I want WildStar back too. How could it happen?


The other day, fellow blogger Syp over at BioBreak posted about how much he misses WildStar and wants it back. The Twitter comments lit up with agreement, including familiar faces from around the WildStar community like Mayor DaMoose and Avidguru (the latter of which said he hasn’t “stepped into another MMO since”). If you know me at all, you know how much I loved this game. I grieve for this game and its potential and what could have been. I’m not going to reiterate what Syp said, I’m just going to point you to his post and say I agree with every word.

It’s clear that a lot of people loved this game and really miss it. They saw in it great potential, but felt it was wasted by the team that developed it. Is there any chance we could ever walk the surface of Nexus again? Maybe. All of the options are a long shot, but here are a few ways it could potentially happen.

NCsoft sells the WildStar IP to another company, who puts the game back in development.
Honestly, this is probably the best outcome… and the least likely. It is widely agreed that the biggest reason that WildStar shut down is that they made a lot of dumb decisions around the time of launch, like going subscription only at launch when everyone else was moving to buy- and free-to-play, and focusing far too much on ultra hardcore endgame raiding and PvP when the people who showed up were interested in pretty much everything but that.

The reason I say this is the least likely outcome is that NCsoft has a history of refusing to sell their dead games. See City of Heroes and Tabula Rasa. Yes, City of Heroes is a special case, but we’ll get to that in a second. The story goes that NCsoft sees selling MMOs, even MMOs they’re shelving, as creating competition for themselves. This is, in my opinion, flawed thinking, as most MMO players don’t play one game exclusively anymore, and killing games and refusing to sell them only creates ill will that makes players less likely to play your other games, but regardless, that seems to be their attitude. I don’t if anyone at NCsoft has ever come out and said this, but it is true that they’ve always chosen to simply shutter games, even when they have the option of selling them off.

NCsoft gives the WildStar IP to another studio under its umbrella, who puts the game back in development
Ok, I said the previous one was the least likely, but this one seems equally unlikely. It’s possible that NCsoft could potentially take everything Carbine did and hand it over to another of its studios, one who has been more successful at running a successful game, to rework in a Final Fantasy XIV: A Realm Reborn-style reboot. They could even restore your cash shop purchases, since they would own all of the data (if this game does come back, I better get my account wide DeLorean hoverboard back). NCsoft wouldn’t be creating a competitor for itself, since it’s another studio it owns, but theoretically might make better decisions with it this time around.

I say this is unlikely, because, if NCsoft was going to do this, they would have done it by now. WildStar shut down almost a year and a half ago; if another studio was helming WildStar, I think we would have at least heard a rumor by now. And if they really were planning to reboot the game, they would have announced that when the servers went down.

NCsoft sees the success of Homecoming and licenses the game to fan developers
Everyone who loves a dead MMO was given a little spark of hope last year when the City of Heroes rogue server Homecoming went public and began negotiations with NCsoft to legitimize their operation. Granted, this option is assuming a lot; it’s assuming that the Homecoming agreement goes through, and that it’s a success, and not seen by NCsoft as more trouble than it was worth. This option would be exciting, as it would offload the work onto fans who have a passion for the game, but fan projects are notoriously flakey, often starting strong and fizzling out when things get tough, or as conflicting visions start infighting. Progress would no doubt be slower than if an existing studio took over, since we’re talking about semi-professionals working for little to no pay. But, like Syp said, I would totally log into the game from time to time, even if it was frozen in maintenance mode indefinitely, as long as I was reasonably sure it wasn’t going to go offline tomorrow. Honestly, even if NCsoft would release an offline version of the housing editor, I would pay them for it.

An unofficial emulator materializes
We all know that a lot of MMOs have these, some of them even endorsed off-the-record by the developers. Emulator servers are in a weird legal grey area — generally leaning more toward black than white, but still grey — but a lot of emulators have been up, running, and stable for years at this point. This is my least favorite option. I generally like to operate within the law — I don’t steal movies or music, etc. — and don’t like to encourage others to break it, even if there’s little to no chance of anyone getting in serious trouble. But I have to say, I would be really tempted to play a fully functioning WildStar emulator. After all, “Justice doesn’t always wear a badge.” I know there is at least one project in progress right now, but so far as I know, it’s still early in production, and I don’t know of any functioning servers.

