder), and I’ve had the itch to do some healing again as well.

Publish A Game
I tend to start a lot of game dev projects and not finish them, and lately I’ve been thinking about why. I think a lot of it has to do with the fact that I’ve been hearing this advice for years now that you should “make the kind of game you’d like to play.” The problem is that the kind of game I like to play is large in scope, deep in complexity, and rich in story. That’s why I play so many MMOs and RPGs. But my first published game (created by, at most, me and two or three friends) just isn’t going to be any of those things. Maybe one of them at best. I think I need to lower my personal expectations to making a game that I wouldn’t pay more than five dollars for. That’s not settling, that’s walking before I run. I don’t need to be Pixel or Notch or ConcernedApe or any number of other developers whose first published game was a labor of love masterpiece.

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LotRO: Life On the Legendary Server

I’ve never gotten into the whole progression server thing. I guess you could count Old School RuneScape, which is an odd sort of progression server that progresses in a different direction than the original game did. But other than that, I don’t usually sit around thinking “Man, I miss the days before this game had so many quality of life improvements.” But one game that I’ve always regretted not getting into earlier is Lord of the Rings Online. I’ve always been way behind the pack in LotRO, and its player base isn’t quite big enough that it has a critical mass of people playing low-to-mid levels that I can group with. So I’m basically stuck playing solo until I reach cap, and I always get burned out before I do. That’s why I was excited by the idea of the LotRO Legendary Server. It’s kind of a cheap version of a progression server; all of the current updates, class mechanics, and newer classes/race are there, but expansion levels will be unlocked every four months. I’m pretty happy with that setup, though I do miss skirmishes and all of the easy cosmetics that come with them.

A lot of people are asking what the point of this server is and who this server is for. It’s true, there’s not a ton here you couldn’t just do by just rolling up a new character on a new server and not doing anything to help yourself out. Some people are already doing that. But for me, this is an excuse for a larger community to reroll and progress at the same time. It’s for people like me who didn’t play the game at launch and want to play level 50 or 60 dungeons as they were designed, and not by getting carried by people twice the level it was designed for.

Maybe I wasn’t paying enough attention, but I thought the announcement of the launch date was rather sudden. I was expecting it to pop up late this month or maybe next month, and so when the date was announced less than a week before the launch, I had already spent all of my gaming budget. The logical half of my brain told me that I had already spent my budget on the special edition of Super Smash Bros. Ultimate and that I shouldn’t overspend, and, besides, next month I’ll be playing the crap out of the new Super Smash Bros. and probably won’t even make it to cap anyway. The fun half of my brain said that I’ve been wanting an excuse to get back into LotRO, this is probably the last opportunity I’ll have to be part of a community leveling experience in this game. The day may come when I listen to the logical half of my brain when it comes to LotRO, but it is not this day.

So a new hobbit warden named Isnan was born. I’ve always wanted to level a warden, as it seems like a really fun and rewarding class, but it’s so complex that I know I won’t know what I’m doing if I don’t devote myself to it for a while, so this seemed like the perfect opportunity. I’ve been having a blast so far. There are so many people in The Shire and Bree-Land! I love it! I spent pretty much the whole weekend in Middle-Earth, which is something that I very much needed. I thought the 40% slower pace of questing would be annoying, but at least a low levels, I haven’t really thought about it. I’ve still had plenty of XP to get through the whole Shire without having to farm. Well, I did some actual farming because I’m a cook, but not the “mindlessly killing mobs for XP” kind. I love the flow of the hobbit story, starting out wandering around the shire, delivering mail and pies and keeping bears away from honey. Best of all, the way the game transitions you back to the reality of the threats from Mordor is that a hobbit thinks she’s seen the ghost of Golfimbul (for whom, as everyone knows, the game of golf is named), and in the process of investigating you wind up stopping a legit goblin invasion force. The rangers, of course, are having none of that, and you end up running the message to Strider in Bree and getting mixed up in this whole quest to save the world. I’m amazed all over again with what a great job Turbine/Standing Stone has done adapting the world of The Lord of the Rings to game form and weaving the player into the story without making them Frodo Jr.

