My House In TESO vs. My House In LotRO

I’m really glad ESO has added housing. I always love seeing the things players do when given creative freedom. But seriously, guys, I ran all the way to a public instance in Shadowfen from Ebonheart (because it was the closest wayshrine I’ve been to), and all you give me is the “deed” to a hotel room? (Who sells a deed to a room in an inn anyway?) They weren’t even nice enough to start me out with any crappy starter furniture; I have to go buy it off of a vendor before I could claim it. Oh, and I can put my pets and mounts inside for some reason, so if you’ve ever wanted a horse for a roommate you’re in luck. I suppose I should be grateful that I can run all the way to Shadowfen and unlock housing at level 15 thanks to level scaling, but until I get 40k-50k more gold, and then some more for a reasonable amount of furniture, it looks like my choices are between a tiny hotel room or a slightly larger hotel room. Granted, I’ve been playing LotRO a lot longer than I’ve been playing TESO, but I feel like I should be able to get something larger than a prison cell even at this point.

LotRO, however, has housing that is much more accessible to low-level players. Several of my characters’ crafting professions have several housing decoration recipes–something I have yet to run across in TESO despite my obsessive habit of checking every box and barrel in sight–in the first two or three tiers of crafting alone, and I commonly get animal skin drops that can be taxidermized into trophies for free. A few weeks ago, I would have complained about LotRO’s total lack of position controls, but recently (on the same day as TESO’s housing patch, oddly enough) they added in sliders that allow players to move items on the X, Y, and Z axes, allowing for much more freedom. It feels like a super quick-and-dirty fix to a clunky old system, because that’s precisely what it is, but it’s so much better than what we had before.

I guess the difference between the two is that TESO’s housing is geared toward endgame players and LotRO’s isn’t. Maybe level 50 me will look back at this and laugh at the fact that I’m complaining about shelling out 50,000+ gold for a house. We all know that inflation is unavoidable in MMOs (the gold cap in WoW used to be an unimaginably high 37 gold at launch, which is positively destitute by today’s standards), so it’s probably best to aim high on this sort of thing. But right now it’s frustrating that I technically have access to this cool system, and can see screenshots and videos of all of the fun things people are doing with their housing plots, but can’t really do anything myself. I almost wish it was level capped.

So which system is “better?” The answer is that I like the accessibility of LotRO’s housing, and it’s much better than it was, but TESO’s objectively has more potential. There are more decorations allowed, there’s more freedom of placement, and it’s simply a newer game with better design. I also think some of that potential will be tarnished by a system that’s designed to tempt you to just skip the fundraising stage and just buy a furnished house from the cash shop, but with cash shop house packages ranging from around $20 to well over $100 (!), I think I’ll stick to saving up my gold.

How Player Build Guides Brought Me Back to The Elder Scrolls Online

isnan-7
I have a paralyzing fear in games with open-ended, sandbox character development that I will put hours and hours into a character and then realize that I made a character that isn’t viable, or that I just don’t like. Yes, skill resets are a thing in most games, but they’re usually pretty expensive, especially around mid-game where problems start to show themselves. I’ve talked about this before with Rift, and Elder Scrolls Online is no different. I’ve been toying with this title for a while, but I’ve been put over the edge by the upcoming housing, which looks great.

My go-to play style in MMOs has always been to be DoT-focused. I started with a nightblade with a focus on bleeds and inferno staff, but I quickly realized that I was actually killing stuff faster if I just spammed one of my direct damage attacks. If I’m noticing this at level 7, is it going to get better as I run into enemies with more health, or will it just get worse? I did some Googling and found that many players were saying that DoT damage in TESO is pretty much crap; something to supplement your damage with, not to focus on. So I thought maybe I’d try a summoning sorcerer. Pets are basically DoTs with health bars, right? Well, pets are also crap, apparently. So I started poking around what is viable, and I found a templar healer/tank hybrid called Atlas that sounds really interesting to me. The description says it’s not good for Trials (raids), but that the author was able to 2-man some veteran dungeons with a DPS, which sounds more fun to me anyways.

