Ended, the Clone Wars Has


This past May the Fourth, I finally got closure on Star Wars: The Clone Wars. I remember going to the movie theater (remember those?) in 2008 to see the original movie-pilot for the new Star Wars animated series. I don’t think our regular theater ever got it, or if it did it didn’t keep it for long, so we had to drive 45 minutes to a smaller theater that specialized in limited-release screenings (usually art films and the like). It was cringe-worthy, and it remains the worst grossing theatrical release for any Star Wars movie. A quest to save Stinky the Hutt was a dumb plot, and Anakin’s out-of-nowhere, never-before-mentioned padawan Ahsoka Tano was only slightly better than Jar-Jar Binks. I almost quit watching during season 1. I’m glad I didn’t, because the series got so much better. When Disney bought up the Star Wars franchise in 2012, the Clone Wars was cut short prematurely in favor of Star Wars Rebels, a similar CGI cartoon set during The Dark Times, when the Empire was at its height. The in-production episodes of Clone Wars (the so-called “Lost Missions”) eventually made their way to Netflix, but Clone Wars frustratingly never got a satisfactory ending. Honestly, Rebels turned out to be a better show, and it did its best to eventually give as many characters from Clone Wars cameos so you know how their lives turned out, but the fact remained that, because of the way its production was cancelled, the show never really got a proper ending. Until now.

Spoiler warning: The below contains spoilers for the Disney+ Season 7 of Clone Wars, as well as Star Wars Rebels.

As I watched the closing episodes of Clone Wars, I was struck by how, over the series’ 7 seasons, Ahsoka had gone from a barely tolerable, bratty teenager to one of my favorite characters in either Star Wars canon. Similarly, the portrayal of Anakin ended up being so much better in Clone Wars than it ever was in the movies. The series took Anakin from being Hayden Christensen’s flat, mopey, unlikable character to one that actually makes sense within the narrative: A charismatic, impulsive, arrogant-but-in-a-fun-way Jedi prodigy who genuinely wants to help the galaxy, but doesn’t always go about it in a way that his peers agree with. It also shows his manipulative, even abusive, side that really only comes out on film near the end of Revenge of the Sith. I now more closely associate Matt Lanter’s voice with the character of Anakin, and watching Attack of the Clones and Revenge of the Sith feel more like watching a mediocre live-action remake of a cartoon rather than the reverse. At least Ewan McGregor made a great young Obi-Wan.

The final season of Clone Wars had a somewhat mediocre start, with an arc that was semi-finished when Darth Mouse pulled the plug on the Clone Wars. Yay, we rescued Echo, who is now a Borg, with the help of some mutant clones in Mass Effect cosplay. When do we get to see what happens to Ahsoka? We already knew she survived Order 66, since a much older Ahsoka appeared in Star Wars Rebels, but I was eager to actually see how it happened.

It turns out we didn’t have long to wait. From the teaser trailers, I kind of thought we would go straight into Order 66 and be there for the remainder of the season, but the series takes kind of a detour first, which was a surprise, to be sure, but a welcome one. Trace and Rafa Martez were fun, interesting characters that represented a lot of what made Rebels a better show than Clone Wars: They were normal people. Clone Wars was all about Jedi, whose are basically ninjas with telekenesis (Force abilities in Clone Wars seem a lot less powerful than in other Star Wars media, but we’ll chalk that up to the weakening of the Jedi’s power that Yoda talks about in the movies, and/or plot convenience), and Clones, lifelong soldiers who are as close to literally faceless as you can get without them being just creepy. There really weren’t a lot of just regular people in Clone Wars. In Rebels, however, there was one master Jedi, one apprentice, and a crew of “just regular people.” The Leias and Hans of the series have always been more interesting than the guys with lightsabers (as cool as lightsabers are).

It was also interesting seeing some people who dislike Jedi without their reason being “because I’m the evil bad guy” for once. Without getting too deep into the philosophy of fictional sci-fantasy worlds, it has always been a part of canon that the Jedi were declining long before the Clone Wars because they had become rigid and lost their way from their original mission of maintaining the balance of the Force. That’s why The Chosen One had to destroy both the Sith and the Jedi to create balance, and Ahsoka realizing that the Jedi have lost what they were supposed to be is why she left the order. Her interactions with the Martez sisters shows her that this was the right decision; they were the kind of people the Jedi were supposed to serve and protect, but they haven’t really done anything worthwhile for them.