I’ll see you around the Arnor server! Feel free to PM Isnan and say hullo!

MMO Living Conditions, Ranked Worst To Best

A while back, my wife and I got into this anime called Log Horizon that involves thousands players getting trapped in an MMO world. Not in a virtual reality way, but actually physically there, having to work out how to navigate the intricacies and politics of a world where former players are apparently immortal. Since then, we’ve often joked about what it would be like to wake up one day in the various games that we play. Here are a few of the games that I play or have played over the years, ranked based on how much I would or would not want to live in them.

Tamriel (Elder Scrolls Online)
This game has finally clicked with me and I’ve been enjoying playing it a lot lately, but there’s no way I’d want to live here. There’s a three-faction war on, yes, but that’s the least of our worries in this world. Crime is rampant, everyone is racist, and daedra are constantly causing terrible things to happen all over the place. At least two thirds of quest stories end depressingly, usually involving people ending up dead. And can you imagine living in Vulkhel Guard with dark anchors dropping from the sky every five minutes about a hundred yards from the city gate? Sure, adventurers love killing the daedra there for the experience, but what happens if they don’t show up one day?

The Star Wars Galaxy (Star Wars The Old Republic)
There are a lot of cool places to live in the Star Wars ‘verse, there’s a hyperdrive-equipped spaceship in every driveway, and the prospect of having force powers is tempting. But in the time of the old republic, you’ve got about a 50/50 shot of living in the not-so-bad Republic, or on a world dominated by the Sith, or, perhaps worse, some Hutt gang. And then there’s the whole thing with the Eternal Empire coming through and wiping everyone out with their superweapons. Given the choice, I’ll pass on this one.

Gielinor (RuneScape)
Life in RuneScape is pretty simple. For the most part, catastrophically bad things tend to only happen when you go looking for trouble, and there’s no shortage of ways to earn gold for those willing to do a little menial labor. Even basic housing is pretty cheap! The only reason it doesn’t rank higher is because, quite frankly, it’s one of the least exciting MMOs I’ve ever played. It’s about as safe as real life because it feels a lot like real life, just with the occasional fireball thrown in.

Tyria (Guild Wars (2))
All things considered, life isn’t too bad in Tyria. Sure, there’s the occasional threat of elder dragon attack, but cities (other than poor Lion’s Arch) seem relatively safe, and travel is fast and easy (and cheap!). Also, anything you need help with, from your livestock getting loose to a bandit raid to a mordrem invasion, you can pretty much just yell until adventurers will wander by and help you.

Nexus (WildStar)
Aside from the fact that this world is about to cease to exist, Nexus seems like a pretty cool place to live. Sure, there’s the constant threat of random faction violence, becoming a Strain mutant, and danger from all manor of weird alien life forms. I’m not saying it’s safer than any of the other worlds on this list. But there are hoverboards. And space ships. And giant plots of land in the sky that you can get for free! What more could you ask for?

Middle-Earth (Lord of the Rings Online)
Middle-Earth has its fair share of places that would be terrible to live (forget orcs, I can think of way too many places infested by giant spiders), but for every one of those, there’s a place like the Shire, or Bree-town, or Rivendell (which, while beautiful, is infested by elves, who are almost as bad as the spiders). Pretty much everywhere is beautiful, apart from Mordor and Angmar and maybe a few other places, and most of the free peoples are pretty friendly and helpful.

Why Are Games So Depressing Lately?

The other day I was feeling kind of down–nothing major, just normal stressful life stuff–so I thought I’d jump on a few MMOs to escape reality for a bit. First I got on LotRO. I’m in Mordor and, well, it’s not exactly a cheery place, so that didn’t last long. So I logged off of that and thought I’d try Guild Wars 2. The character I’ve been running through the story on is just starting Orr… land of zombies, ruins, and undead dragon corruption. Not much better. The Elder Scrolls Online offered me a quest that involved a daughter murdering her father because he betrayed and murdered his son. Diablo III… well, everything’s depressing in Diablo, isn’t it?