How likely are any of these? Well, the odds aren’t great. But then, I would have said that the odds were even worse for a City of Heroes revival, and somehow that’s a thing that exists now. The only way we’re ever going to see a revival of WildStar is if we keep talking about it, and keep letting NCsoft know we want it back. Let them know that the problems with the game weren’t inherent in the game itself, but with certain aspects of its management. I really think that, in a different universe, with only a handful of different decisions made before release, WildStar could be a top 5 MMO right now. Maybe at this point even a revivified WildStar would carry too much baggage from the original launch to ever be wildly successful, but it’s an experiment I would love to take part in.

MMO Living Conditions, Ranked Worst To Best

A while back, my wife and I got into this anime called Log Horizon that involves thousands players getting trapped in an MMO world. Not in a virtual reality way, but actually physically there, having to work out how to navigate the intricacies and politics of a world where former players are apparently immortal. Since then, we’ve often joked about what it would be like to wake up one day in the various games that we play. Here are a few of the games that I play or have played over the years, ranked based on how much I would or would not want to live in them.

Tamriel (Elder Scrolls Online)
This game has finally clicked with me and I’ve been enjoying playing it a lot lately, but there’s no way I’d want to live here. There’s a three-faction war on, yes, but that’s the least of our worries in this world. Crime is rampant, everyone is racist, and daedra are constantly causing terrible things to happen all over the place. At least two thirds of quest stories end depressingly, usually involving people ending up dead. And can you imagine living in Vulkhel Guard with dark anchors dropping from the sky every five minutes about a hundred yards from the city gate? Sure, adventurers love killing the daedra there for the experience, but what happens if they don’t show up one day?

The Star Wars Galaxy (Star Wars The Old Republic)
There are a lot of cool places to live in the Star Wars ‘verse, there’s a hyperdrive-equipped spaceship in every driveway, and the prospect of having force powers is tempting. But in the time of the old republic, you’ve got about a 50/50 shot of living in the not-so-bad Republic, or on a world dominated by the Sith, or, perhaps worse, some Hutt gang. And then there’s the whole thing with the Eternal Empire coming through and wiping everyone out with their superweapons. Given the choice, I’ll pass on this one.

Gielinor (RuneScape)
Life in RuneScape is pretty simple. For the most part, catastrophically bad things tend to only happen when you go looking for trouble, and there’s no shortage of ways to earn gold for those willing to do a little menial labor. Even basic housing is pretty cheap! The only reason it doesn’t rank higher is because, quite frankly, it’s one of the least exciting MMOs I’ve ever played. It’s about as safe as real life because it feels a lot like real life, just with the occasional fireball thrown in.

Tyria (Guild Wars (2))
All things considered, life isn’t too bad in Tyria. Sure, there’s the occasional threat of elder dragon attack, but cities (other than poor Lion’s Arch) seem relatively safe, and travel is fast and easy (and cheap!). Also, anything you need help with, from your livestock getting loose to a bandit raid to a mordrem invasion, you can pretty much just yell until adventurers will wander by and help you.

Nexus (WildStar)
Aside from the fact that this world is about to cease to exist, Nexus seems like a pretty cool place to live. Sure, there’s the constant threat of random faction violence, becoming a Strain mutant, and danger from all manor of weird alien life forms. I’m not saying it’s safer than any of the other worlds on this list. But there are hoverboards. And space ships. And giant plots of land in the sky that you can get for free! What more could you ask for?

Middle-Earth (Lord of the Rings Online)
Middle-Earth has its fair share of places that would be terrible to live (forget orcs, I can think of way too many places infested by giant spiders), but for every one of those, there’s a place like the Shire, or Bree-town, or Rivendell (which, while beautiful, is infested by elves, who are almost as bad as the spiders). Pretty much everywhere is beautiful, apart from Mordor and Angmar and maybe a few other places, and most of the free peoples are pretty friendly and helpful.