Maul has always been one of the best bad guys in the series, and killing him off in the first prequel movie (to be replaced by… an old human guy? Whose fight scenes are mostly him standing in place while his enemy fights around him? Really?) was one of the worst decisions Lucas ever made. Bringing him back was super contrived (he was only mostly dead, which is slightly alive), but it’s far from the worst sin this franchise has committed. It was nice to wrap up this part of his story, although I was sad we didn’t get more tie-ins to his cameo appearance in Solo. Do they still have more up their sleeve for that? Who knows. If they do, I’m here for it.

Then it finally happened. I loved how the series wove in some scenes from Revenge of the Sith, just to let the fans know without a doubt that we’re overlapping the movie now. It created a tension for the rest of the episode, because the audience knows that Order 66 is coming any minute now and Ahsoka is on a ship filled with clones who will no doubt want her dead. Ahsoka’s refusal to kill any of the brainwashed clones, even after they are all doomed anyway, was touching, and showed that Ahsoka was a better Jedi than most of the order, even after leaving it. I thought Ahsoka removing Rex’s helmet as they contemplated their plight was a nice rhyme to Luke removing Vader’s helmet at the very end of Return of the Jedi. If I didn’t know both characters survive until the time of Rebels, I would have guessed one of them was about to sacrifice themselves, and that knowledge kind of steals some of the tension of the whole episode.

There was some great cinematography in these episodes — it’s crazy how far TV-budget CGI animation has come in the last 12 years — and the soundtrack, while different from what I have come to expect from Clone Wars and Star Wars in general, was really good. I almost wonder if the switch from traditional orchestral score to a more droning, synth-heavy soundtrack was somewhat symbolic; the galaxy is suddenly different now. The Sith won. None of this ended the way they expected. Or maybe they just had a different composer who wanted a different feel, I don’t know.

The final scene, with Vader finding Ahsoka’s lightsaber at the crash site some time later, with Morai circling overhead, was an elegant tie-in for Rebels. Like Revenge of the Sith, this would have been a terrible place to leave the characters, if we didn’t already know where they end up. But, Star Wars storytelling has always been weirdly un-linear, so it works.

It’s kind of sad that, between Clone Wars, Rebels, and Mandalorian, Star Wars TV series have become so much better than the movies. When it was first announced that they were doing one last season of Clone Wars, I was excited to have more, but I wasn’t sure it was necessary. It seemed like a vanity project. But the ending we finally got was so much more satisfying, and will hopefully lead into more good things for Star Wars. Will the rumors that Ahsoka is set to appear in The Mandalorian Season 2 pan out? I would love it if they did. Even if not, I’m really happy with what Season 7 did for Clone Wars.

May the Force be with you!

I want WildStar back too. How could it happen?


The other day, fellow blogger Syp over at BioBreak posted about how much he misses WildStar and wants it back. The Twitter comments lit up with agreement, including familiar faces from around the WildStar community like Mayor DaMoose and Avidguru (the latter of which said he hasn’t “stepped into another MMO since”). If you know me at all, you know how much I loved this game. I grieve for this game and its potential and what could have been. I’m not going to reiterate what Syp said, I’m just going to point you to his post and say I agree with every word.

It’s clear that a lot of people loved this game and really miss it. They saw in it great potential, but felt it was wasted by the team that developed it. Is there any chance we could ever walk the surface of Nexus again? Maybe. All of the options are a long shot, but here are a few ways it could potentially happen.

NCsoft sells the WildStar IP to another company, who puts the game back in development.
Honestly, this is probably the best outcome… and the least likely. It is widely agreed that the biggest reason that WildStar shut down is that they made a lot of dumb decisions around the time of launch, like going subscription only at launch when everyone else was moving to buy- and free-to-play, and focusing far too much on ultra hardcore endgame raiding and PvP when the people who showed up were interested in pretty much everything but that.