I know some of you are thinking “You’re relying too much on other people’s opinions! Just play what you think is fun!” I know you’re thinking it because I would be thinking it too, and it made me feel a bit guilty at first. In most games, I’ll play my character in whatever way seems fun, then, when I hit the level cap and think about endgame content, I look up a build guide. I generally don’t follow them strictly, but these people have generally put a lot of theorycrafting and experimentation into their builds, so it would almost be dumb not to at least look at it. And, in Elder Scrolls Online’s case, I’m making decisions at the beginning of the game that will affect how my character plays at endgame (skill points and attribute points), before I have any idea what works and what doesn’t in this game. It’s really nice to at least see what other players are doing to at least confirm or deny that something I’m doing is worth my time.

Again, I probably won’t follow any particular guide to the letter, but there’s a certain amount of comfort in having something to use as a baseline in a game with so much freeform character development. So thanks to Deltia and everyone else out there who writes guides for noobs like me!

My End Goals in Various MMOs

I’ve been playing a good amount of Star Wars the Old Republic lately. I’ve been meaning to get back in and see the last couple of expansions’ stories if nothing else, and Dark vs. Light gave me incentive to do that. Then recent announcements about changes to endgame that basically say that they don’t want my money unless I subscribe (cliffnotes version: no engame gear for F2P players, F2P players can no longer buy weekly passes for dungeons, raids, PvP, etc.) had me ready to ragequit, but, when I thought about it, I realized that I have literally never done a raid in SWTOR, and it’s been years since I did a dungeon with anything other than a PUG. Sure, this means that I will never expand beyond this kind of occasional, casual play that means I will give them little to no money, but still, it doesn’t mean much for the way I play right now. This got me thinking about what I really want out of my MMOs. The answer I came up with was that every game’s end goal was unique. Here are a few, in no particular order.

Star Wars the Old Republic
Since we’re on the subject of SWTOR, let’s start here. Since BioWare has basically told me the only thing I can do as a free to play player is story, that’s all I’m likely to be playing. After all, it’s what BioWare is best at, and what their focus has been on for a while now. If I skipped this expansion it wouldn’t be the first, but Knights of the Fallen Empire has me interested, so I’ll probably stick around at least enough to see the story once. I bought a couple of character slots while they were on sale, so I’ve been playing some vanilla content I’ve never seen before along with the newer stuff, which has been fun. It’s not likely to keep me in the game for long, but it’s fun for now.

Guild Wars 2
I created a new guild with some friends, and, in the first couple of weeks, the eight of us have done more as a guild than I (and several others) had done with their much larger guilds. This, combined with running the Halloween event (I finally got the Hexed outfit!), has, strangely enough, renewed my interest in the game. I’m looking to get enough hero points to finish off my elite spec on a couple of my favorite characters (necro is mostly done, working on my revenant now, as well as my healing ranger a little) and I’ve been running dungeons with friends more often. I’ve somehow never done fractals, so I’m looking to do that soon. Maybe even get into some raids eventually?

Rift
I like Rift, and I finally have a couple of characters that I like, but I’m still not sure what my goals are for this game. I’m certainly not playing it for the story, and I’m not sure I’m dedicated enough to want to get into endgame dungeons or raiding. I guess I’m just playing for the sake of a new game to level in? Nothing wrong with that, I guess.

WildStar
I actually have a decently geared Esper healer, and I was signed up to go raiding with my guild shortly before they fell apart. Finding a new guild has severely decreased my interest in playing, which is sad because WildStar remains one of my favorite MMOs, and it needs all the players it can get right now. The death of my guild has, however, freed me up to finally check out the opposite faction. I’ve been slowly but surely leveling a Dominion engineer, which has been a fun experience. I may have to level one on the Exile side when I’m done. I like the Exile faction a lot better in general, but man, their capital city is a dump. The one for the Dominion is so much prettier.

Elder Scrolls Online
This one is almost the same story as Rift. The story is a little more interesting, but I don’t have any clear goals, and the angst that comes with building a new character is paralyzing. I decided to put this one on the shelf until One Tamriel came out, but now that’s here and I haven’t decided on a character to play.

Lord of the Rings Online
Really, all I want is to simply walk into Mordor.
Seriously, though, my only goal is to see all of the world/story content in this game. I keep getting right up to the gates of Moria and stalling out. The rune-keeper class really clicked with me, and I want to get back to this one as soon as possible.

Is It Possible To Balance Melee and Ranged Classes?

