ESO: Back in Black(wood)!

I’ve been a fan of The Elder Scrolls Online ever since it reinvented itself with the One Tamriel update. For the last few years, it has been solidly my number two MMO after Guild Wars 2, but the Greymoor expansion was a huge turnoff for me for a lot of little reasons that added up to me pretty much quitting the game for a year. 

Greymoor started off at a big disadvantage, because it followed hot on the heels of Elsweyr, which I think will always be peak ESO for me. Elsweyr had a quirky, light-hearted vibe, which was such a nice change of pace from this game’s usual heavy, oppressive atmosphere. I mean, Elsweyr is a land of cat-people, who, depending on the moon phase they were born under, range in size from a normal house cat that can talk and do magic, to your standard playable humanoid Khajiit, to tigers gone Hulk. The zone was colorful, the story was engaging, the characters were memorable, and it added a lot to Elder Scrolls lore. Then came Greymoor, and it was the exact opposite. For one, it decided to beat the dead horse that is Skyrim. I’ve never liked any of the single-player Elder Scrolls games, and while Skyrim is the one I’ve put the most time into, it never grabbed me, so I don’t have fond memories of putting hundreds of hours into it like some people do. As if bleak vikingland wasn’t off-putting enough, ZOS decided to layer on vampires and gothic horror, which gave me eye strain, not only from squinting to see inside of shadowy subterranean castles, but also from rolling my eyes so hard. Just what we needed in 2020: Dark, bleak, and angsty. The Markarth DLC wasn’t much better, and was only bearable because Pippin was in it (seriously, how did ZOS not advertise that they got Billy Boyd to voice a character in their DLC? He’s not even credited on IMDB, but it has been confirmed to be him by official sources. Marketing fail). I slowly slogged my way through the stories of both, but only out of a sense of obligation. 

Anyways, that was last year, last expansion. I was more than a little afraid that I was going to have similar feelings about Blackwood, and if I did, it might be the end of my time in ESO. After all, it’s a retread of a locale from another TES game I own but barely played with an even more edgy Macguffin: Hellgates run by a four-armed devil who wants to destroy the world for no apparent reason. But so far, the story has had a lot less of the “Oh noes, the end times are upon us” stuff that I thought I was going to find, but rather feels more a mystery novel (something that the NPCs keep reminding us, which I find kind of immersion breaking, but whatever). Also, choosing Eveli Sharp-Arrow, a spunky Wood Elf who you may remember as the best part of the Orsinium DLC, to be the main character of this one, and then pairing her with Lyranth, a sarcastic daedra from Coldharbor, was a great way to keep things light, even when you do get to the doom and gloom parts. 

Speaking of story, is it just me or does this game talk down to us more and more each expansion? There was a part where my character had learned some information earlier in the story, explained it to one NPC, and then literally turned around and another NPC explained the whole plot, which I just explained to someone else within earshot of her, back to me again. There have always been optional “Wait, who are you and what were we just doing?” conversation branches here and there, and that’s fine. Maybe you left the game for a while and now you’re back and wrapping up old quests want a refresher on what’s going on. That’s actually a great thing that I think a lot of RPGs could learn from. But this was just straight up narrative hand-holding. It’s not like the narrative is even that complex; if you’re paying attention, you’ll get it, and if you’re not paying attention, you probably don’t care enough to listen to the review session, do you? Don’t get me wrong, most of the story is great, but there are also some moments scattered throughout where it just feels like the writers think we’re stupid.  

The biggest selling point of this expansion for me was the companion system. This has the potential to be a real gamechanger, especially for people who like to play alone or in small groups. Sure, companions crank out only a fraction of the DPS of a human player, but it might be just enough to duo or even solo a lot of dungeons with some effort (I’m sure there are people who do this already, but I mean possible for us mere mortals). Not content to simply hand you human pets, ESO went the extra mile to give the two companions added thus far their own story, and giving them their own reactions to what the player chooses to do, which gives me real SWTOR vibes. 

