Lunch Break Gaming

Lunchbreak Gaming

As you probably gathered from the title of this blog, I don’t have tons of time to devote to gaming. Because of this, I catch a gaming session where I can. One of those times is while I’m on my lunch break at work. Fortunately for me, I work in a small university IT department, located in the basement of a residence hall, so I can easily shut my door, pull out my personal laptop, and jump on the wireless and start playing Guild Wars 2 or any of my 100+ Steam games (ugh… why do I buy so much stuff I don’t have time for? Better yet, why do I admit to it?) without the fear of those pesky “work-related sites only” web filters. Don’t mind me, just another student taking a “study break.” This gives me about a one hour timeslot to get my gaming fix (sometimes the only gaming I do for several days in a row). Some might find this silly or more trouble than it’s worth, but it’s amazing how much consistency plays in to how long a game “lasts.” I can’t tell you how many times I’ve gotten a new game, been really into it for days, then had three or four days in a row where I’m busy with working late, church, hanging out with my girlfriend, Star Trek/Doctor Who marathons, etc., and suddenly I completely forget about the game. Then a couple months later I remember it, try to pick up where I left off, and forget everything I was doing, and get frustrated and never come back again. Then I feel guilty for spending X dollars for a game I never played. This is, by the way, why I only ever buy games used or on sale; that way I only have to feel 50%-75% guilty if I don’t play it. Sometimes a little dive into the virtual world makes it all the harder to return to grinding out code and putting out fires, but more often for me it satisfies the itch rather than increase it.

How do you fit gaming sessions into your daily routine? Share in the comments!

Disclaimer: Part Time Core Gaming is not responsible for any negative consequences resulting from gaming at work including, but not limited to, reprimands, write-ups, loss of pay, demotions, or termination of employment. Check with your supervisor before engaging in any recreational activities in the workplace. Please game responsibly.

On Mobile Ports

Let me just say this up front: I’m not a huge fan of mobile games (“mobile games,” for the purposes of this article, meaning “smart phone/tablet games”). Touchscreens are horrible for playing anything more advanced than Angry Birds and Fruit Ninja. Give me a keyboard and mouse or a controller any day. It’s not about the graphics; I hated Infinity Blade and that had nice enough graphics. It is about game companies (and Apple fanboys) trying to convince me that in 10 years every core gamer like me is going to be playing the new Half Life by swiping their fingers across a screen. That is, quite frankly, ridiculous. Yes, there are controllers for iOS and Android (the MOGA seems to be the current favorite), but if I’m going to carry a controller around with me everywhere, why wouldn’t I just carry my 3DS with me? If I’m not supposed to carry a controller with me everywhere, doesn’t that defeat the purpose of it being portable? Wouldn’t a microconsole (like, my favorite, the Ouya) be a better option?

Now that that rant is over, let’s talk about the issue at hand: mobile ports. Inevitably, companies are going to see the ridiculous popularity and profits of games like Angry Birds and Cut the Rope and want a piece of the action. It’s easier and cheaper to adapt an existing or in-development game to a new platform than to try to develop a whole new game for a different platform. I can’t blame companies for this, but some games make the transition better than others.

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Guild Wars 2 – Where I am now

I have been playing Guild Wars 2 off and on for about a year now. And by off and on, I mean I bought it about a year ago, played a few weeks, and didn’t really like it, so I stopped playing. Then, a couple months ago, I felt like trying something new, and that $50 I dropped called out to me from the grave, and I thought I’d give it another shot.
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Hello, world.

“A core or mid-core gamer is a player with a wider range of interests than a casual gamer and is more likely to enthusiastically play different types of games, but without the amount of time spent and sense of competition of a hardcore gamer.”

Wikipedia

The above fits me pretty well. Back in my high school and even college days, I leaned more toward the hardcore gaming side: RTSs, various MMOs, and long, deep RPGs were some of my favorite things. Heck, when StarCraft II first came out, some of my friends and I tried to get a team together and join a college-level league (long story short, we weren’t good enough and/or didn’t have enough time to practice). I still love these things, but between a full time job, spending time with my soon-to-be wife, and pretending to be an adult with a house and a mortgage and bills to pay, they have been shifted to part-time status. There are things I enjoy outside of gaming, but gaming will always occupy a special spot in my heart, if not in my calendar.

This blog is about my journey through whatever games I happen to be playing right now. I have a wide variety of games on Steam, and still maintain a healthy addiction to MMOs. It is also about the relationship between real life and gaming life.

I’ve dabbled in blogging before, but I would like to thank the Newbie Blogger Initiative for providing the final push toward actually launching a new gaming blog. I hope someone gets as much enjoyment out of reading it as I do from writing it.