It’s a perennial problem for MMOs: either melee classes have the advantage or ranged ones do. In WildStar, the constant moving and dodging out of red means ranged classes have an advantage simply because they can keep attacking while they move. In older MMOs like Lord of the Rings Online, where most of the ranged classes are rooted casters and most of the melee classes have a lot of instant casts, melee classes have the edge. From what I’ve heard about SWTOR, it seems that they’ve recently swung the pendulum; melee classes have always had more DPS/tanking potential, but many of the recent dungeon and raid bosses have included mechanics that require melee classes to move back to avoid massive damage, thus limiting their output. Maybe it’s just me, but I find that I do better with melee classes in games with action combat like Elder Scrolls Online because I’m more likely to miss with ranged attacks. Sure, this isn’t really a balance issue so much as a “stop failing” issue, and probably less of an issue in dungeons where, if it’s anything like every other MMO I’ve played, most bosses are the size of a small house, but still, this is a genre where people create massive spreadsheets of damage output to determine the META, and I’ve seen people literally complaining that one race or faction has an “advantage” over the others because their casting animation is a little more subtle.

The best solution I’ve seen to this problem is in Guild Wars 2’s, where most classes can be either melee or ranged depending on what weapon you’re holding. This allows the developers a lot of freedom when designing fights because everyone should be able to step back and hit things from range at least sometimes. Unfortunately, it also means that you really have to have at least one ranged weapon set to be viable most of the time, which is annoying because there are many classes that have two melee sets that I like (for instance, Revenant’s Mace/Axe and Sword/Shield). Couldn’t I have a whole bunch of weapon sets like Guild Wars 1?

So what do you think? Is it possible to truly balance these two class styles? Have you played any MMOs with any clever ways of bringing these two class types into balance?

Giving Elder Scrolls Online Another Shot

Argonian Bow
The Elder Scrolls is one of those series that I really feel like I should like, but have never gotten into. I recognize them as great games, with more depth and detail than I will ever be able to absorb, as well as technically and graphically impressive, but I’ve just never been able to get very far into Skyrim (admittedly the only Elder Scrolls game I have personally owned) without getting frustrated and/or bored. I played the Elder Scrolls Online beta, and didn’t find it impressive (wow, that post was a little harsh… I must have been in a bad mood that day). I’ve never been a big fan of MMOs with shooter controls, and it’s really hard to get used to the weird Elder Scrolls compass thing instead of a minimap. The early reviews weren’t super encouraging either, so I figured this would be a game that I would skip.

Fast forward a couple of years, and a few things have changed. I’ve seen the advantages of limited hotbars, reviews of Elder Scrolls Online have become more and more positive with each DLC, and, most importantly, it went buy-to-play. I have a couple of friends who have been playing since launch, and their input and influence was a big part of it too. If you know me, you know I can’t resist a good game on sale to save my life, and I ended up buying Elder Scrolls Online for half off on the Humble Store. I’ll be honest, it had a lot to do with the fact that I just got a new computer and I wanted something that will show off the graphics a little.

So far I’ve toyed with each of the four classes (couldn’t we have a couple more classes? I’d be far more interested in buying that in the cash shop than a Curse of Vampirism) and none of them have really stood out. Maybe that’s because your class doesn’t change a whole lot at the low levels. I only have a couple skills from my class, so the rest of combat is just using whatever weapons I get from drops. Speaking of which, I can’t decide if I like the whole lack of class gear restrictions thing. A rogue in heavy armor wielding a staff doesn’t make a lot of sense, but with only four classes and limited customization of each, it at least allows for some extra freedom. And besides, it wouldn’t be an Elder Scrolls game if there were too many restrictions on character development.

I’m not sure how much I’ll be playing The Elder Scrolls Online, but I think I’ll get my $30 worth. It’s not really my cup of tea, but I said that about Guild Wars 2 the first time I played it, and I’ve stuck with that for years now. We’ll see about whether or not I buy any DLCs. Let’s be honest, if I do buy any of them, they’ll have to be on sale.

Why I Won’t Be Playing Elder Scrolls Online

After being part of a couple of beta weekends, I can now say with some certainty that I will not be playing Elder Scrolls Online. True, I didn’t experience much content–I never got close to leaving the first zone, partly due to lack of time, and partly because I got bored really fast–but I’ve seen enough to keep me away for the foreseeable future, and here’s why.
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