The reason I say this is the least likely outcome is that NCsoft has a history of refusing to sell their dead games. See City of Heroes and Tabula Rasa. Yes, City of Heroes is a special case, but we’ll get to that in a second. The story goes that NCsoft sees selling MMOs, even MMOs they’re shelving, as creating competition for themselves. This is, in my opinion, flawed thinking, as most MMO players don’t play one game exclusively anymore, and killing games and refusing to sell them only creates ill will that makes players less likely to play your other games, but regardless, that seems to be their attitude. I don’t if anyone at NCsoft has ever come out and said this, but it is true that they’ve always chosen to simply shutter games, even when they have the option of selling them off.

NCsoft gives the WildStar IP to another studio under its umbrella, who puts the game back in development
Ok, I said the previous one was the least likely, but this one seems equally unlikely. It’s possible that NCsoft could potentially take everything Carbine did and hand it over to another of its studios, one who has been more successful at running a successful game, to rework in a Final Fantasy XIV: A Realm Reborn-style reboot. They could even restore your cash shop purchases, since they would own all of the data (if this game does come back, I better get my account wide DeLorean hoverboard back). NCsoft wouldn’t be creating a competitor for itself, since it’s another studio it owns, but theoretically might make better decisions with it this time around.

I say this is unlikely, because, if NCsoft was going to do this, they would have done it by now. WildStar shut down almost a year and a half ago; if another studio was helming WildStar, I think we would have at least heard a rumor by now. And if they really were planning to reboot the game, they would have announced that when the servers went down.

NCsoft sees the success of Homecoming and licenses the game to fan developers
Everyone who loves a dead MMO was given a little spark of hope last year when the City of Heroes rogue server Homecoming went public and began negotiations with NCsoft to legitimize their operation. Granted, this option is assuming a lot; it’s assuming that the Homecoming agreement goes through, and that it’s a success, and not seen by NCsoft as more trouble than it was worth. This option would be exciting, as it would offload the work onto fans who have a passion for the game, but fan projects are notoriously flakey, often starting strong and fizzling out when things get tough, or as conflicting visions start infighting. Progress would no doubt be slower than if an existing studio took over, since we’re talking about semi-professionals working for little to no pay. But, like Syp said, I would totally log into the game from time to time, even if it was frozen in maintenance mode indefinitely, as long as I was reasonably sure it wasn’t going to go offline tomorrow. Honestly, even if NCsoft would release an offline version of the housing editor, I would pay them for it.

An unofficial emulator materializes
We all know that a lot of MMOs have these, some of them even endorsed off-the-record by the developers. Emulator servers are in a weird legal grey area — generally leaning more toward black than white, but still grey — but a lot of emulators have been up, running, and stable for years at this point. This is my least favorite option. I generally like to operate within the law — I don’t steal movies or music, etc. — and don’t like to encourage others to break it, even if there’s little to no chance of anyone getting in serious trouble. But I have to say, I would be really tempted to play a fully functioning WildStar emulator. After all, “Justice doesn’t always wear a badge.” I know there is at least one project in progress right now, but so far as I know, it’s still early in production, and I don’t know of any functioning servers.

How likely are any of these? Well, the odds aren’t great. But then, I would have said that the odds were even worse for a City of Heroes revival, and somehow that’s a thing that exists now. The only way we’re ever going to see a revival of WildStar is if we keep talking about it, and keep letting NCsoft know we want it back. Let them know that the problems with the game weren’t inherent in the game itself, but with certain aspects of its management. I really think that, in a different universe, with only a handful of different decisions made before release, WildStar could be a top 5 MMO right now. Maybe at this point even a revivified WildStar would carry too much baggage from the original launch to ever be wildly successful, but it’s an experiment I would love to take part in.

RIP Torchlight Frontiers

I was already having a bad Monday when the extremely disappointing announcement came that Torchlight Frontiers was becoming Torchlight III and gutting its MMO systems. You know I’m a big MMO fan, so any time an MMO goes offline or fails to launch, I’m sad, even if it’s not one I was personally invested in. But it makes me even more grumpy when it was one that I was actually excited about. 