Of course, there are only two companions in this expansion, and everyone already is asking when the next one will be available, and who they will be. Some are hoping for various well-known NPCs, but I kind of doubt that will happen. As cool as it would be to have Razum-Dar or Naryu at my beck and call, it seems more likely to me that companions will be new characters created specifically to be companions, so they’re more of a blank slate. Plus, it would make doing old quests that involve that character kind of awkward. Then again, I once saw Abnur Tharn in three different places wearing three different outfits in the same room in the Mages’ Guild, so who knows. Wibbly-wobbly timey-wimey stuff happens in this game. Either way, nobody should be surprised if companions start popping up in the cash shop for at least $30 a pop, because ESO will use any trick in the book when it comes to monetization. 

Thoughts on E3 2019


So, I know the E3 announcements were a week ago, but I wrote this and forgot to publish it. Whoops. It’s not too late, is it? Well it’s my blog so if you don’t like it you can… not read it I guess?

Ah, E3. While it’s not what it once was (PAX has stolen a lot of its thunder, and media-centric cons seem to be less necessary with the rise of social media), it’s still always an exciting time filled with lots of big surprise announcements. Here are a few of my highlights from this year.

Bethesda had a really strong showing last year, but this year was a bit of a letdown. There was no information about Elder Scrolls VI or Starfield, which seems like a mistake to me. Or, perhaps more accurately, the mistake was to reveal both last year if they weren’t going to be ready to say anything about either a year later (especially since they had plenty of other material to talk about last year). Maybe it would have been more impressive if I cared about doom or horror games.
Elder Scrolls Online’s DLC trailer was good (Kamira being epic! Sai Sahan! Even more dragons?), and I’m excited that TES Blades is coming to Switch (I think I’ll enjoy it a lot more there than mobile). I was really excited to see the revival of Commander Keen, even though it looks like mobile garbage. Commander Keen was one of my favorite games as a kid, so if mobile garbage is the first step to convincing Epic that there are people who want a reboot of the originals, I’ll play it. I’m really confused as to why Zenimax Online Studios is handling this, since it looks like something an indie studio could crank out in a year, but, as much as I would love for there to be another AAA MMO on the market, I’m secretly a little relieved that they won’t be pulling too much talent away from ESO for another MMO.

Quite honestly, I didn’t pay much attention to the Square Enix presentation. I’ve recently come to realize that I just don’t care about Final Fantasy. I’m even apathetic toward the Final Fantasy MMOs, which I probably should be excited about. I keep buying Final Fantasy games and then not playing them more than a few hours. I don’t know why, and even stranger is that I enjoy many of the spinoffs like Chrono Trigger and Bravely Default, but actual Final Fantasy games, not so much. And that’s ok; I can’t be into every franchise. So, while I’m happy that other people are hyped for all of the Final Fantasy goodness that Square released, I’m just… not.
I’m not sure how to feel about this Avengers game. Mainly because, like so many trailers and reveals, they told us absolutely nothing about the gameplay. Yes, the story is an important piece, but if the game is just a bland button masher that’s no fun to play, it doesn’t matter. Also, you know there are a lot more than just five avengers, right? It just feels kind of lame when it’s next to Ultimate Alliance 3. I guess they’ll come in DLC.
A lot of people seem to be hating on the Avengers’ character design. I guess people expected them to look like their MCU actors? Maybe it’s because I’ve seen enough non-MCU Marvel media to not feel too tied down to one specific look, but I thought it was fine. If anything, I thought it was too influenced by the movies.
Also, it’s sad that companies have to specify “no lootboxes or pay-to-win” now, to thunderous applause. Good job, you’re doing what used to just be expected?