WildStar and the Futility of Online Gaming


Well, it’s not a surprise. I honestly expected it a long time ago. But there it is. WildStar is officially sunsetting. I adored this game. I loved the colorfulness, the characters, the story, the world, the freedom of movement, the classes. It had the best housing. It had the amazing combat. It had an incredible soundtrack. It had the my favorite mounts (I’ll miss you most of all, DeLorean hoverboard). But the game launched far too focused on ultra hardcore endgame raiding, and, while it had so much else going for it, it couldn’t turn the Titanic away from that iceberg. I think they tried, but the damage was done, both because they had built a team of people who didn’t know how to do anything else, and because their public perception was irreparably damaged. I want so badly for this game to get saved and rebooted by a different team, but I know it’s not going to happen.

At least we saw this one coming a little more than Marvel Heroes. But losing the two of them within a year of each other has had me thinking a lot of depressing, “all is vanity” type thoughts about playing MMOs.
XKCD 1136
All MMOs will shut down. It’s hard to imagine popular games like Elder Scrolls Online or the unstoppable juggernaut that is World of Warcraft suffering the same fate as WildStar, but realistically, this will happen sooner or later. It’s ironic, because one of the reasons why I like MMOs is because I feel like my achievements mean something. In a normal RPG, I get to the end and that’s it. Your character lives happily ever after and has no more adventures for the rest of their days (unless they show up in a sequel having inexplicably leveled back down to 1 from level atrophy or something). In an MMO, my character lives on indefinitely and continues doing bigger and better things. Until the game goes dark. I can always dust off the SNES and go for a Hyrule nostalgia tour around Zelda: Link to the Past (or, better yet, play it in one of the numerous more modern formats it has been released on), but how many 27-year-old MMOs will we be able to pull off the shelf and play again? The answer is we don’t know yet because the genre isn’t that old, but I doubt it will be many. How many more decades can Ultima Online have left in it? Or Everquest? Or Eve? In some ways, as long as people keep showing up with money, you might as well continue development, or at least keep the servers on, but on the other hand, from a business standpoint, it’s an opportunity cost. If they’re investing X dollars over here and getting a 10% return and X dollars over there and getting a 200% return, they’re both making money, but which one do you think they’re going to invest more in? That’s what happened to City of Heroes (which, ironically, many people believe was killed to fund WildStar). Sooner or later it’s going to happen to every online game.

But, you know what? Gaming ultimately isn’t about permanence or achievement for me. It’s about having fun. I had a ton of fun in WildStar, throwing psi-blades at alien robots, stealthing around and slicing up strain-infected wildlife with Wolverine claws, and putting on laser light shows that heal my friends. I met some cool people, none of whom I talk to anymore, sure, but I still remember their names and their characters and their voices. I built cool houses (nowhere near as cool as some people’s, but I enjoyed them). I spent a lot of time zooming around Nexus on hoverboards just for the fun of it (have I mentioned how much I love hoverboards?). I took a lot of screenshots.
I got a lot of memories out of it.
So in a way, even when they shut down, MMOs are still permanent in the ways that matter.

How To Ensure I Never Come Back To Your MMO

Ever feel like it’s too much work to go back to a game you used to enjoy? Like games have put up as many road blocks as they can to prevent you from coming back and possibly giving them money? I feel like I’ve been running into that a lot lately in some of my favorite games. Here are a few of the biggest ways to ensure that I won’t be coming back to your MMO any time soon.

Merge Your Servers and Don’t Give Me Slots
Let’s start with the bantha in the room. I logged into Star Wars The Old Republic the night after the server mergers and was greeted with the above. All thirty eight of my characters merged down to one server, with only nineteen character slots. Guess I’m not going to be making any new characters on that game ever again. On top of that, maybe a third of my characters had name conflicts. Granted, some of those were “vanity” names I’ve had since launch that I knew I was going to lose, but some of them are randomly generated names that just happen to collide with someone, somewhere. Now I have to come up with new names that still fit the character that I’ve grown attached to with a name that I can no longer have. The really crazy thing is that, for a couple of my oldest characters, this will be the third time I’ve had to rename them due to server mergers. I ended up just logging out without even activating any of them, and I don’t feel particularly motivated to try again.