I think that Diablo-like gameplay can be a lot of fun, but I’ve always found the atmosphere that Diablo and most of its various clones portray to be so oppressively depressing that it sucks all of the fun out of the game for me. This is why Torchlight II is one of my most played games on Steam; it’s Diablo, but colorful and not too serious. Better yet, the Steam game I have the most playtime in is still Marvel Heroes (and I used the standalone client for years before switching to the Steam client). When I discovered Marvel Heroes, I wasn’t even a Marvel fan. I played it because I was obsessed with Torchlight II and was wishing there was an MMO version. Since that game shut down, there really hasn’t been anything to fill the void (the closest thing is Path of Exile, but that’s back to the aforementioned oppressively depressing atmosphere), and I thought Torchlight Frontiers was going to be just that. But instead, we’re getting Torchlight III.

Perhaps more frustrating than the fact that we’re not getting the Torchlight MMO I’ve always wanted is the fact that they’re also stripping away all of the things that made this entry unique. So many quality ARPGs have come out since Torchlight — games like Grim Dawn, Path of Exile, Victor Vran, Incredible Adventures of Van Helsing, and, of course, soon to be two actual Diablo games — that the world doesn’t really need another straight-up Diablo clone. 

Part of me cynically wonders if publisher Perfect World Entertainment, who recently reworked Magic: Legends from an MMORPG into an online ARPG, thought the two games were too similar and forced Torchlight change course to more of a traditional ARPG formula. Maybe they viewed the low player numbers in their weird, year-plus-long, permanent open alpha as a sign that nobody wanted to play it. Why would anyone want to play an MMO that’s half broken and guaranteed to get wiped periodically? Most of all, though, I think they just caved to the MMO haters, who irrationally campaign against anything that involves online persistence. 

But the reason doesn’t matter anymore. Regardless, we aren’t getting a Torchlight MMO anymore. Yes, at least it has some social features, like the ability to interact with and group up with others in town if you want to play in online mode. Some would say that this makes it as much an MMO as the original Guild Wars (that’s a whole different debate). But zones will be devoid of any players not in your party, and story and character progression sounds linear and bland. There’s still going to be crafting and housing, which is cool, but no word that I’ve seen about auction house and player trading, which is a major make-or-break point for MMO-ness in my mind. It’s better than a complete scrapping of the entire project, but it’s losing all of the unique, innovative things that made me excited.

Will I still buy Torchlight III? Probably, once it’s on sale for $10 or so. After all, I had a lot of fun in the first two games, and I have no real reason to believe this one will be drastically worse. But I also have no reason to believe it will be better. It will, at best, be the same game with different classes. 

And it certainly won’t be the massively multiplayer Torchlight game I’ve been wishing for for years. 

LotRO: Walking back into Mordor

Do you ever have regrets about decisions you’ve made in MMOs? A few years ago in Lord of the Rings Online, I needed a crafting alt for a profession I didn’t have on any other characters. I decided to do a class I had never done, Rune-Keeper, with a race I hadn’t done much of, Elf, just to be different. I had to level him a bit to get him to a superior workbench (I’m so glad they got rid of those; they were dumb), but I quickly fell in love with the way the class played. I always regretted not making him a Dwarf, however. I tried to remind myself that Elves had racial passives that were more useful for Rune-Keeper than Dwarves, but it didn’t help. I just like Dwarves a lot more than Elves. Leveling is so slow in LotRO (I know many LotRO fans find it too fast, hence the slowed progression on the legendary server, but I guess I’m just spoiled by other games) that I didn’t want to start over just for the sake of my character’s looks.

Then Minas Morgul came along, bringing with it the new Stout-Axe Dwarf race and a special edition that nets me cosmetics and a character boost. I know a lot of MMO players sneer at level boosts, and I can certainly understand why, especially in this game where the story and the world is the standout feature. But this seemed like a perfect opportunity to create a new dwarf rune-keeper without having to start over at level 1. Plus, it’s a class I already know, so it’s not like I’m going straight to 120 with no idea how to play my character. And if I hate it, I can just go back to my old Rune-Keeper.