Finally, the day arrived for Nintendo’s presentation. As a big Nintendo fan, this was my most anticipated presentation, and they did not disappoint. And, as a Super Smash Bros. fan, the new DLC fighter announcement was the part I was most excited for. The Hero(es) from Dragon Quest didn’t get me that excited. I haven’t played the Dragon Quest games, and “anime guy with a sword” is approaching a quarter of the roster now. Granted, my two main characters are among them, but it would be nice to have something with a new and different style. But hey, I’m sure a lot of fans, especially Japanese fans, were excited, and the more characters the merrier. Then, at the end, they surprised us with a second DLC fighter announcement: Banjo-Kazooie! Smash Bros. fans, including this one, have been asking for these guys to be added since the Nintendo 64, but it looked like it was never going to happen since Nintendo sold Rareware to Microsoft a while back. Somehow they worked out a deal, and they look perfect! I’m so excited to play them this Fall!
They crammed a surprising number of ports into this presentation, both from older consoles and contemporary ones. There wasn’t a whole lot that jumped out at me, but the sheer number of titles coming to Switch is impressive.
They brought the stream to a close with a teaser for an unnamed sequel to Breath of the Wild. This was surprising, because Nintendo doesn’t usually move that fast on sequels, especially given that there’s another Zelda game (the Link’s Awakening remake) releasing this year, but BotW is one of their most successful games ever and it’s a lot of what made the system so popular, so I guess they’re hoping to capitalize on it. I’m certainly not going to complain!

What was the biggest surprise? I thought it was more likely that one of these days we’d hear that Phantasy Star Online 2 was shutting down than to hear it was coming to America, but I’m happy to be wrong. I never played the original, but I like the original Phantasy Star games well enough (aside from the weird spelling), and it’s not every day that we get a sci-fi MMO, let alone one attached to a long standing IP.

What am I disappointed that we didn’t see? I already touched on TES6 and Starfield, so there’s that. We also didn’t get any Metroid info. I guess I was expecting that, since Nintendo recently announced that they had scrapped Prime 4 and started over with Metroid Prime’s original studio (which was the right move), but I was hoping for at least a little something. Also there were rumors that the original Prime trilogy was going to be remastered for Switch, but that hasn’t materialized either. We also know that there are some new Mega Man games in the works, but that was also absent. The rumor is that it’s for mobile only, so I’m prepared for disappointment there, but I’m still interested.

ESO: Necromancers are healers who refuse to give up


What is it about necromancy in games? Thematically, it’s pretty dark; reanimating recently dead bodies and skeletons to fight your enemies is not the kind of thing the guys in the white hats are supposed to do. But mechanically, it’s pretty much always my favorite class in any RPG that has it. It turns out The Elder Scrolls Online is no exception. Not even a week after launch, and I already have three Necros. I had planned for a stam DPS and a healer, but when I got into it I really wanted to make a tank as well (even though I’ve decided that I don’t really like tanking in ESO, but maybe this time will be different?).

I’m no min/maxer, but it seems like this class is legitimately built to be viable for any of the four main build types (stamina DPS, magicka DPS, healer, and tank). Sure, it’s always been possible to build any class any of those ways, but let’s be honest, templars make better healers than dragonknights, dragonknights make better tanks than nightblades, etc. I also like that the META builds I’m seeing for tanks actually use a fairly even split of magicka, health, and stamina, rather than “just dump everything into stam, maybe a little into health if you don’t have at least X” like many of them. The hybrid build idea is what initially attracted me to the Warden tank, and, while the Warden didn’t ultimately hold my interest, I’m hoping this will be more like what I thought Warden was going to be.

I’m liking the Necro’s healing style, which is even more positional/directional than the Warden before it. For instance, one of the heals is a line between the healer and a corpse. As long as this extra complexity is rewarded, this could be a really fun healing class. If there’s a lot more complexity involved and about the same healing as a templar, who basically can’t miss with a heal unless the target is just out of range, then it’ll be hard to justify. It’s hard to know intuitively at this point, and I haven’t sought out anyone who’s doing parses or anything, so we’ll see.

The stam DPS Necro feels really good. I love the scythe slash that hits everything in a melee-ranged arc in front of you and heals you based on the number of targets you hit. Also, while I know some people find it annoying, I enjoy managing summons and DoTs, which is exactly what this playstyle is built around. It’s just about everything I wanted from this class.

As fun as the new class is, it’s also the new story that keeps me coming back. Khajiit have always made for some of the most unique and entertaining NPCs, so a whole zone filled with them, including the various less humanoid breeds we’ve never seen before, is pretty great. Dragons neither excite nor repulse me — they’ve overdone, but what fantasy creature or plot device isn’t? — but at least this game has a unique twist on them. They certainly make for interesting world bosses that amount to something more than just a pure zergfest. And it’s not just the main story that’s great; I’ve been enjoying many of the side quests just as much. For instance, I loved the Mizzik Thunderpaws sidequest line, which plays like a corny private eye novel, but with cat people.

