Three Features Every MMO Should Have: Star Wars: The Old Republic

This is a part of my Three Features Every MMO Should Have series.
Well, that’s possibly the longest post title I’ve ever done. In keeping with my SWTOR post from yesterday, here’s three features from my latest obsession that every MMO should have.

Lightsabers
Let’s be honest here; the lightsaber is the coolest weapon known to man. Followed closely by the double bladed lightsaber. What game wouldn’t be improved by a few glowstick swords? Search your feelings, you know it to be true.

Bounty Hunters
Because Boba Fett didn’t get enough screen time in the movies. Spamming missiles and flamethrowers FTW!

Storytelling
Ok I’m being a bit silly with this list. But let’s face it, the IP and storytelling are the only things that make SWTOR really stand out. Its combat is ripped straight out of WoW, and many of its other systems–player housing, PvP, group content, quest structure, even its F2P model–are just imitations of those of other games, ranging from passable to mediocre. I’m convinced that, if BioWare had decided to make a Dragon Age MMO instead of a Star Wars one, by now it would have been branded as a white noise, generic fantasy MMO with a some ambitious storytelling and character development ideas, and slowly slipped into obscurity. As a whole, it’s actually pretty fun, but if it weren’t Star Wars I’m sure I would have never played it.
So here’s my real three features from SWTOR that every MMO should have, all based around its story.


Class story
As I talked about last time, I recently subscribed to SWTOR for the class story XP boost, and playing them as a more cohesive whole has reinforced how well written the class stories in this game really are. Giving each class its own story was the best decision BioWare ever made when it comes to making SWTOR. Games like Guild Wars 2 do unique stories based on your race, which is the next best thing, and works for that world, but I prefer class stories and they definitely fit the Star Wars universe much better. SWTOR’s classes all represent people from very different walks of life whose archetypes are ripped straight out of the movies themselves. I’ve always felt like games like LotRO have had to water down their stories because every character plays the same story; the Lore Master never helps anyone out by sending a bird messenger to Gandalf, the Captain can rally exactly one soldier to help the Fellowship’s cause, and the Burglar does surprisingly little burgling. Every player just follows the same path with no mention of their individual talents. Not only does it make more story sense to personalize your story to your story to your particular character, it also makes me a lot more likely to roll a new character (not that I particularly need a good reason, but you get the idea). For instance, the Bounty Hunter class isn’t even that exciting to me at this point, but I’ve been enjoying playing mine because the story is good. I understand that a lot of games don’t have the budget to come up with class stories of the scope that SWTOR has, but if at all possible, it would make alt-lovers like me a lot happier.

Compansions
Granted, the companions in SWTOR are not as developed as those of other BioWare games–I’ve recently been binge-playing the Mass Effect series and dabbling in Dragon Age Inquisition, and now I understand why people were so disappointed with SWTOR’s companions–but they sure beat anything I’ve found in any other MMO. It’s always fun when companions interject in conversations, either to affirm or admonish you for your chosen actions, or just to make a smart aleck remark on the side. Even more interesting are the companion missions. They range from a short conversation to a full-on quest chain. Gain enough affection points, and you can even get married to some of them. Obviously not every game has or should have companion characters, but this kind of supporting cast of recurring NPC characters goes a long way toward making me feel like the players’ characters aren’t the only sentient beings in the universe.

Forced roleplay
I’m not really in to RP. I know people who live for it, but I’m just not interested in playing a character in most game worlds. I’m not against it–it is called a Roleplaying Game after all, you should be free to roleplay as long as you don’t disrupt people’s gameplay–I’m just not generally into it. But somehow SWTOR, and BioWare games in general, have really gotten me sucked into getting inside my character’s head. BioWare’s genius is that they force you to decide as you go who your character is in every conversation. Is Shepherd a renegade or a paragon? Is the Inquisitor a Chantry loyalist? How far will your smuggler go to make a few extra credits? A lot of SWTOR players just play in such a way to get the maximum light/dark points, or maximum affection with their companion, but I’ve found it’s a lot more fun to pick one option or the other based on what I feel my character would do, regardless of the alignment gain. Besides, light side and dark side gear isn’t generally that exciting, and affection can usually be gained more efficiently through companion gifts.

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