It’s also a way for me to resolve another regret: Mordor. I was really interested in the story of Mordor — where will the story go now that we’ve entered more-or-less uncharted territory, with the big-bad dead? — so I bought a similar package for Mordor on sale a while back and level boosted my Captain, and immediately regretted it. The mobs in Mordor have so much health that my Captain in DPS spec has a lot of trouble surviving, and in tank spec it takes her so long to kill mobs that, if I have to pull two mobs at once, the first mob has respawned by the time I’ve killed the second. As far as I can tell, it’s not like they start you off with garbage gear or anything, that’s just the way it is for some classes. I didn’t expect a cake walk into Mordor, but it was just too much to do alone, at least with a Cappy.

So I have decided to take my new Stout-Axe Rune-Keeper through the main quest for Mordor and the associated content before starting Minas Morgul. He’s overleveled, so it has been going pretty quickly. And, once things do get tough, I have more confidence in the Rune-Keeper’s DPS and self-healing than the Cappy’s; I think if I had boosted my Rune-Keeper instead of my Captain for Mordor I wouldn’t need another token today, but there’s nothing I can do about that now.

Long-term, once I’m caught up with current content, I would like to turn him into a healer and run some dungeons with the guild I’ve been a part of for a long time, but have never done anything more than chat with. As much as I love newer, faster paced games like Guild Wars 2 and The Elder Scrolls Online, I miss the experience of healing in more traditional, tab-target MMOs, and from what little grouping I’ve done in the past, the Rune-Keeper is a lot of fun to play as a healer.

SWTOR: You had me at Nautolan

Star Wars The Old Republic launched a new expansion this week. That’s great. More importantly, it launched a new playable race: Nautolan. I don’t know why this game doesn’t push out more races, because it always brings me back and makes me much more likely to open my wallet than endless streams of lockboxes ever will.

It’s hard to explain why, but, as much as I love making alts in every MMO, I think this is the game I most enjoy it in. I think it’s because there’s a big roleplay aspect to the game. Yes, I have played this story before, but how will this character react to it? And a new species brings a whole new layer to my mental narrative for my character.

I made a Nautolan Jedi Sentinel. Man, I had forgotten how good the melee combat in this game feels. My Jedi Guardian has been my main SWTOR character for many years, so I’ve played the Knight storyline before, but it has, like I said, been many years, so I’m excited to see it again. I think he’s going to be a little less by-the-book than my full light side Guardian. Not dark side, but not so sure that all of the Jedi’s rules and regulations are for the best. The Nautolans from canon (which is… mostly Kit Fisto) are pretty laid back, and I can imagine the Jedi Order being very different from their native culture.

I saw some players complaining that it’s hard to make a good looking Nautolan — there are no perfectly clear skin options, and the faces are all a little bit odd looking — but I kind of like that. They’re a race of alien amphibious squid people. I feel like that fits. Also, have you seen Kit Fisto from the movies? Not going to be winning any beauty pageants.

I also bought an extra character slot while they were on sale, but I haven’t decided what to do with it yet. Maybe a bounty hunter? I’ve been through the BH story, but it was during the Dark vs. Light event (the last time I played seriously), and I was kind of rushing through it to get those achievements. I’ve also never made it all the way through the smuggler story, which is a shame since smugglers are such an iconic Star Wars archetype. Either way, I remember being curious last time I played to see how some of those Fallen Empire stories play out for non-force users (my guess is “basically the same; you’ve dealt with enough Jedi/Sith mumbojumbo by now that you just take it all in stride,” but maybe I’ll be surprised).

Is it time for me to give up on the LotRO Legendary Server?


I’ve accepted the fact that I’m a very intermittent LotRO player. I love the game, and every time I log in after a while away, I think, “Wow, why don’t I play this more?” Then, inevitably, it just doesn’t stick. I have no idea why, that’s just how it is.