Overall, this expansion feels a lot more whimsical than the previous ones, with less focus on backstabbing politics or apocalyptic daedric plots, which is a welcome change. It’s been a while since a game had me thinking all day about how I can’t wait to get home and play it, let alone one that’s been around for five years, but ESO’s Elsweyr expansion has done it.

Holiday Events: Diversions or Disruptions?

Holiday events in MMOs are fun little diversions. They give us an excuse to revisit older, usually low level zones, do something light and silly, and get some cool cosmetics. A lot of games use these as a way to get people back into their game, and it often works. For instance, every May the Fourth, I log back into SWTOR to pick up that year’s recolored astromech droid. If not for that event, I probably would have gone years at a time without logging in, and, of course, once I’ve gone to all of the trouble of patching, I usually poke around in the game to see what’s new.

But lately I’ve noticed a pattern of holiday events having the opposite effect on me. They disrupt the gameplay routine by taking me out of the zone I was working on, taking up a good chunk of my playtime, and making it urgent that I do my daily holiday quests, because if I don’t, they’ll be gone before I get all of the stuff I want. I think every time I’ve wandered away from LotRO has been right after a holiday event. I know I haven’t been back to SWTOR since I binged all of the content to get that XP boosting armor from the Dark vs Light event. And I’m sure I could think of many other examples.

I’m not alone, either. Just as I was thinking about this, Ben (aka Braxwolf) over at Massively OP wrote about ESO’s recent rash of events and its “more is better” attitudes toward festivals. Go read it now, because he describes the problem in that game really well. I especially like this part:

Many MMO players pride themselves on being completionists… They can’t pass up an opportunity to log in and try to accumulate whatever is available at the moment. This mentality is partially what attracts people to MMOs in the first place, but it’s not always compatible with ‘more is better.’ The accumulation has to be reasonably obtainable, else a feeling of hopelessness and burnout can soon follow. I’ve heard some of the biggest cheerleaders within the community complain about the sheer number of events we’ve seen recently. The ‘I can’t even’ is real.

It’s hard to complain about more things to do in your favorite MMO, but time limited events, combined with rewards dangled in front of players, make us feel not only forced into a certain activity, but also rushed through it. And, even if your main MMO isn’t overloading you with events as ESO is, if you bounce around to multiple MMOs like I do, it can be somewhat anxiety-inducing to try to get around to the festivities in all of the games you play, let alone grab all the cosmetics you want, before the season is over.

Games shouldn’t be an obligation. I have a job. They pay me. I shouldn’t feel like I’m paying a game company for the privilege of working a second job in the digital world. I am by no means advocating that games get rid of holiday events, but games like ESO need to be aware of the fact that, while they may bring some players back, they create an exit point for others.

ESO: My Top 5 Pre-2019 DLCs/Chapters

With yesterday’s Wrathstone DLC kicking off the new Season of the Dragon, building hype for May’s Elsweyr chapter, I’ve been reflecting on the other DLCs and chapters (what normal people would call expansions) in The Elder Scrolls Online. I’ve been revisiting some of them on my various alts (I’m currently finishing up my stamina DPS sorcerer, and trying to decide on a healer to level next), so here are my top 5 favorite DLCs and chapters for ESO.

5: Summerset
Ah, Summerset, land of contradictions. On the one hand, it’s really beautiful. On the other hand, it’s almost too beautiful; it’s sometimes so perfect that loses its sense of realism. On the one hand, you have snooty, racist high elves (there’s a lot of racism going on in Tamriel, but the high elves take it to the next level). On the other hand, you have Razum Dar, one of the best and most memorable NPCs in the game. Quite honestly, I almost didn’t put it on this list. Its story felt like warmed-over leftovers from Morrowind: it’s about a different island of different elitist elves trying to stop (some of the same) bad guys trying to steal a different super powerful magical something-or-other. Don’t get me wrong, it was still good and had a lot of content, it just felt a little weaker than some of ESO’s other stories in my opinion.