Nerf Your Free to Play Model
While I’m ranting about SWTOR, let’s talk about their free-to-play model. When they went free-to-play, they didn’t have the best model, but it was passable. The purple gear restriction was annoying, but at least there’s an account wide unlock. The dungeon and raid restrictions were dumb, but at least there were weekly passes that could be bought from the cash shop or other players. The credit cap was harsh, and to this day it doesn’t really do anything to stop bots, as is its (supposed) purpose. I was hoping that one day they might dial all of it back some, especially that last one, given that their business model is now primarily build around lockboxes (which isn’t on this list, but really could be), but I was sadly disappointed. With Knights of the Eternal Throne, they unified everything in this Command XP thing that’s only available to subscribers. The idea is good–you can get endgame gear by filling a Command XP bar, and there are a variety of different endgame activities that give Command XP, so you can pick and choose what game type you enjoy most–except that it tells free-to-play players that they might as well not waste their time playing this game, pretty much guaranteeing that I won’t ever be back seriously.

Go Radio Silent
When all lines of communication out of your studio suddenly go dark, you lose a lot of consumer confidence. This is what’s currently going on over at Marvel Heroes. It doesn’t matter what the reason is, your players are over here assuming the worst. And, given the track record of superhero MMOs being shut down or shelved with no warning, players probably have a right to panic.

Never Add Solo PvE Content
Ah, WildStar, how I miss thee. But there’s only so much time I can spend doing dailies in Arcterra before I get bored. There are only so many times that I have fun can rolling new characters. Yes, WildStar has added new group content, but group content is something that I can only do at specific times, and only when I feel like interacting with my guild. Solo content is something that I can do at any time, which is a lot more likely to keep me interested in the game.

Add Content That Leaves Me Behind
This is a weird one, and it doesn’t happen often, but sometimes I come back to a game and just so much has changed that it takes a lot to get me back into it. Usually games are smart about just tacking things onto the end of the game–level cap bumps and such–but I can think of two instances when this has kept me out of games. One is RuneScape, and that was a matter of years of updates under new leadership. In the time that I was away from that game, there was a combat overhaul, a graphics overhaul, and several new skills introduced, not to mention the massive economic changes. The other is Marvel Heroes, with their “biggest update ever.” Every single character had their skills completely redone, meaning that players basically had to relearn how to play each character. To make matters worse, they also handed out a lot of compensation boxes, meaning that it was a few hours before I was able to dig out my inventory and bank and actually get to the point where I could play those freshly reworked characters.

5 MMOs I Wish I Was Playing

Free time is a limited resource, and I can usually only budget my time into two, maybe three, games, MMO or not, before one or more of them get pushed out. Don’t get me wrong, I feel like I get plenty of gaming time in, but there are a lot of games out there that I’d love to be playing right now that I simply haven’t had time to get to, or haven’t gotten to in a while. Here are my top five right now.

Destiny 2
This is, of course, the big new game in the genre. Yes, it’s an MMO-shooter hybrid, and I’m not really into shooters, but I loved the Mass Effect games, and couldn’t stop thinking how great those games would be as an MMO. Destiny 2 isn’t Mass Effect, but I think it could give a similar feel.
I played the PC beta, and, to be honest, I wasn’t terribly impressed by the story presentation. It wasn’t awful, but they did a very poor job explaining who these people are and why I should care about anything that’s happening. Maybe there are some things in the live game that I didn’t get in the beta?

Warframe
Speaking of MMO-shooter hybrids, there’s also Warframe. I gave this game a try a while back when Twitch Prime gave away a free ‘frame (promos work!), and was surprised by how much fun I had. I was especially impressed smoothness of the gameplay (running into a room, sliding, and headshotting a bunch of enemies with my bow before I stop is oddly satisfying). After the initial story arc I was a little lost as to what I was doing, ended up getting destroyed by some missions that were likely too high for me, and never got back around to it.

WildStar
I wrote a whole post on this not long ago, so I won’t rehash it here. Suffice it to say that I’ve been thinking about this game a lot lately, and I think I might just have to go back before the excellent Halloween event is over.

Guild Wars 1
I never played the original Guild Wars when it was in its heyday, but since I’ve been into Guild Wars 2, I picked this game up as well. I’d like to play through the Nightfall campaign, as it shares a location (and, apparently, some themes) with Guild Wars 2’s new Path of Fire expansion. Guild Wars is one of those games that seems fun, but I’ve always had trouble finding a class that I can get into. Hopefully one of these times I’ll go back and find one that clicks.

