Monthly Gaming Check-In: October

During my blogging hiatus (see previous post), I plan to give at least monthly check-ins about what I’ve been playing lately. Here’s the first, catching you up on what I did in October.

I know this is probably news to you all, but there’s this little-known company called BioWare that makes really good games. What? You knew that already? Well apparently I didn’t. I’ve owned Mass Effect for a while now–I got it and its sequel free for filling out some survey about Origin (summary: Steam is better, don’t bother trying)–but never played it past the opening level. Ever pick up an older game go “holy crap, why didn’t I play this years ago”? That’s what I just did with Mass Effect. I’ve been hearing for years about how it’s the crowning achievement of humanity, but I’ve been told that about a variety of games that I’ve been unimpressed by (Skyrim, I’m looking at you). But a few weeks ago I was bored and looking for something new and different, so I figured I’d give it a shot, and I was blown away. The depth of the story, the quality of the graphics (MoCap!), the voice acting… it all blends together into one incredibly immersive package. Better yet is that they’ve done a masterful job of keeping the gameplay and story feeling fluid, thanks in large part to the conversation wheel. I don’t feel like I’m stopping to watch a cutscene, I feel like I’m there helping make the decisions that determine how the story plays out. And many of the decisions aren’t easy, either; I’ve had to stop and think about what to do, and I’ve even found myself reloading because things didn’t turn out the way I wanted them to. I also love the idea that your save from the previous game loads into the next one to continue your story and relationships with your teammates.

Speaking of BioWare, Mass Effect reminded me of how much I missed Star Wars: The Old Republic. I played it a lot when it first came out in late 2011. It’s one of the few games I’ve ever actually paid a subscription fee to, and it’s probably the most excited I’ve been for a new MMO launch. Sadly, though, a few months after release, the new content dropped off, and so did I. I’ve never been back since, mostly due to the rather overly restrictive F2P. But there’s been an expansion since then (plus the starfighter and housing updates, both of which sound pretty cool), and another one on the way next month, so I figured I’d give life as an F2P a try. As I mentioned, free game is pretty restrictive, even compared to F2P early adopters like LotRO. Here’s my breakdown of restrictions:

Kind of terrible:

  • A few of the raids must be purchased.
  • The raids that are available are restricted to a few plays per week, as are PvP arenas, unless you buy a weekly pass.
  • Restrictive gold cap with no way to unlock other than subscribe (seriously, I’d gladly pay $5-$10 for this, but apparently you don’t want my money).
  • Must purchase the right to wear purple gear. This one probably bothers me the most. Worth the $20ish to remove it for all characters? I haven’t decided yet.

Not so bad:

  • Can only play as the three most boring races, namely Humans, Cyborg Humans, and Zabrak (aka horned Humans with face tats).
  • Small inventory and bank. Expansions must be purchased.
  • Several cosmetic options must be purchased (hide head piece, unify colors to match chest, etc.).
  • Must pay to unlock hotbars. This one is just silly. Sure, as a preferred player I can have four, which is all I ever used four when I subscribed, but it’s still ridiculous that they expect to make money off of adding a box to the interface.
  • Only two crafting skill slots. You really only need two to craft gear, but to craft augments (not unlike gems in WoW), you need a third.

Note that I’m a former subscriber; many of the restrictions on people who haven’t payed a dime are worse. BioWare will tell you that a lot of these restrictions (most notably the gold cap) are to cut down on gold farmers/sellers/spammers, but it just feels like I’m being punished for not paying the game tax. But F2P isn’t completely without merit; I can play the story to my heart’s content, and that’s where the game really shines anyway.

I had a few Cartel Coins (premium currency) lying around as a reward for subscribing prior to the F2P transition, and, rather than doing something sensible like saving for the epic gear unlock, I bought the Cathar species, because why wouldn’t I want to play as a cat person? I’ve rolled an Imperial Operative, because it’s almost universally regarded as the best story and I never got very far with my sniper last time around, and a Jedi Sage, because I miss wielding a lightsaber (even if I’m mostly a caster, it still looks cool). Yes, both of those are healer classes. Apparently Guild Wars 2’s “everyone is a healer, therefore no one is” policy made me really miss healing. Both are still pretty low level, but I’m having a lot of fun.

Speaking of recent expansions to licensed sci-fi MMOs, Star Trek Online just released its Delta Rising expansion. I was excited about this one, but somehow it isn’t pulling me in the way I thought it would. I was playing it for about a month before the expansion hit (during the bonus XP time), and sadly I think I got just enough of a taste of the game before the expansion hit for the fun to wear off and remind me of the frustrations that caused me to drift away the last time. Star Trek Online is one of those games I can’t seem to get away from for too long, despite its faults, so I’m sure I’ll be back to play the new content eventually, just not right now.

October also saw the release of Super Smash Bros 3DS. My excitement for this game warrants an entire post for itself, but for now, suffice it to say that I’m a long time Super Smash Bros. fan, and I’m absolutely in love with this game. It feels so much more well-balanced than any previous game, and the online play actually works most of the time (as long as the person you’re playing isn’t on the other side of the ocean and/or have really bad Wi-Fi reception). Playing the game on the 3DS’s circle slider and tiny buttons is no substitute for the almighty Gamecube Controller, but it took surprisingly little adjustment. Can’t wait to play the Wii U version in a couple weeks!