I’m not looking for Rainbow Puppy Fun Times Online, but why does everything have to be so dark? There are even some games, like Secret World or Path of Exile, that I avoid completely because, while the gameplay sounds fun, one look at a screenshot or video is enough to tell me that I won’t last long because of the setting. So why do games get so depressing? I know I’m not the only one who has gotten burnt out on a game because they went from a starting zone that was colorful and cheery to one that was Fifty Shades of Brown. I think the idea is for the location to create a sense of desperate struggle against evil, but it doesn’t have to be that way. Guild Wars 2’s Path of Fire expansion has done a great job of telling a story of a desperate struggle in a place that is absolutely freaking beautiful. I used to log into Marvel Heroes at times like this. It was light and fun without involving much thought. But now that that’s gone I haven’t found anything else to fill that gap.

So what gives, game devs? Life is depressing enough as it is! Why do games have to bring me down too?

LotRO: Walking Into Mordor

I finally did it. I walked into Mordor, and I have the title to prove it. They said one simply could not do it, yet here I am.

You ask, “but last time you posted about Lord of the Rings Online, weren’t you were in Moria on a rune-keeper?” Yes I was. And I finished Moria, too, by the way, and I still love my rune-keeper and I have been working my way through southern Mirkwood with him lately. “Then what are you doing in Mordor with your old captain that you haven’t played in a couple of years?” Excellent question, hypothetical reader with a surprising knowledge of my many alts! The answer is that I finally broke down and bought the Moria collector’s edition and boosted my cappy to 105.

I’m not gonna lie, it was a bit of a rough week/month for me, and this was kind of a stress buy. Plus it was on sale, and apparently I can’t resist a sale. I was recently playing with my friend on his captain, and it reminded me of how much fun I used to have with that class. Unfortunately, my captain was also half way through Moria, so redoing the content I just did on my rune-keeper didn’t sound very appealing. A level boost seemed like the perfect remedy for this situation, and one just happened to be included with the collector’s edition of Mordor. And honestly, at the rate I plod through content in this game, I’m starting to worry that I’ll never see a lot of the later content before the game shuts down (not that I’m expecting that any time really soon, but realistically, it’s not going to be around forever).

Several things jump out at me upon boosting from Moria/Siege of Mirkwood content straight to content that’s less than a year old. First is just how much better this game’s graphics have gotten. The graphics in Eriador show their age, though there are certain places where it really doesn’t matter; the landscapes are absolutely gorgeous despite 2007’s technical limitations. The graphics in Mordor are significantly improved, with some really nice texture and animation work. Yes, to a certain extent, it still looks like a game from 2007–most NPCs’ textures still look painted on, with no facial animation or overly fancy armor meshes, and of course some of those same awkward animations are still there and just as awkward as they were back in the day–but still, the improvement is striking, especially not having progressed slowly and naturally through the areas added by the various expansions. Second is that, while I thought ahead enough to boost a character who had all of their skills unlocked and whose rotation I was familiar with, I have no idea how to do mounted combat and the Aria gives you zero mount XP. So far it has only been a problem here and there, so hopefully it won’t be of a big deal, but still, it would have been nice if they had boosted my mount’s level as well as my character’s.

I am also once again reminded of what a great job this game has done with its worldbuilding. Granted, as much of it as is reasonably possible is pulled straight from the pages of Tolkien’s books, but I think that master wordsmith would be proud of what Turbine/Standing Stone has added to his legendarium. And the attention to detail never ceases to amaze me! Frodo is even missing a finger in the scenes after the ring is destroyed! I had to fiddle around with my camera for a few minutes to even check. A lesser studio wouldn’t have bothered to create a new nine-fingered character model, or at best just slapped a bandage texture over his ring finger. That’s dedication!