Star Trek Online
I used to make at least an annual pilgrimage back to this game, but I haven’t really played seriously since I played through the Legacy of Romulus expansion. I love Star Trek, but was really disappointed by Discovery. I’m not sure if that makes me want to come back for a dose of “good” Star Trek (not that STO is always high quality or canonically consistent by any stretch of the imagination), or stay away from it because inevitably there will be ST:D (seriously, CBS, you really need to think about your acronyms. There are five other space shuttles you could name your show after, you know) crossover content.

I Miss WildStar

I’ve never missed a game so much as WildStar. I’ve never experienced the shutdown of one of my MMOs, as players of Star Wars Galaxies, City of Heroes, and others have, but WildStar is probably the closest thing. It still runs, but the population is severely declined, and updates have slowed to a snoglug’s pace. Worse than that, my guild disbanded, and there isn’t a lot to do at endgame without a group. I’m tempted to go back for the new Homecoming patch that updates housing and adds group plots (a feature that I thought was supposed to launch with the F2P transition two years ago?), but I doubt that alone will keep me in the game. There really isn’t a whole lot out there that captures WildStar’s combat, visual style, or housing system, and I really wish it was found in a game with more active development and community.

The game isn’t without hope, though. Bree pointed out in last week’s MassivelyOP Podcast that everyone knows at this point that this game is a lot smaller than it was originally designed to be, and if NCSoft was going to pull the plug on it based on that, they would have done it by now. It makes sense to me; as long as the game is staying in the black, it’s not like it’s costing them anything to keep the game running and staffed with a skeleton crew. There are probably a lot of MMOs out there surviving on smaller communities than WildStar’s; it’s all a matter of how niche you want to be. But, this is NCSoft we’re talking about, the company that killed City of Heroes for less, so some fears were reasonable, but I think NCSoft learned their lesson from that incident. Americans want their MMOs, even niche MMOs, to be more or less permanent, and if you take them away prematurely, they will not simply move on to one of your other games as they seemed to expect. Many players would rather boycott your company rather than get attached to one of your other games only to have it pulled out from under them, as many have done. Better to keep the game plodding along than take the PR hit of shutting it down.

Sadly, this pang of nostalgia for WildStar comes right before the launch of Guild Wars 2: Path of Fire, and I know that I’m going to be playing that pretty much non-stop for at least the next couple of weeks. Still, I keep WildStar installed on my computer, and I hope to come back and visit soon. I just joined a new multi-game guild that apparently has a WildStar chapter, so hopefully when I’m past my 30 day trial period and can join multiple chapters, I can get back into it.

WildStar: Where It All Went Wrong For Me


I count WildStar among my favorite MMOs. The combat is fun, the housing is great, the setting and lore are original and different, I run around in a Samus costume on a DeLorean hoverboard, what’s not to love? And yet I haven’t played regularly for months, and that really saddens me. I recently went back for the free level 50 character, and it got me thinking about just where it all went wrong.

The biggest reason why I quit playing was that my guild broke up. There was no drama, we just had trouble getting critical mass for raids, and the two main leaders really wanted to raid, so they left, and from there it just kind of fell apart. While I’m glad it didn’t go up in smoke and petty bickering, it was no less sad, since I really liked a lot of the people in the guild, who have now gone in a bunch of different directions. This isn’t the game’s fault, but it was probably the biggest reason why I left.

Closely related to that is the fact that there isn’t a whole lot to do after you reach endgame if you don’t have a guild. This problem isn’t unique to WildStar–some might say that it’s inherent to all MMOs to some degree–but even most of the dailies require some sort of group content (dungeons, adventures, shiphands, etc.). Arcterra requires only small groups of people, so at least you can usually do the easy dailies there with only a few random people you bump into during peak hours. Even housing is easier if you have a guild, since a lot of the nicer stuff costs prestige (which can be obtained from a variety of sources, but group content dispenses it the fastest), and raid gear is where the real money is in the game. I’m sure I’ll find a new guild sooner or later, but I’ve always hated guild shopping.