4: Thieves Guild
This is the only DLC on this list that I haven’t actually finished. The story, while it has a cool “Robin Hood meets Indiana Jones” feel to it, is a little fragmented, and it relies heavily on stealth missions (as you would expect), which sadly don’t work that great in ESO. Yes, you can sneak around, but it’s more efficient to just sprint past all of the of guards, then jump in a basket, which makes them all forget about you (because video game logic). You’ll probably end up doing that anyway, even if you attempt to do everything by stealth, because the detection in this game is a little wonky. What I like best about this DLC is the effect it had on the rest of the world. It introduced stealing to the game, which is more fun than it seems like it should be, and is a great source of money for minimal effort.

3: Murkmire
I love argonians–they’re so weird and awesome–so the fact that we get to finally travel to their homeland alone gives it a place on this list. That said, it honestly wasn’t the most engaging plot–I’m still not sure I understand what the point of the central plot device was–but it was entertaining. And one of the main characters is The Epic Voice Guy from Honest Trailers in argonian form, so that’s a plus. It was also a surprisingly beautiful zone. I was expecting a swamp to be boring and ugly, but ZOS came up with some of the most interesting plantlife and legitimately beautiful vistas and widely varied flora and fauna for this one.

2: Morrowind
While I’m no fan of elves in any universe, ESO has some particularly dislikable ones. But at least these elves have a cool island! It has some of the most unique plant and animal life of the franchise, and plenty of dwemer ruins to explore, which was the biggest selling point for me. Yes, I’m aware that dwemer, despite being called dwarves, are technically elves, and I’ve spent half this post complaining about how annoying elves are, but that just goes to show you that the best elves are extinct elves. Other bonuses include sidequests involving becoming dark elf Batman’s sidekick, helping a mostly-naked nord that was hit with a freezing spell, and pushing an annoying elf “treasure hunter” down a well. It also introduced the warden class, which is by far my favorite for both tanking and healing.

1: Clockwork City
I absolutely love Clockwork City. I really prefer sci-fi to fantasy, but I love the (MMO)RPG genre, which, for better or for worse, is largely dominated by high fantasy settings. So any crossover of the two already has a big draw for me. The sci-fantasy/steampunk/magitech motif is everywhere, with clockwork robots and cyborgs as far as the eye can see. It’s cool seeing Elder Scrolls’ take on a completely synthetic world. Also, about half way through the main quest, there’s a detour involving the Blackfeather Court, a group of sentient crows they brought back from a particularly memorable public dungeon in Stonefalls. In retrospect, they feel a little shoehorned into the quest line, like it was originally designed as a sidequest but some lead designer saw it and said “Dude, we have to make that part of the main quest!” but it’s so goofy and fun that I don’t even mind.

So, what are your thoughts? Any DLCs you would add or remove? Is the order all wrong? Let me know in the comments!

Combat in Elder Scrolls Online: Good or Bad?

I was running some public dungeons with my guild in Elder Scrolls Online the other day, and we started talking about all the stuff we liked about the game. One guildie started gushing about the combat, about how fluid and active and engaging it is, and another responded with “Eh… it’s ok. I prefer tab targeting.” I was kind of torn about which side to take.

Personally, my all time favorite combat in any MMO was WildStar. It was an awesome mix of action and tab target where position mattered, and you were constantly ducking out of red telegraphs. It wasn’t everyone’s cup of tea, but it certainly was mine. Too bad WildStar’s developers decided that the best thing to do with their excellent combat was to push people into ultra-hardcore endgame raiding, leading to its ultimate demise. Two MMOs’ combat styles remind me a little of WildStar, and those are Guild Wars 2 and Elder Scrolls Online. GW2 leans more toward the traditional, WoW-style tab target, whereas ESO leans more toward shooter-style action combat (which reflects the roots of each). GW2’s combat feels a lot better to me–I feel like I’m given better feedback when I’m doing something right, which makes me feel more like I know what I’m doing–but ESO has a lot more of the situational awareness/dodge-the-red-circles component, especially in dungeons (to a much more reasonable degree than WildStar).