When the Legendary Server was announced, I thought for sure this was going to be the time LotRO stuck with me. I was going to learn to play the Warden class, and stick with it this time. And then… I didn’t. The Warden was too frantic, so I rolled a Lore-Master. At that point, not only was I suddenly far behind the pack, I was also starting to lose steam for the game, as so often happens. I eventually dropped my sub in favor of other games. Now Moria, Mirkwood, and Isengard have left me what feels like hopelessly behind. My two highest level characters on the normal servers (not counting a Cappy who I regret level boosting, as she’s stuck in Mordor without enough DPS to get through basic questing) are on either side of Moria (that is, one about to enter Moria and one who just finished it), and I’ve been playing LotRO for years at this point, so the chances that I’m going to just blitz through those three expansions in time for the next unlock seem slim.

On the other hand, the new Stout-Axe Dwarf race just came out, so I would imagine there is no shortage (no pun intended) of lobie dwarves running around Middle-Earth now. Whether I choose to stick with existing characters or make a Stout-Axe of my own, theoretically, there would be a bunch of alts to play with. And I really like my Lore-Master, and my only Lore-Master on the normal servers is much lower level.

Still, if I’m so far behind on current content on the regular servers, why would I play on a server with even slower leveling? At the rate I play, the Legendary server will be caught up to current content by the time I caught up anyway. Plus, as much as I like supporting LotRO, I don’t have to subscribe to play my characters on the regular servers.

I really liked the idea of LotRO’s Legendary server, but, at this point, I think the best my best bet is to wait for the next one (assuming there is a next one).

LotRO is my WoW Classic


Hey, not sure if you’ve noticed, but a lot of people are playing World of Warcraft Classic. Shocking, I know. As I recently wrote for Massively OP, I never played WoW, but I was interested in giving Classic a try with some friends. I haven’t been converted to Warcraftism, but, weirdly enough, my time in WoW did make me long for The Lord of the Rings Online.

In some ways this shouldn’t be surprising. After all, LotRO did shamelessly steal much of its gameplay mechanics from WoW. Playing a game so similar is bound to stir up old memories. But if I’m turned off by WoW, shouldn’t I be turned off by LotRO?

After thinking about it for a while, I realized why. LotRO has the same effect on me that WoW Classic on my friends. It’s a traditional, tab-target MMO, with mountains of content (no Erebor puns intended), that I played during some of the formative years of my MMO gaming career. Unlike modern WoW, LotRO hasn’t had the budget to do major, Cataclysm-style revamps of the game, so, while it has seen its fair share of controversial updates, the “retail” version of it feels much the same as it did back in its heyday. LotRO is my WoW Classic.

The problem is that I’m still subscribed to WoW Classic. More than once, I’ve logged into LotRO, felt guilty that I’m playing a free-to-play WoW clone while paying for WoW, logged out after an hour, played WoW for half an hour, felt bored, and logged out and played something completely different. This is exactly why I dislike the subscription model, and why it’s bad for the industry as a whole.

Why, you may ask, isn’t Old School RuneScape my WoW Classic? After all, RuneScape was my first MMO, and the thing that I was playing when World of Warcraft Classic and Old School RuneScape were just “World of Warcraft” and “RuneScape.” The answer is… I don’t know. Maybe it’s because RuneScape is from such a different branch of the MMORPG family tree that it doesn’t fire the same nostalgia triggers. Maybe it’s because LotRO has built in so many more quality of life features, whereas OSRS has preserved many of the little annoyances of oldschool MMOs (although, let’s be honest, by 2007, RuneScape had better QoL features than WoW, you just had to earn many of them through levels and/or quests).

Have you ever had a similar experience? Is there a classic MMO that things like the recent WoW nostalgia storm has you longing for?

Five things to do when your MMO feels stale


It happens to us even in our favorite MMOs. Content we enjoyed gets stale. We wind up in a rut. We still feel like playing, but nothing sounds fun. This is different from simply feeling turned off by a game, where we have no will to play at all. So what’s a gamer to do? Here are a few ideas.

Roll a new character

As an altaholic, this is my go-to. A new character in a new class, or even a new style of a class you’ve played but want to make different choices with, can breathe a lot more life into a game. Sadly, this often means either deleting a character or paying money for a new character slot. But I feel that I get a lot of value out of new characters, so I generally don’t mind paying for one.

Just wander

MMOs have rich, beautiful worlds. If you can think of nothing better to do, stop and explore them! Sometimes you’ll stumble onto something you’ve passed by a hundred times but never really noticed, or a hidden nook that you’re never sent to explicitly that has a cool easter egg.