The Mordor collector’s edition also came with the High Elf race and a character slot. While I’m trying to resist the temptation to create yet another alt, I figured I’d at least run through the unique tutorial instance they created to shoehorn in this minutely different, anachronistic set of elves. It was cool to get to be a part of The Last Alliance and see the Free Peoples’ first encounter with the Nazgul, though I was kind of disappointed I didn’t actually get to be there for the defeat of Sauron. Rather, I got stabbed with a Morgul blade à la Frodo, which apparently, rather than turn them into a wraith as the Witch-King thought, causes High Elves sleep for three thousand years. I also thought it was cool that they start you out with a set of armor that looks like the one you wore in the tutorial, but old, tarnished, and complete with a tattered cape. Not only is it sometimes nice to have gear that isn’t in totally pristine condition, it also makes sense for something that’s been taking up space in Elrond’s Attic for a few millennia.

All told, I’m really happy with my purchase, and really happy to be back in LotRO.

August in Screenshots

Sorry for being mostly absent during August. This was partly due to the fact that I was very restless in my MMO gaming time which meant that I messed around in a lot of games and didn’t get anything interesting or blogworthy accomplished, and partly due to the fact that I’ve been having that writer’s block/self confidence problem that I know writers much better than I struggle with as well. Anyways, I thought I’d catch you up on what I’ve been doing this month with a few screenshots.

The Elder Scrolls Online

I rolled a new warden. I’m not proud of it, but I did it. It’s mainly because I’m an altaholic, but also because I read about this cool ice-based magicka tank, and I wanted to try that out without respecing my stamina healing warden. Yes, I realize that I’m playing both of those roles with the stat opposite of what you would expect, but maybe that’s why the warden has clicked with me so much more than other classes in ESO.
Screenshot_20170803_233216While my first warden started out doing the Morrowind story, this one went through the main vanilla story. Because levels don’t really matter anymore, you can pretty much do it all as soon as you get to your faction’s first city where The Prophet is. I got all the way to the penultimate chapter by the time I was level 15 (apparently, even though it ignores level for the entire rest of the story, you can’t do the final chapter until you’re actually level capped), and I spent a few days doing that and a few other quests that interested me around Stonefalls, but, when it quickly became clear that my new tank warden was my new main, I decided it was time to start on Morrowind again. Some day I’ll go back and see all that the vanilla game has to offer, but right now I feel like I should experience the shiny new expansion zones while they’re still somewhat populated.

Guild Wars 2

Probably the most interesting thing about my August in Guild Wars 2 was also a new character. I, of course, preordered Guild Wars 2: Path of Fire. This time around, the more deluxier packages are actually really nice. I bought the cheapest Heart of Thorns package because nothing in the nicer packages were really that exciting (a mini, a PvP finisher, a guild hall decoration, and a lame glider skin… meh), but this time around, ArenaNet actually talked me into buying the deluxe package (Sunspear outfit, a character slot, a makeover kit, and one of those passes to one of those premium crafting area things they’ve been doing recently), and, of course, if you’re buying the deluxe package, you might as well drop the extra $25 to get $50 worth of gems in the ultimate package. I was planning on making a new mesmer anyway, because I really like the Heart of Thorns elite spec as well as what I’ve seen of the Path of Fire one. Couldn’t I have just switched back and forth for free? Absolutely, but I never turn down an excuse to make a new character, and if I didn’t make a new character, that level 80 boost would go to waste, so my new mesmer was born. His name is Random Axes Memory, which celebrates both my love of computers and my love of puns. The new Path of Fire elite spec, of course, gives mesmers access to axes, so I’m really banking on the fact that I’m going to like it, or this play on words would make no sense.
While Guild Wars 2 is in that pre-expansion holding pattern, I’m trying to turn some of that anticipation and impatience for expansion day (less than three weeks!) into motivation to finish finish up some things. First, I finally, for the first time, actually finished the Trahearne personal story chapters in Orr. That’s right, with all of my hundreds of hours in Guild Wars 2, I had never personally done the part of the story where you defeat your first elder dragon. And sure enough, it’s just as anticlimactic as everyone said it is. You don’t so much slay the dragon yourself as ride along while the airship does all the work. I’ve also put a lot of time in the Heart of Thorns zones getting hero points so I can hit the ground running in Path of Fire’s new elite specs. I’m getting really sick of these jungle zones, and I’m so ready for a big, new, wide-open desert to explore. I also put some time into the various betas that they’ve been doing recently, and I’m really excited to play the new story and elite specs. Mounts are going to be fun too! I’m probably looking forward to this expansion more than any other expansion I’ve played to date, and I’m sure I’ll have a lot to say come September 22nd.