Combat has, in my opinion, always been a weak point in The Elder Scrolls franchise. The main, numbered games’ combat boils down to “click to attack, click longer to attack harder.” ESO’s combat is a little more interesting, with five skill slots and an ultimate, times two swappable bars. Technically, that’s potentially more usable skills than WildStar or Guild Wars 2. So, while it feels watered down because you’re only seeing five skills at a time, if you think of it as having a ten slot bar with two different ultimate choices it’s not that different from other modern MMOs. That said, shooter/action camera has always felt unwieldy to me. I’d much rather my character only turn when I have the right mouse button down, and there are a lot of times where I’m left wondering if my fireball actually hit the things I was pointing at or if it fell just short.

I don’t hate ESO’s combat, but I don’t love it. I would rather it was a different style, but it’s not enough to overcome the things I do like about the game. It has incredible story, a great crafting system that is made even more useful by a pretty good housing system, and nice graphics. If ESO didn’t have any of that and was nothing but a bland murder hobo sim, I wouldn’t be playing it. But if the combat was absolutely painful to me, I wouldn’t stick around long enough for the things I do like.

So… I guess my position is firmly on the fence?

What are your thoughts on ESO’s combat? Do you love it, do you hate it, or do you just kind of put up with it?

ESO: To Elsweyr!

The official announcement is finally here! We’re going to Elsweyr, home of the Khajiit! And we’re getting the necromancer class! I’m excited. This will be the first expansion to come to ESO while I’m playing seriously, and its theme appeals to me a lot more than either of the other two we’ve gotten.

We’ve had a bit of a hype buildup already, starting, unfortunately, with a datamine (I tried to avoid spoilers, but they were pretty widely talked about). The Loreseekers made a good point on their podcast (S3 E9 around 26:15), that Zenimax Online did a great job of recovering gracefully from what could have been a PR disaster for them, quickly taking back the reigns of the hype train (that’s a mixed metaphor, but you know what I mean). I’m struck by the contrast between them and ArenaNet, who, when their expansion info was leaked last year (basically because they weren’t releasing any info to hype the launch, so testers decided to take matters into their own hands), just stayed silent. They probably thought of it as refusing to negotiate with terrorists, but the way ZOS handled it feels so much better as a player; quickly acknowledge that there was a leak, and tell us when official information is coming. I can see why some would feel like this is giving the leaker the attention he or she wants, but the longer leakers are the only source of information the more attention they’re going to get from other players. I’m not sure if ZOS actually moved up their timetable for announcement in response to this or not, but either way, they handled the situation expertly.

Necromancer has long been number two on my list of classes I’d love to see added to ESO, just behind Dwemer Engineer (which will probably never happen), and I know it’s been widely requested across the community as well. (Other classes on that list include bard and monk, if you were wondering) Marvel Heroes’ Squirrel Girl and Rocket Raccoon taught me to love summoner classes, and now that that’s gone, there’s nothing out there really filling that void right now. It seems like MMOs tend to hate summoner classes, though (probably due to performance concerns) so we’ll see if necro summoner actually ends up viable. From what I’ve seen from the stream, it looks like they’ll have access to a number of temporary pets that do a variety of things, similar to Diablo’s necromancer, which is exactly what I was hoping for.

I’m interested to get more of the story, too. If anyone was going to get greedy and accidentally release dragons on the world, it would be Abnur Tharn. I’m hoping maybe this humbles him a little, but I’m not holding my breath. During the stream, they also really drove home the point that we’re not dragonborn, so we can’t actually kill dragons. I guess that way we have a reason to kill the same dragons repeatedly, maybe as dolmen bosses? We’ll see.

See you in the spring, and may your road lead you to warm sands.

Gaming Resolutions For 2019

It’s that time of year again where everyone is making their New Year’s Resolutions! Here are a few of mine, in the realm of gaming at least.

1920×1080
I just can’t justify the cost of 4K.
Sorry, I had to get that out of the way.