Massively OP’s Eliot recently visited WildStar for the site’s Choose My Adventure series. In his wrap-up post, he made the comment that, “in many ways, when I write about WildStar now, I’m still writing about the launch version of the game.” While he goes on to say some things I don’t agree with, this line really struck me as exactly the problem. There are a lot of little annoyances and bugs that have been in the game since I played it in beta and are still there almost three years later. Sometimes I can’t right-click on a quest on my tracker, and I have to click a bunch of other things to get away from it. Sometimes tooltips get stuck on. Certain mobs reset if you pull them a few feet away from where they spawn. That dumb DDR minigame in Thayd that you can only complete once and it will never let you back on. None of these are big issues–if I had to choose one or the other, I’d rather have more content than have these small annoyances fixed–but it still hurts the overall experience.

Overall, I think WildStar is a great game that started out with some missteps that could have been corrected, but sadly Carbine never managed to turn the Titanic. A lot of that had to do with lack of funding, some of it seems to have been the fault of a studio that was not designed to be agile and responsive to change. I don’t want the negative tone of this post to come across the wrong way. I think the negativity surrounding the game also plays a large part in my lack of attention to it. I love WildStar. If it wasn’t such an incredibly fun game, this post wouldn’t exist; the answer for where it all went wrong would be that the game was lame, and that’s not worth writing about. I really want to go back to WildStar and see it succeed and keep cranking out content for years to come. I don’t know if that will happen, but hopefully my boosted level 50 warrior will be the incentive I need to get back into the game.

An Ode to High Skill Ceilings

areluin-48I miss the days when MMOs created classes that had high skill ceilings. By that I mean classes where your success or failure actually hinges on how well you can play your class. This is why I love my rune-keeper in Lord of the Rings Online; depending on how well I’m playing that day, I can take on four or five things my level at once, or die after a single one-to-one fight. Like in chess, I have to think several moves ahead, about how long I can keep throwing DoTs before I switch to putting bubbles and HoTs on myself before switching back to damage. When it works out, it’s the best feeling on Middle-Earth. When it doesn’t, I have no one to blame but myself, and I’m ok with that. Somehow the knowledge that I couldn’t have possibly beaten an encounter because of my class and level makes the game feel scripted and robs it of some of its fun. Both rune-keepers and wardens are looked down upon by some players as “bad” classes, but I’ve seen people do some amazing things with both. It’s not the class that’s bad, it’s that it’s less forgiving to bad players. Sure, we need both–everyone has to start somewhere–but I love when I find a class that allows me to solo group quests, but doesn’t feel overpowered because I had to work for that win.

The worst case is when the skill required to do well is high, but the game doesn’t reward players for it. For instance, I remember when Star Wars the Old Republic’s Shadow/Assassin class could out-tank any other class if the player knew what they were doing. Their rotation was complex, with a lot of defensive cooldowns to make up for their light armor, but it was totally worth it to learn. Sadly, from what I’ve heard from current players, they’re only a shadow of their former selves (pun totally intended) in that respect. They can still tank, but at the end of the day they don’t make better tanks than the Knight or Vanguard, who have to do only a fraction of the work to accomplish the same thing.

Sadly, it seems like many newer games tend to have lower and lower skill ceilings. Some would say it’s because the genre is being slowly dumbed down and casual-ified, and, while there’s some truth to that, I would argue that it has more to do with balance. It’s much easier to balance classes that have a pretty low skill ceiling, because you’re fairly safe in assuming that everyone is going to be playing at or near that ceiling. Also, your testers don’t have to be experts in every class to get an accurate picture of how it will play in the hands of players, just average. I really like WildStar’s solution to this. In WildStar, classes are fairly simple, but player skill is still a huge part of doing well, because you’re constantly moving and dodging red telegraphs while making sure you’re pointed at whatever you’re currently attacking/healing.

2017 Predictions, Hopes, and Resolutions

Well, here we are, another trip around the sun and the world hasn’t exploded, civilization as we know it hasn’t come to an end, and the MMO industry hasn’t completely evaporated. I know 2016 was getting a lot of hate, but as for me, I had a pretty good year. And I think the gaming industry–especially the MMO industry–had a pretty good year as well. I thought I’d use the first post of the year to talk about what my predictions and hopes are for next year, and what would a New Year’s post be without resolutions?

