My End Goals in Various MMOs

I’ve been playing a good amount of Star Wars the Old Republic lately. I’ve been meaning to get back in and see the last couple of expansions’ stories if nothing else, and Dark vs. Light gave me incentive to do that. Then recent announcements about changes to endgame that basically say that they don’t want my money unless I subscribe (cliffnotes version: no engame gear for F2P players, F2P players can no longer buy weekly passes for dungeons, raids, PvP, etc.) had me ready to ragequit, but, when I thought about it, I realized that I have literally never done a raid in SWTOR, and it’s been years since I did a dungeon with anything other than a PUG. Sure, this means that I will never expand beyond this kind of occasional, casual play that means I will give them little to no money, but still, it doesn’t mean much for the way I play right now. This got me thinking about what I really want out of my MMOs. The answer I came up with was that every game’s end goal was unique. Here are a few, in no particular order.

Star Wars the Old Republic
Since we’re on the subject of SWTOR, let’s start here. Since BioWare has basically told me the only thing I can do as a free to play player is story, that’s all I’m likely to be playing. After all, it’s what BioWare is best at, and what their focus has been on for a while now. If I skipped this expansion it wouldn’t be the first, but Knights of the Fallen Empire has me interested, so I’ll probably stick around at least enough to see the story once. I bought a couple of character slots while they were on sale, so I’ve been playing some vanilla content I’ve never seen before along with the newer stuff, which has been fun. It’s not likely to keep me in the game for long, but it’s fun for now.

Guild Wars 2
I created a new guild with some friends, and, in the first couple of weeks, the eight of us have done more as a guild than I (and several others) had done with their much larger guilds. This, combined with running the Halloween event (I finally got the Hexed outfit!), has, strangely enough, renewed my interest in the game. I’m looking to get enough hero points to finish off my elite spec on a couple of my favorite characters (necro is mostly done, working on my revenant now, as well as my healing ranger a little) and I’ve been running dungeons with friends more often. I’ve somehow never done fractals, so I’m looking to do that soon. Maybe even get into some raids eventually?

Rift
I like Rift, and I finally have a couple of characters that I like, but I’m still not sure what my goals are for this game. I’m certainly not playing it for the story, and I’m not sure I’m dedicated enough to want to get into endgame dungeons or raiding. I guess I’m just playing for the sake of a new game to level in? Nothing wrong with that, I guess.

WildStar
I actually have a decently geared Esper healer, and I was signed up to go raiding with my guild shortly before they fell apart. Finding a new guild has severely decreased my interest in playing, which is sad because WildStar remains one of my favorite MMOs, and it needs all the players it can get right now. The death of my guild has, however, freed me up to finally check out the opposite faction. I’ve been slowly but surely leveling a Dominion engineer, which has been a fun experience. I may have to level one on the Exile side when I’m done. I like the Exile faction a lot better in general, but man, their capital city is a dump. The one for the Dominion is so much prettier.

Elder Scrolls Online
This one is almost the same story as Rift. The story is a little more interesting, but I don’t have any clear goals, and the angst that comes with building a new character is paralyzing. I decided to put this one on the shelf until One Tamriel came out, but now that’s here and I haven’t decided on a character to play.

Lord of the Rings Online
Really, all I want is to simply walk into Mordor.
Seriously, though, my only goal is to see all of the world/story content in this game. I keep getting right up to the gates of Moria and stalling out. The rune-keeper class really clicked with me, and I want to get back to this one as soon as possible.

GW2: My Endgame Is Indistinguishable From Leveling (and That’s Not Bad)

Incendiary Lemons level up
I bounce around between a lot of MMOs, and the one that I’ve spent the most time on in recent years is Guild Wars 2. I’ve been playing for more than three and a half years, and I have more level capped characters in it than any other MMO. Ironically, however, I’ve done very little of the traditional endgame content. Most of my 80s are lucky to have a full set of exotic gear, and not one of them has a single piece of ascended. I’ve done at most half of the explorable dungeon paths, and I’ve certainly never seen the inside of a raid. I haven’t even done anything with my guild in ages (they’re great people, and they do a lot of activities, I just don’t spend a lot of time with them). So as I pulled my elementalist, my second lowest level character who I haven’t played in probably a year or more, out of retirement, I began to ask myself why. The answer that came to me is that Guild Wars 2 has made leveling so fun that I don’t feel like I need anything else to do. Sure, the occasional dungeon run with friends is fun, but open world content is much more enjoyable for me.

Guild Wars 2 has a probably my favorite leveling experience of any MMO I’ve ever played. It suffers from neither the kill grind nor the quest fatigue that most MMOs have because the game is primarily about mapping, so you’re never doing the same thing twice in each zone. Also, because of Guild Wars 2’s level scaling, you have a lot of freedom even at a low level. I recently discovered that there was a whole zone that I had never been to. In WildStar or SWTOR I may find the occasional quest that I’ve never done tucked away in some obscure corner of the map that, but never a whole zone.

So, when I hit 80 on a character, I just go right on mapping. Sure, I may move to higher level zones, or start doing the Living World or Heart of Thorns stories, but to someone who doesn’t know Guild Wars 2, my gameplay at 80 wouldn’t look any different than the gameplay at 20. And this is precisely why Guild Wars 2 didn’t need to bump up its level cap when the expansion came out. At first I was afraid this mastery thing was going to be a gimmick, but now that I’ve actually played it, I get it. They didn’t want just another ten levels for their players to grind out and not feel any different than when they started (especially given that they stop handing out new skills for leveling so early on), they wanted to do something unique to the setting of the new expansion, because the game is as much about exploring as killing monsters.

Because I’m an altaholic, I don’t have 100% map completion on any of my characters, but if my characters could all gather together in a room and compare notes, I’m sure they’d have at least two full maps of the world between them. I feel like some day I should do it all on one character (probably my necromancer, since he’s my best geared character with most of the world already unlocked), but I really don’t feel bad about it. I’ll get around to it eventually.