Sonic Mania

Anyone who has known me for a long time knows that I’m a huge Sonic the Hedgehog fan. Modern Sonic games, however, have been hit-or-miss (mostly miss) and have generally failed to recapture the magic of the originals. I had a big post written up on how big game companies so often fail to realize what made their older games great, and how fans so often recognize it much more readily than the people who get paid the big bucks to design games, but it was really too big of an issue to tackle in a blog post, so I scrapped it (see opening paragraph). Anyways, along came a team of fans–headed by Christian “Taxman” Whitehead, whose claim to fame is that he wrote a a perfect, ground-up remake of the first level of Sonic CD in 60fps and widescreen for iOS, then got a cease and desist order from Sega, who then subsequently hired him to finish it. After doing a couple more iOS/Android remakes, they were then given the green light to make a (mostly) original Sonic game in the style of the classic Genesis games, called Sonic Mania. And the results are absolutely incredible. I haven’t been this excited for a Sonic game since I was a kid. I actually canceled my PC preorder because it got delayed and bought it on Nintendo Switch instead (honestly, though, the portability of the Switch is nice, and I can probably pick up the Steam version on sale a few years from now). The graphics are beautiful, the physics are perfect, and I couldn’t ask for a better soundtrack. I could probably gush about its perfection for a whole post, but no one is interested in reading it. Except for the Oil Ocean octopus boss, which is absolutely awful.

I also puttered around LotRO–my rune-keeper is still in Moria, and I’ve been tempted to bring my low level lore-master out of retirement, but I’m trying to resist that temptation–as well as Guild Wars 1–working on a Paragon to catch up on area lore for Path of Fire. I also gave Destiny 2 a try, and can’t say that I overly thrilled by it, but the beta was pretty limited. I might buy it on sale eventually, but it’s certainly not my next big thing. It did, however, remind me that I bought Mass Effect Andromeda at launch and barely played it due to some technical issues that are now fixed, so I’m back to playing that as well.

Anyways, here’s hoping that September brings lots of interesting new gaming experiences, and hopefully more frequent blog posts.

Why Doesn’t LotRO Hold My Attention?

I love Lord of the Rings Online. Video game adaptations of existing IPs tend to be almost universally awful, but LotRO is one of the shining examples of how to do this right. The characters feel Tolkienic, no shortcuts are taken on the story, and there are tons of little details straight out of the books (for instance, I just noticed that Farmer Maggot’s three hounds, mentioned briefly in Fellowship, can be seen running around his farm, with nameplates and everything). Not only is it well adapted, the gameplay is great as well. They have some surprisingly unique and interesting classes, and there’s a nice variety of PvE content for any group size (even if that’s a group of one). So why is it that I never stick around LotRO for very long?

“Rolled this new Warden class everyone is talking about. Now how do I get to Morrowind? #eso #lotro”

I recently popped into LotRO just to take a few screenshots of my warden fighting a bear so I could post this joke on Twitter referencing ESO’s new warden class. I’ve always felt like LotRO’s warden was a cool class, but was too complex for my casual playstyle, and never ended up playing him past the Archet tutorial area. But, in the time that it took me to run around the Shire looking for a bear to take a selfie with, the class really grew on me, and I got him to level 20 in just a few short play sessions (hobbit joke not intended). I really want to get through “the long dark of Moria” with my rune-keeper, though, because this always happens; I always find a new class that I want to play just as I’m getting to content I’ve never done before. I’m starting to get annoyed with myself for having owned all of these expansions for so long and never actually experiencing them. Let’s face it, while LotRO seems to be having a nice resurgence lately under its new management, it won’t be around forever, so I’d like to see as much of it as I can. Dangit, LotRO, your classes are all just too darn fun.