Predictions

A New Guild Wars 2 Expansion
This isn’t much of a prediction; we’ve heard very strong rumblings of a new expansion to Guild Wars 2 set in an area from Guild Wars 1. Sadly, I haven’t played much of the original Guild Wars, so I have no specific predictions there, but it seems reasonable given the direction the living world story is going. I predict that it will include a new class, probably something revived from Guild Wars 1, and a new zone that’s less vertical/gliding-focused (and, by extension, hopefully less awful to navigate). As much as I’d like to see a new race, I don’t think that will ever happen; it would be a lot of work to fit them into the existing storyline. I don’t think raids are going away, but I think we’ll also see a couple of new dungeons in 2017. I could be totally wrong on this one, but I think the community hasn’t been as thrilled about raids as ArenaNet thought, and I think they’ll finally break down and give us some new dungeons.

WildStar Sunsets Near the End of the Year
It really saddens me to make this prediction because I love Wildstar, I love its combat, I love its setting, and I love its housing, but I just don’t see WildStar lasting much longer. What’s worse is that it becomes kind of a self fulfilling prophecy; everyone keeps saying it’s dying, and nobody want to get invested in a game that’s going to shut down in six months, so no new players come in, and the game shuts down. But hey, it’s possible that it’ll just downsize and put content out more slowly than before and keep on keeping on for years to come. I really hope so. Only time will tell.

LotRO and DDO Flourish Under New Management
Lord of the Rings Online and Dungeons & Dragons Online recently went indie with developer Standing Stone studios. While the fact that they’re being published by Daybreak isn’t exactly comforting, as Daybreak has been making some weird decisions ever since it changed hands from SOE, not the least of which was the media silence and eventual demise of EverQuest Next, I think the fact that Standing Stone was willing to pick up development of the games says a lot about its future. I’ve popped my head into LotRO a few times over the last few days, and the community seems cautiously optimistic. I’ve talked to a few long-time players that say that the game was better when Turbine was indie, and hope that this is a return to that standard. It seems like the excitement is even bringing some past players back, which is always a good sign.

Kickstarter Falls Out of Favor
To say that 2016 was not kind to kickstarters would be like saying that a few celebrities died in 2016. Mighty No. 9 was a colossal failure, VR was (predictably) not as game-changing as Oculus et al. claimed it would be, the Pebble smartwatch sold out to Fitbit and canceled most of its Pebble 2 preorders, John Smedley’s Hero’s Song failed it meet its Kickstarter goal and then closed its doors just after Christmas, a variety of kickstarted MMOs suffered from setbacks, delays, and disillusioned backers, and that’s just to name the ones I was following. I think people are starting to realize that making a video game is a very expensive endeavor, and that maybe paying for it before it’s even produced isn’t the best way to motivate inexperienced developers to release a quality product. I really like the idea of crowdfunding, but I’m going to need a lot of convincing before I back anything else.

Hopes

A Strong, Traditional, Western MMORPG Appears
It doesn’t have to come out in 2017, but we really need an announcement of something to fill the void that EverQuest Next left. I’ve played EQ2 for maybe a couple hours total, and even I was extremely disappointed in EQN’s cancellation. I’m not saying that if one of these games doesn’t materialize in 2017 the entire MMO industry will be doomed to stagnation and death, I’m just hoping for this because I enjoy playing new and different MMORPGs. All of the scrappy Kickstarted indie MMOs floating around out there are nice, but I don’t know if they’re going to have the presence, impact, and drawing power that EQN would have had. I think we need a big AAA studio to come out and make a statement that, scoff all you want, but there’s still lots of money to be made in MMOs, and plenty of life left in the formula.

SWTOR’s F2P Gets Better
Star Wars the Old Republic has always had one of the most restrictive free-to-play options. I know of no other game where you have to pay to hide your head slot or have enough hotbars just to have access to all of your skills. But with the addition of the Galactic Command and the removal of weekly content passes, they’re basically telling free players not to plan on doing any endgame without subscribing. I was really hoping that SWTOR’s business model would get less restrictive over time, not more. I’m really hoping that there’s enough negative feedback that at least some of it gets reevaluated, but I’m not holding my breath.

