I’m really glad ESO has added housing. I always love seeing the things players do when given creative freedom. But seriously, guys, I ran all the way to a public instance in Shadowfen from Ebonheart (because it was the closest wayshrine I’ve been to), and all you give me is the “deed” to a hotel room? (Who sells a deed to a room in an inn anyway?) They weren’t even nice enough to start me out with any crappy starter furniture; I have to go buy it off of a vendor before I could claim it. Oh, and I can put my pets and mounts inside for some reason, so if you’ve ever wanted a horse for a roommate you’re in luck. I suppose I should be grateful that I can run all the way to Shadowfen and unlock housing at level 15 thanks to level scaling, but until I get 40k-50k more gold, and then some more for a reasonable amount of furniture, it looks like my choices are between a tiny hotel room or a slightly larger hotel room. Granted, I’ve been playing LotRO a lot longer than I’ve been playing TESO, but I feel like I should be able to get something larger than a prison cell even at this point.
LotRO, however, has housing that is much more accessible to low-level players. Several of my characters’ crafting professions have several housing decoration recipes–something I have yet to run across in TESO despite my obsessive habit of checking every box and barrel in sight–in the first two or three tiers of crafting alone, and I commonly get animal skin drops that can be taxidermized into trophies for free. A few weeks ago, I would have complained about LotRO’s total lack of position controls, but recently (on the same day as TESO’s housing patch, oddly enough) they added in sliders that allow players to move items on the X, Y, and Z axes, allowing for much more freedom. It feels like a super quick-and-dirty fix to a clunky old system, because that’s precisely what it is, but it’s so much better than what we had before.
I guess the difference between the two is that TESO’s housing is geared toward endgame players and LotRO’s isn’t. Maybe level 50 me will look back at this and laugh at the fact that I’m complaining about shelling out 50,000+ gold for a house. We all know that inflation is unavoidable in MMOs (the gold cap in WoW used to be an unimaginably high 37 gold at launch, which is positively destitute by today’s standards), so it’s probably best to aim high on this sort of thing. But right now it’s frustrating that I technically have access to this cool system, and can see screenshots and videos of all of the fun things people are doing with their housing plots, but can’t really do anything myself. I almost wish it was level capped.
So which system is “better?” The answer is that I like the accessibility of LotRO’s housing, and it’s much better than it was, but TESO’s objectively has more potential. There are more decorations allowed, there’s more freedom of placement, and it’s simply a newer game with better design. I also think some of that potential will be tarnished by a system that’s designed to tempt you to just skip the fundraising stage and just buy a furnished house from the cash shop, but with cash shop house packages ranging from around $20 to well over $100 (!), I think I’ll stick to saving up my gold.
I’m not a fan of housing as an end-game only activity – FFXIV did this really badly IMHO. I love the accessibility of housing in LOTRO and EQ2 – yes you have to pay a lot of money for big houses or guild houses, but they give you something to work with at a low level and low entry-cost.
That said I always welcome MMOs adding housing, it’s something that really should just be a given thesedays (WoW!) I feel. Maybe when I get around to leveling my ESO dragonknight I might give it a proper look…
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