Another problem is that LotRO is very clearly an older MMO, with all of the barriers and annoyances that comes with that. Getting around the world isn’t very convenient or fast, and that takes away a lot of momentum (remember, games designed for a subscription model want to waste your time as much as possible so you stay subbed longer). Also, I think I’m spoiled by games like Guild Wars 2 where leveling is fairly quick, because I feel like I’ve been the same level for ages. I can’t imagine what it must be like when your levels start getting into the hundreds. Maybe that’s kind of a silly reason to get burnt out on a game, but there’s something about seeing that bar at the bottom of my screen fill up that keeps me motivated.

Also intimidating is that there are a lot of systems that I don’t quite know what to do with yet. What’s the best thing to do with the truckload of Legendary Items I don’t want? The bonuses on the LIs I currently have aren’t that great, so should I keep trying to get new ones, or should I not worry about it much until I get to a higher level? I should probably join a guild and ask for advice with these kinds of questions, but I have this (probably irrational) feeling that players are probably super tired of answering dumb questions about systems that are nearly ten years old at this point.

I’ve been alternating between my mid-50s rune-keeper and my low-20s warden the last few nights, and I’ve been having a lot of fun with it. I’d like to say that I’ll be sticking around for a while this time, but every time I say that I end up realizing shortly thereafter that I haven’t played it for a week or two. We shall see!

Looking Back At April, Ahead To May

April turned out to be a busy and stressful month for me, with a lot of short gaming sessions and not much worth writing about. Still, I covered a lot of ground, so I thought I’d check in with what I’ve been doing.

Master X Master
So this one was a surprise. I’m not really into MOBAs at all, and when I saw this title announced, I pretty much ignored it. It’s just NCsoft jumping on the bandwagon, right? Yawn. But, to prove the old adage that there’s no such thing as bad publicity, in the midst of the announcement of Statesman as a playable character, and the (predictable and wholly understandable) outrage that followed, I heard some people talking about how great its PvE game is. Bite-sized PvE dungeon runs with a wide variety of characters/classes? That I can get excited about. I felt a little bad for supporting a game that stomped all over what little hope there was for a City of Heroes revival (not that there was much hope to stomp on at this point), but I’m really glad I tried it. My favorite moment was running the Ascalonian Catacombs Dimensional Rift, which is surprisingly accurate to the Guild Wars 2 dungeon. I’ve never played any of NCsoft’s other games, so I can’t speak to the accuracy of the dungeons from their games, but this one really impressed me. I’m considering buying a founder’s pack, but we’ll see.

The Elder Scrolls Online
Apparently controversy has been following me around the MMOverse this month, because I managed to get back into ESO right as a big kerfuffle erupted involving a bunch of nerfs coming with the expansion, which many players believe are simply to prop up the new Warden class. I’m a super casual ESO player, so maybe I’d be more bothered by this if it was one of my main games, but it seems to me that this is mostly just MMO players complaining about MMO class balance. Nothing new to see here. Honestly, I’m not too worried about it; MMO class balance is always in flux. What’s good this month won’t be next month and vice versa. That’s the great thing about MMOs; there’s always a chance for studios to fix their mistakes (and make new ones). What is different about it is that, back in my day, players would go to the forums and throw a temper tantrum until they hit the post size limit, and the average person didn’t really notice unless they went to the forums looking for it. Nowadays, with the popularity and accessibility of streaming and YouTube videos, certain players have been given much higher visibility than they used to have (some of them were even promoted by Zenimax, according to someone in zone chat), and when those players ragequit, people notice.
Ironically, the classes getting hit hardest with the nerfbat are the healer templar and the stamina DPS nightblade, which are my two main characters, but I’m not worried because the Warden looks super fun and I would probably be dropping my current characters in favor of the Warden even if it was garbage. At the rate I progress through ESO content, there will probably be two or three balance patches before I get half way through the expansion anyway.