Check things off of your IBNU list

We all have things in life and in games that are important but not urgent (IBNU). It’s a good idea to keep a list of these things and return to them when you have time. When you’re looking for something to do, these things can be a great change of pace and a great way to feel productive.

Help others

Send a quick message to your zone or guild chat and offer to help anyone in need. Sometimes all you need is for someone to make the decision of what to do for you, and you’ll likely make friends in the process.

Play something else for a while

Absence makes the heart grow fonder, or so the old aphorism goes. Sometimes the fact that a game has grown stale is just a sign that you need to step away and play something different before it becomes a chore. Coming back to a game after a long absence has a way of reminding us what we loved about the game — and giving us perspective about its faults.

So what do you do when a game becomes stale? Any tips not on this list?

City of Heroes: Nostalgia for a classic that I never played

One of my great regrets in life is that I never got to play City of Heroes before it tragically shut down well before its time… that is, until a few months ago. In a bizarre series of events, it came to light that a secret City of Heroes server, that you had to know someone on the inside to get an invite to, had been running since the live game shut down, and, after being forced into the light by a YouTube expose, the code was made publicly available and the Homecoming servers were born. Now the people who were running these once secret servers are reportedly in talks with NCsoft to legitimize their claim to the game.

I was trying to explain this to my Elder Scrolls Online guild the other day, and I don’t think they believed me. Quite frankly, I don’t blame them. The whole thing is a little insane. It sounds like the kind of thing someone makes up to get you to install spyware or something. And yet here we are, flying around in our capes and spandex.

If you read my blog, you know that I’m just a bit of an altaholic. So when I found out that this game gives you a thousand character slots, I was in heaven. Nooby, low level, gamer ADHD heaven. I know little to nothing about this game’s META, so thus far I’ve been mostly making characters based on a concept that may or may not result in terrible gameplay. Heroes like Fire at Will, a fire/thermal rad corruptor, The Sandwitch, an earth/dark dominator, and Executive Staff, a staff fighting/willpower scrapper. Yes, the puns just kind of… happen. And they’re getting worse. I made an earth/fire dominator (with the lava rock visual set on earth) named Magma Cum Laude. I’m not even a dad. I think I need help.

The early game experience isn’t the greatest. You start out with only two powers (plus one more if you grab it off of the P2W vendor), so chances are you’re going to spend a lot of time waiting for cooldowns for several levels. But then there comes a point where you start getting really cool powers and everything clicks into place and you get a real feel for how this character is going to play. I’ve made a lot of characters, and some work well, while others don’t. That’s the beauty of this game, though; you can play pretty much any crazy thing you can imagine.

Movement powers become available at level 4 (I’m told the requirement was much higher back in the day, so thanks to whoever made that change!). So far I’ve only tried flight and super jump. Flight is iconic and it feels good to just zoom over everything, but it’s also really slippery. Definitely something to be turned off when you get to your destination, though I do appreciate that you can actually fight while your travel power is toggled on. Super jump will get you most places that flight will, but with a lot more control. Super Speed seems like the most boring travel power to me (I’ve never been quite sure if Big Bang Theory is trying to be ironic, making all of the characters think Aquaman is lame and Flash is cool, but I can’t stand the show so I try not to think too much about it), and teleport freezes you for a strangely long period of time, so flight and super speed are the only two I’m likely to use much. I also think it’s really cool that there isn’t just one “flight” power, but different versions depending on which power pool you take it from; sorcery has mystic flight, for instance. How is it that this game from 2007, that couldn’t even give characters individual fingers, can have this kind of variety of player choice, but modern games seem to find it too difficult?

It’s weird being a noob in this ancient game that has been dead for so long. Most of my playtime has been with the Massively OP crew (check out our streams! Including us failing miserably at robbing a bank!), but I’d like to go through some of the story missions and get to know my characters without the cacophony of flying particles that groups bring. These new servers have popped up at a really bad time for me, materializing just between Guild Wars 2’s season finale and Elder Scrolls Online’s Elsweyr expansion, as well as some non-MMO games, but what I have played has been a lot of fun, and I’m definitely planning on really digging into the game soon. Until then, away I go!