Play More Lord of the Rings Online
I love LotRO. Every time I log in I wish I was playing more often. Yet sometimes it’s hard to get myself to log in. I don’t know how to explain it. And it happened again with the Legendary server; I started off strong, logging in almost every day, and then I fizzled out in December. I want to find a way to motivate myself to log in every day again, and get to 50 before Moria hits. Maybe start work on an alt?
Also, there’s always that looming anxiety that LotRO might not be there much longer. While I feel more confident about LotRO’s future now than at the beginning of the year, with legendary servers bringing back a bunch of players, lately Daybreak has been killing everything it touches. It’s still unclear what exactly the relationship is between Standing Stone Games and Daybreak, but it’s enough to make me nervous.

Spend Some Time In Elder Scrolls Online’s Housing
I love housing systems, but I feel like I always put off actually doing anything in them. Logging into WildStar (may it rest in piece) to get screenshots before the shutdown reminded me of all the grand plans I had for my various houses, and how little I actually got done. I’m starting to get decently well established in ESO, and I have some ideas for a few houses that I’d like to start working on.

Play More Group Content
I’m pretty comfortable playing MMOs solo or duo with my wife. That’s great, and I don’t have a problem with it, but I’d like to start getting into dungeons more. After all, why play a massively multiplayer game, join a guild, etc. if you’re going to play alone? Ok, there are a lot of really good reasons, but the point is, I’d like to start doing dungeons (and possibly larger group content?) more often in ESO, LotRO, and whatever other MMOs the new year brings. I really enjoyed tanking some dungeons during ESO’s Undaunted event (despite the buggy/overloaded group finder), and I’ve had the itch to do some healing again as well.

Publish A Game
I tend to start a lot of game dev projects and not finish them, and lately I’ve been thinking about why. I think a lot of it has to do with the fact that I’ve been hearing this advice for years now that you should “make the kind of game you’d like to play.” The problem is that the kind of game I like to play is large in scope, deep in complexity, and rich in story. That’s why I play so many MMOs and RPGs. But my first published game (created by, at most, me and two or three friends) just isn’t going to be any of those things. Maybe one of them at best. I think I need to lower my personal expectations to making a game that I wouldn’t pay more than five dollars for. That’s not settling, that’s walking before I run. I don’t need to be Pixel or Notch or ConcernedApe or any number of other developers whose first published game was a labor of love masterpiece.

MMO Living Conditions, Ranked Worst To Best

A while back, my wife and I got into this anime called Log Horizon that involves thousands players getting trapped in an MMO world. Not in a virtual reality way, but actually physically there, having to work out how to navigate the intricacies and politics of a world where former players are apparently immortal. Since then, we’ve often joked about what it would be like to wake up one day in the various games that we play. Here are a few of the games that I play or have played over the years, ranked based on how much I would or would not want to live in them.

Tamriel (Elder Scrolls Online)
This game has finally clicked with me and I’ve been enjoying playing it a lot lately, but there’s no way I’d want to live here. There’s a three-faction war on, yes, but that’s the least of our worries in this world. Crime is rampant, everyone is racist, and daedra are constantly causing terrible things to happen all over the place. At least two thirds of quest stories end depressingly, usually involving people ending up dead. And can you imagine living in Vulkhel Guard with dark anchors dropping from the sky every five minutes about a hundred yards from the city gate? Sure, adventurers love killing the daedra there for the experience, but what happens if they don’t show up one day?

The Star Wars Galaxy (Star Wars The Old Republic)
There are a lot of cool places to live in the Star Wars ‘verse, there’s a hyperdrive-equipped spaceship in every driveway, and the prospect of having force powers is tempting. But in the time of the old republic, you’ve got about a 50/50 shot of living in the not-so-bad Republic, or on a world dominated by the Sith, or, perhaps worse, some Hutt gang. And then there’s the whole thing with the Eternal Empire coming through and wiping everyone out with their superweapons. Given the choice, I’ll pass on this one.

Gielinor (RuneScape)
Life in RuneScape is pretty simple. For the most part, catastrophically bad things tend to only happen when you go looking for trouble, and there’s no shortage of ways to earn gold for those willing to do a little menial labor. Even basic housing is pretty cheap! The only reason it doesn’t rank higher is because, quite frankly, it’s one of the least exciting MMOs I’ve ever played. It’s about as safe as real life because it feels a lot like real life, just with the occasional fireball thrown in.