Lord of the Rings Online
I started out strong with LotRO in April, but ended up tapering off in favor of Elder Scrolls later in the month. Man, I forgot how clunky the Legendary Item system is. It’s a cool idea, but it doesn’t seem very well designed. I did make it back for some of the anniversary festivities. I’m too low level for most of the 10th year scavenger hunt stuff, but I did the usual firework launching and pub brawling activities. I’m excited that this year’s mount selection included a fast goat. I’m all set for Moria now!

The Legend of Zelda: Breath of the Wild
I’ve been playing Zelda a lot lately, more than I expected. I “beat” the game (that is, finished the final boss), more because I didn’t want to go into it super overpowered than for the actual feeling of completion. I’ve continued to put a decent amount of time into it, and I’m still discovering new things. I know I’ve said it before, but I’m pretty sure this is my new favorite single player game from Nintendo. Yes, I think I even prefer it to Metroid Prime, which is saying something (though Metroid can feel free to take that title back any time now…).

Mass Effect Andromeda
I became a big Mass Effect fan fairly recently, and binged through the trilogy. I was pretty excited when Andromeda was announced, with its return to its RPG roots and more open, explorable maps, but it really hasn’t drawn me in. I like the game, but it just doesn’t grab me the way I thought it would. I don’t know if it’s the writing, or the design, or even just the awkward interface and longish load screens, but something about it just feels less engaging than the other games in the series. Granted, it took me a while to warm up to the beginning of some of the other games as well, so maybe I just need to push through, but so far I’ve put way less time in this game than I expected.

Plans for May
So that’s what I did in April. In May, I’d like to get more time in Elder Scrolls Online, hopefully getting a character to cap by the time Morrowind comes out. I’d also like to get some more time in LotRO, hopefully digging a little deeper into Moria (pun intended). Guild Wars 2 will certainly get some time as well, with the new Living World episode and accompanying zone to explore. Star Wars the Old Republic has been calling to me, as it often does when I play another BioWare game, but I’m more interested in playing through the story and then leaving than actually doing anything MMOish. I also just recently found out that OldSchool RuneScape is available to free players (it probably has been for a while, but when it launched it was originally going to be for subscribers only and didn’t realize that had changed), so I’ve been toying with the idea of giving that a try. Trying to go back to the live game is, for whatever reason, completely uninteresting to me, but going back to the game I knew and loved more than ten (!) years ago sounds appealing. I don’t know if I’ll ever sub up, but it would be fun to roam the world and noob it up for a while.

An Ode to High Skill Ceilings

areluin-48I miss the days when MMOs created classes that had high skill ceilings. By that I mean classes where your success or failure actually hinges on how well you can play your class. This is why I love my rune-keeper in Lord of the Rings Online; depending on how well I’m playing that day, I can take on four or five things my level at once, or die after a single one-to-one fight. Like in chess, I have to think several moves ahead, about how long I can keep throwing DoTs before I switch to putting bubbles and HoTs on myself before switching back to damage. When it works out, it’s the best feeling on Middle-Earth. When it doesn’t, I have no one to blame but myself, and I’m ok with that. Somehow the knowledge that I couldn’t have possibly beaten an encounter because of my class and level makes the game feel scripted and robs it of some of its fun. Both rune-keepers and wardens are looked down upon by some players as “bad” classes, but I’ve seen people do some amazing things with both. It’s not the class that’s bad, it’s that it’s less forgiving to bad players. Sure, we need both–everyone has to start somewhere–but I love when I find a class that allows me to solo group quests, but doesn’t feel overpowered because I had to work for that win.