I’m becoming less bothered by mobile game shenanigans

I remember a time, when smartphones were new and novel, that I thought that the original Angry Birds, specifically the free version, was the absolute worst. It had the audacity to show ads between levels. And sometimes banners during the level. And it was a whole dollar to get rid of them. Ah, if only we knew then how bad things could become.

Fast forward to 2019, and I got eye strain from rolling my eyes at everyone being shocked and outraged that the Elder Scrolls mobile game was monetized like a mobile game, with increasingly long wait timers on chests, buildings, and crafting, and green pay-to-win gems offering to help you skip past it all. None of it surprises me, and none of it is half as bad as half of what’s on the Google Play/iOS App Store. What’s the big deal? This seems totally normal and reasonable for a high production value, free-to-play mobile game! I’m way more bothered by the unreasonably long loading screens than the business model.

I can’t decide if I’m bothered by this change of attitude. On the one hand, I feel like I should be up in arms about the trend of exploitative, bait-and-switch monetization that’s taking over games these days. I shouldn’t be playing these games, because, even if I’m not giving them money, I’m supporting them by spending time in their game.

But another part of me feels like this is just how it is now. Me refusing to download a game isn’t going to cause game companies to change their ways. What modern game can you go to these days that isn’t flirting with some kind of frustrating business practices? If the game is fun despite its monetization model, I’ll play it. Or, perhaps more accurately, if a game isn’t so obnoxious in its monetization that I can have fun and not give them money, I’ll play it.

There’s a certain meta-game to trying to get as much out of a free-to-play as you can for little to no money. I remember when LotRO went free-to-play, one of the first to do so, there were a bunch of players who prided themselves on scheming all kinds of ways to get things from the cash shop for free by creating a new character, doing some “easy” low level achievements for the small amount of cash shop currency they rewarded, then deleting that character and starting the whole process over. In Guild Wars 2, people have been similarly farming the free Black Lion chest keys given for completing certain story chapters for years, to the point that ArenaNet has had to come up with several different strategies to thwart key farmers. I’m sure there are tons of examples of this in a wide variety of MMOs, but you get the point.

But is this really fun? Isn’t this just making your MMO into another job? Many have pointed out that you could pick up a few hours at a minimum wage job and earn enough money to buy way more cash shop currency in a lot less time. But, for these people, it’s not about efficiency, it’s about feeling like they gamed the system. Plus, let’s be honest, even repetitive achievement farming is way more fun than flipping burgers.

While I’ve long since given up on this kind of thing in MMOs, this is kind of how I feel about mobile games like Fire Emblem Heroes or Dragalia Lost or Clash Royale. I’m a little embarrassed to even admit that I play gacha-heavy mobile games like that, but, in a way, trying to grind out enough currency to get the best characters for free is the thing that keeps me in the game. Shortcutting by buying currency would take the fun out of it. I feel a little better about Elder Scrolls Blades, because, while a lot of my best gear came from lootboxes, some of it was also crafted from materials I got from quests (and lootboxes), which feels like a decent compromise.

People get really upset over this topic, to the point that I’ve sat on this post for a while before working up the courage to post it. I’ve been told I’m an anti-mobile elitist PC gamer for claiming that competitive games like MOBAs and shooters don’t work on mobile and companies should stop trying to shoehorn them in, and I’ve been called things I don’t care to repeat for daring to suggest that the upcoming mobile Diablo might be a reasonably fun game. This reminds me of a post that Massively OP ran[LINK] recently wherein Tyler made the claim, which seemed pretty innocuous to me, that being an elitist is dumb, so stoppit. The comments immediately erupted with outcries along the lines of “How dare you tell me what to like!” He was not trying to tell us what to like and what not to like, he was pointing out that liking a thing and screaming at people who like that thing are not the only two options. I didn’t think that was an extreme viewpoint, but apparently some people did.

Anyways, enough rabbit trails. What do you think? Has The Industry just worn me down so much that I just don’t see how terrible the games I play are anymore? Or is acceptance of the way things are, and making my own fun regardless, the ideal here?