Resolutions

Play More Mobile Games… While Exercising!
I have a desk job, and my MMO hobby isn’t exactly the most active one, so my wife and I have been looking at putting our Christmas money toward an elliptical, and I really like the idea of motivating myself to exercise by finding a game that I only play while I work out. I’ll probably be looking for something turn-based like Hearthstone or the various Final Fantasy games available on Android, so if you have any suggestions, let me know.

Spend Less On Steam, More On MMOs
I have over 350 games on Steam right now, and I’ve only finished a handful of them. Generally, the average Steam game I buy gets played for a couple of hours at most, yet I’ve spent countless hours this year playing MMOs. Why, then, do I tend to spend way more money on single-player games than on MMOs? I want to make a conscious effort to spend less on Steam and more on the MMOs I play. I just wish MMO cash shops had as many sales as Steam does.

I’ll pull this post back out a year from now and see how I did on everything. Happy new year, everyone!

My End Goals in Various MMOs

I’ve been playing a good amount of Star Wars the Old Republic lately. I’ve been meaning to get back in and see the last couple of expansions’ stories if nothing else, and Dark vs. Light gave me incentive to do that. Then recent announcements about changes to endgame that basically say that they don’t want my money unless I subscribe (cliffnotes version: no engame gear for F2P players, F2P players can no longer buy weekly passes for dungeons, raids, PvP, etc.) had me ready to ragequit, but, when I thought about it, I realized that I have literally never done a raid in SWTOR, and it’s been years since I did a dungeon with anything other than a PUG. Sure, this means that I will never expand beyond this kind of occasional, casual play that means I will give them little to no money, but still, it doesn’t mean much for the way I play right now. This got me thinking about what I really want out of my MMOs. The answer I came up with was that every game’s end goal was unique. Here are a few, in no particular order.

Star Wars the Old Republic
Since we’re on the subject of SWTOR, let’s start here. Since BioWare has basically told me the only thing I can do as a free to play player is story, that’s all I’m likely to be playing. After all, it’s what BioWare is best at, and what their focus has been on for a while now. If I skipped this expansion it wouldn’t be the first, but Knights of the Fallen Empire has me interested, so I’ll probably stick around at least enough to see the story once. I bought a couple of character slots while they were on sale, so I’ve been playing some vanilla content I’ve never seen before along with the newer stuff, which has been fun. It’s not likely to keep me in the game for long, but it’s fun for now.

Guild Wars 2
I created a new guild with some friends, and, in the first couple of weeks, the eight of us have done more as a guild than I (and several others) had done with their much larger guilds. This, combined with running the Halloween event (I finally got the Hexed outfit!), has, strangely enough, renewed my interest in the game. I’m looking to get enough hero points to finish off my elite spec on a couple of my favorite characters (necro is mostly done, working on my revenant now, as well as my healing ranger a little) and I’ve been running dungeons with friends more often. I’ve somehow never done fractals, so I’m looking to do that soon. Maybe even get into some raids eventually?

Rift
I like Rift, and I finally have a couple of characters that I like, but I’m still not sure what my goals are for this game. I’m certainly not playing it for the story, and I’m not sure I’m dedicated enough to want to get into endgame dungeons or raiding. I guess I’m just playing for the sake of a new game to level in? Nothing wrong with that, I guess.

WildStar
I actually have a decently geared Esper healer, and I was signed up to go raiding with my guild shortly before they fell apart. Finding a new guild has severely decreased my interest in playing, which is sad because WildStar remains one of my favorite MMOs, and it needs all the players it can get right now. The death of my guild has, however, freed me up to finally check out the opposite faction. I’ve been slowly but surely leveling a Dominion engineer, which has been a fun experience. I may have to level one on the Exile side when I’m done. I like the Exile faction a lot better in general, but man, their capital city is a dump. The one for the Dominion is so much prettier.

Elder Scrolls Online
This one is almost the same story as Rift. The story is a little more interesting, but I don’t have any clear goals, and the angst that comes with building a new character is paralyzing. I decided to put this one on the shelf until One Tamriel came out, but now that’s here and I haven’t decided on a character to play.

Lord of the Rings Online
Really, all I want is to simply walk into Mordor.
Seriously, though, my only goal is to see all of the world/story content in this game. I keep getting right up to the gates of Moria and stalling out. The rune-keeper class really clicked with me, and I want to get back to this one as soon as possible.