Gaming Resolutions For 2019

It’s that time of year again where everyone is making their New Year’s Resolutions! Here are a few of mine, in the realm of gaming at least.

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I just can’t justify the cost of 4K.
Sorry, I had to get that out of the way.

Play More Lord of the Rings Online
I love LotRO. Every time I log in I wish I was playing more often. Yet sometimes it’s hard to get myself to log in. I don’t know how to explain it. And it happened again with the Legendary server; I started off strong, logging in almost every day, and then I fizzled out in December. I want to find a way to motivate myself to log in every day again, and get to 50 before Moria hits. Maybe start work on an alt?
Also, there’s always that looming anxiety that LotRO might not be there much longer. While I feel more confident about LotRO’s future now than at the beginning of the year, with legendary servers bringing back a bunch of players, lately Daybreak has been killing everything it touches. It’s still unclear what exactly the relationship is between Standing Stone Games and Daybreak, but it’s enough to make me nervous.

Spend Some Time In Elder Scrolls Online’s Housing
I love housing systems, but I feel like I always put off actually doing anything in them. Logging into WildStar (may it rest in piece) to get screenshots before the shutdown reminded me of all the grand plans I had for my various houses, and how little I actually got done. I’m starting to get decently well established in ESO, and I have some ideas for a few houses that I’d like to start working on.

Play More Group Content
I’m pretty comfortable playing MMOs solo or duo with my wife. That’s great, and I don’t have a problem with it, but I’d like to start getting into dungeons more. After all, why play a massively multiplayer game, join a guild, etc. if you’re going to play alone? Ok, there are a lot of really good reasons, but the point is, I’d like to start doing dungeons (and possibly larger group content?) more often in ESO, LotRO, and whatever other MMOs the new year brings. I really enjoyed tanking some dungeons during ESO’s Undaunted event (despite the buggy/overloaded group finder), and I’ve had the itch to do some healing again as well.

Publish A Game
I tend to start a lot of game dev projects and not finish them, and lately I’ve been thinking about why. I think a lot of it has to do with the fact that I’ve been hearing this advice for years now that you should “make the kind of game you’d like to play.” The problem is that the kind of game I like to play is large in scope, deep in complexity, and rich in story. That’s why I play so many MMOs and RPGs. But my first published game (created by, at most, me and two or three friends) just isn’t going to be any of those things. Maybe one of them at best. I think I need to lower my personal expectations to making a game that I wouldn’t pay more than five dollars for. That’s not settling, that’s walking before I run. I don’t need to be Pixel or Notch or ConcernedApe or any number of other developers whose first published game was a labor of love masterpiece.

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3 thoughts on “Gaming Resolutions For 2019

  1. I think it’s entirely reasonable to worry about the long-term (or even medium-term) future of Daybreak. Whether it’s a company with a sustainable financial model is a moot point given the very little we know about either its income or resources. You only have to look at what happened to Trion this year to see how swiftly things can go from business as usual” to “Going out of business”.

    That said, every game that DBG has shut down needed to go. What they have been doing is going through the assets they acquired and clearing out the dead wood – and there was a lot of dead wood. SOE were living on borrowed time and borrowed money. They kept games going, apparently for sentimental reasons, long after they ceased to have any commercial viability. They had already reached the point of no return long before DBG took over – it was SOE that shut down Free Realms, Vanguard and Clone Wars – and the supposed jewels in the crown for which money changed hands, EQNext, Landmark and H1Z1, turned out to be paste.

    I fear that the writing may be on the wall for DBG simply because all they are now left with are a handful of very old games with declining revenues and no realistic prospects for growth. They might want to nurse those along until the trickle of income becomes a dribble or stops altogether, by which time it will be hard to interest anyone in paying to take them over. Or they might prefer to cash in what value still remains by selling them on while there’s still at least an installed base and an IP or two that some older gamers can remember. Either way, it’s a downhill slide.

    Where SSG sits in all this is anyone’s guess. Ownership is obscure and appears to be deliberately so. LotRO is a huge IP, though. Someone will probably want it.

  2. “I just can’t justify the cost of 4K.”
    I went with ultra-wide rather than 4k and never looked back, has changed my whole gaming experience.

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