The worst case is when the skill required to do well is high, but the game doesn’t reward players for it. For instance, I remember when Star Wars the Old Republic’s Shadow/Assassin class could out-tank any other class if the player knew what they were doing. Their rotation was complex, with a lot of defensive cooldowns to make up for their light armor, but it was totally worth it to learn. Sadly, from what I’ve heard from current players, they’re only a shadow of their former selves (pun totally intended) in that respect. They can still tank, but at the end of the day they don’t make better tanks than the Knight or Vanguard, who have to do only a fraction of the work to accomplish the same thing.

Sadly, it seems like many newer games tend to have lower and lower skill ceilings. Some would say it’s because the genre is being slowly dumbed down and casual-ified, and, while there’s some truth to that, I would argue that it has more to do with balance. It’s much easier to balance classes that have a pretty low skill ceiling, because you’re fairly safe in assuming that everyone is going to be playing at or near that ceiling. Also, your testers don’t have to be experts in every class to get an accurate picture of how it will play in the hands of players, just average. I really like WildStar’s solution to this. In WildStar, classes are fairly simple, but player skill is still a huge part of doing well, because you’re constantly moving and dodging red telegraphs while making sure you’re pointed at whatever you’re currently attacking/healing.

My House In TESO vs. My House In LotRO

I’m really glad ESO has added housing. I always love seeing the things players do when given creative freedom. But seriously, guys, I ran all the way to a public instance in Shadowfen from Ebonheart (because it was the closest wayshrine I’ve been to), and all you give me is the “deed” to a hotel room? (Who sells a deed to a room in an inn anyway?) They weren’t even nice enough to start me out with any crappy starter furniture; I have to go buy it off of a vendor before I could claim it. Oh, and I can put my pets and mounts inside for some reason, so if you’ve ever wanted a horse for a roommate you’re in luck. I suppose I should be grateful that I can run all the way to Shadowfen and unlock housing at level 15 thanks to level scaling, but until I get 40k-50k more gold, and then some more for a reasonable amount of furniture, it looks like my choices are between a tiny hotel room or a slightly larger hotel room. Granted, I’ve been playing LotRO a lot longer than I’ve been playing TESO, but I feel like I should be able to get something larger than a prison cell even at this point.

LotRO, however, has housing that is much more accessible to low-level players. Several of my characters’ crafting professions have several housing decoration recipes–something I have yet to run across in TESO despite my obsessive habit of checking every box and barrel in sight–in the first two or three tiers of crafting alone, and I commonly get animal skin drops that can be taxidermized into trophies for free. A few weeks ago, I would have complained about LotRO’s total lack of position controls, but recently (on the same day as TESO’s housing patch, oddly enough) they added in sliders that allow players to move items on the X, Y, and Z axes, allowing for much more freedom. It feels like a super quick-and-dirty fix to a clunky old system, because that’s precisely what it is, but it’s so much better than what we had before.

I guess the difference between the two is that TESO’s housing is geared toward endgame players and LotRO’s isn’t. Maybe level 50 me will look back at this and laugh at the fact that I’m complaining about shelling out 50,000+ gold for a house. We all know that inflation is unavoidable in MMOs (the gold cap in WoW used to be an unimaginably high 37 gold at launch, which is positively destitute by today’s standards), so it’s probably best to aim high on this sort of thing. But right now it’s frustrating that I technically have access to this cool system, and can see screenshots and videos of all of the fun things people are doing with their housing plots, but can’t really do anything myself. I almost wish it was level capped.

So which system is “better?” The answer is that I like the accessibility of LotRO’s housing, and it’s much better than it was, but TESO’s objectively has more potential. There are more decorations allowed, there’s more freedom of placement, and it’s simply a newer game with better design. I also think some of that potential will be tarnished by a system that’s designed to tempt you to just skip the fundraising stage and just buy a furnished house from the cash shop, but with cash shop house packages ranging from around $20 to well over $100 (!), I think I’ll stick to saving up my gold.