Travelog: Wildstar Beta

This is a part of my MMO Tourism series. For more information on the series, click here.

Opening Comments
First of all, let’s open with some comments on the state of the MMO space to date. Like it or not, World of Warcraft is king. It has the most players, has been around longer than anything still running with the exception of EverQuest and perhaps a few more obscure titles, and is without a doubt the most recognizable MMO title. MMORPGs now fall into two categories: WoW clones, and not-quite-WoW-clones. There have been many games that have tried to take them on, but no one has really succeeded. Some have even directly attacked the MMO giant (and, debatably, failed spectacularly). But I’m going to go on record here and say that if any game to date can take on WoW, it’s Wildstar. This game takes all of the ideas that I like from Guild Wars 2 and all of the ideas I like from WoW-like games and mashes them together.

Also, I know I’m starting this project off on the wrong foot by playing a subscription-based game, but it was in free open beta last week, so I figured it technically counts. Anyways, let’s make a character, shall we?
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F2P MMO Tourism

So I’ve had a bit of a lull in the various games I play lately, so I thought I’d try something I’ve been meaning to try for a long time now. I’ve seen various bloggers call it various things, but I’m calling it MMO Tourism. Basically, I’m going to give a variety of free-to-play MMOs I’ve never played before (or only played briefly) a try. I’ll create a character and do at least the tutorial and the first zone or two. Then I’ll write a shortish travelog about my experience. Bio Break did this about a year ago, and while I was compiling my list of games to try, I noticed Why I Game started a “game hopping vacation” as well. (I know I’ve seen this a few other places, but those were the only ones I could dig up) I’ve enjoyed reading other peoples’ exploration of strange new MMOs, I hope someone else does too.

My format for these posts will go something like this:

  • Opening Comments
  • Commentary on character customization, races, classes, etc.
  • Tutorial
  • General gameplay thoughts
  • What was unique about this game?
  • Comments on F2P model
  • Would I play again, and why?

So far, I have these games lined up:
Wildstar Beta
EverQuest 2
Dungeons & Dragons Online
Neverwinter
Champions Online
DC Universe

I may do these games as well if I find I like this format and/or based on feedback (note some of these are pay gate):
Order & Chaos
Landmark
Guild Wars 1
SWTOR (Haven’t played this since the expansion(s))
RuneScape (My first MMO, but haven’t played this in years… kind of afraid to go back for fear that it’ll be too depressing with all the changes)
Path of Exile
EverQuest 1

I plan on trying for one a week. Any other suggestions on free MMOs to try out?

Check the MMO Tourism tag for updates!

Newbie Bloggers: There’s An App For That

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So it’s Newbie Blogger Initiative Month. I myself started this blog as a part of the last NBI back in October, so I don’t really feel qualified to give a lot of advice to newbie bloggers since I really am still one myself, but here it is anyway. You should use technology to help you blog. I know, you’re all in awe of my wisdom. Let me be more specific. Continue reading

I Have Minecraft Envy

I don’t talk about it much here, but I dabble in game design. For various reasons I haven’t actually released a game in quite a while, but it’s a hobby that I enjoy and hope to some day maybe make a little side income on. For me, the biggest challenge (other than finding time) is coming up with an idea for a game that’s not too big and not too small in scale. Too big and  I’ll become overwhelmed and burn out. Too small and I’ll get bored. This is precisely why I can’t enjoy Minecraft. Don’t pick up your pitchforks and torches just yet; I think Minecraft is a great game. I just accidentally stayed up till 2 am playing last night. But all I can think of when I play it is how beautifully simple it is, and how I easily that could have been me making this game instead of Notch if only I had thought of it first.

Would it have been, though? What makes Minecraft Minecraft? Some would say it just happened to be at the right place at the right time. Some would say it’s because of the modability. Both of these are certainly true, but I’m i n the camp that would say that it’s the first game that did a really good job at satisfying a craving most gamers (and non-gamers) weren’t even aware they had. I know I, from a young age, always wanted a game that basically let me do whatever I wanted. Open-world MMOs offered some of the freedom I was looking for, but they’re still bound by certain rule sets, most of which involve combat. People were created to be creative, and while there is a certain amount of creativity involved in coming up with new ways to pwn noobz in PvP, it can’t match actually making something. That’s what Notch’s genius was. He played games like Infiniminer and saw the potential in a goalless, open-ended building/exploration game, and made one when no one else thought it would sell. And he did it very well.

Apparently I’m not the only one with Minecraft envy. It seems like every other game that comes out on Steam has some kind of destructible block-building element to it. Planet Explorers, Fortresscraft, Starforge. And with all the things people have done with Minecraft mods, why bother? Some games, like Ace of Spades, Trove, and Guncraft, seem to be simply tacking the Voxel idea onto a completely unrelated genre. I’ve never played any of these, so I’m not sure if that’s good or bad (or some of both), but from the outside it just seems like they’re capitalizing on Minecraft’s success. Then there’s Terraria, itself basically a 2D clone of Minecraft, which seems to have spawned even more clones: Starbound, Windforge, Magicite, Darkout, Edge of Space (which, interestingly enough, now has official Terraria crossover content). Many of these are good games with their own unique ideas, but if the developers of these games were being honest, I’m sure every one of them would say the game wouldn’t be what it is without the success of Minecraft.

I’ve always been interested in procedurally-generated games, and I really would like to try my hand at one some day, but as for a Minecraft-like voxel game, between Minecraft, Minecraft mods, and every other indie studio out there making their own twist on the block-building genre, I just can’t see how anything I would make could compete. Even if I had a revolutionary new idea, I feel like the vast majority of people would just take one look and say to themselves “Oh, it’s just another Minecraft clone,” and move on without getting far enough to see the differentiating factors. Because honestly, that’s what I would do. So that’s why I have Minecraft envy; I really want to make a game like it and not get labeled a wannabe.