Tyria (Guild Wars (2))
All things considered, life isn’t too bad in Tyria. Sure, there’s the occasional threat of elder dragon attack, but cities (other than poor Lion’s Arch) seem relatively safe, and travel is fast and easy (and cheap!). Also, anything you need help with, from your livestock getting loose to a bandit raid to a mordrem invasion, you can pretty much just yell until adventurers will wander by and help you.

Nexus (WildStar)
Aside from the fact that this world is about to cease to exist, Nexus seems like a pretty cool place to live. Sure, there’s the constant threat of random faction violence, becoming a Strain mutant, and danger from all manor of weird alien life forms. I’m not saying it’s safer than any of the other worlds on this list. But there are hoverboards. And space ships. And giant plots of land in the sky that you can get for free! What more could you ask for?

Middle-Earth (Lord of the Rings Online)
Middle-Earth has its fair share of places that would be terrible to live (forget orcs, I can think of way too many places infested by giant spiders), but for every one of those, there’s a place like the Shire, or Bree-town, or Rivendell (which, while beautiful, is infested by elves, who are almost as bad as the spiders). Pretty much everywhere is beautiful, apart from Mordor and Angmar and maybe a few other places, and most of the free peoples are pretty friendly and helpful.

ESO’s Lack of Stickiness

I’ve owned The Elder Scrolls Online for about two years now. It’s a really great game; its business model is one of my personal favorites–buy-to-play with an optional subscription that actually feels both worth it and truly optional at the same time–its graphics are beautiful, and, while I still prefer tab target MMOs, the gameplay has really grown on me. I recently decided to pass on the Summerset expansion (there’s plenty of this game I haven’t seen, and jewelry crafting and a new magic skill line aren’t enough to entice me), but I’ve had the itch to play again anyway. So why is it that, every time I try to come back, I never seem to stick around for more than a few weeks?

Depressingness
The first reason is one that I talked about recently: the game is super depressing. In pretty much every quest line, someone ends up dead and everyone is sad. In most MMOs when you hear “My husband is missing! Please find him!” he’s probably just been taken captive by brigands or something. Sure, every once in a while they’re dead, but in ESO you hear a quest like that and you just want to say “Sorry, but he’s probably been fed to demons or something. It’s probably for the best that you just forget about him,” and keep walking. It sounds heartless, but if you pursue the quest, the guy’s wife or kid or someone will probably end up getting themselves killed in a mad quest for vengeance. It’s a world I very much don’t want to live in, which doesn’t make me want to spend my free time there.

Nobody To Play With
I don’t have many friends who play MMOs right now (I had a few for a while, but between Fortnite: BR and real life stressors, not so much anymore), but none of them are in ESO right now. This game’s group content looks really fun to me, but with no friends to play with and really bad luck finding guilds that don’t fall apart within months, I haven’t gotten to see much of it. Also, with level scaling, at what level are you even useful in dungeons?

Lack of an Auction House
I’d really like to mess with this game’s housing and furniture crafting, but unless I want to decorate a hotel room (or at best a one bedroom apartment), I need a decent amount of gold to buy a house. And it’s really hard to make gold when you can’t sell to other players without joining a trade guild that has a vendor in a good city. And to get into one of those guilds, you have to pay a monthly tax or get booted. Given that I’m already not very consistent in playing, I doubt I’d last very long in one of those. I’m sure there are some out there without a tax, but, as I said before, I’ve had a hard enough time finding guilds that last that just to PvE content, let alone ones rich enough to have a trader.

The Usual Suspects
Then, of course, there are the usual reasons why I don’t last in an MMO: Things like all of the classes (and different ways to play those clsases) look fun, and I can’t get one leveled before getting distracted by something shinier. Also demotivating is inventory management. This game throws a lot of crafting materials and deconstructible gear at you, and bigger bags get expensive after a while (see above rant about money). Logging into a character with a full inventory and no quick way to dig it out is a sure way to get me to log out and play something else. And, of course, there are so many other things to play.

One of these days I’m hoping this game will click with me. It’s certainly been clicking for a the last few days, so hopefully that means something. If anyone knows of a good guild (preferably with a trader), let me know! That would definitely go a long way toward making this game stick.