Warcraft Movie: Why the Hate? (Spoiler Free)

Durotan RoarI walked out of the theater last night after watching Warcraft with only one thought on my mind: “That was really good. Why did this get such horrible reviews?” With a current Metacritic rating of only 32, to say that film critics have not received Warcraft well would be an understatement. Ok, so movie critics are just categorically biased against video game movies. The fans will like it, right? While some did, much of the gaming media has jumped on the hate bandwagon as well. Seriously, were they in a different movie than I was?

Let me say up front that I don’t know Warcraft lore well. At all. I played Warcraft III a little, but mostly in multiplayer, and that was years ago. I have had a lot of friends who have played WoW off and on over the years, but if any of them were lore junkies, they didn’t talk about it to me much. As such, when Stormwind and Dalaran look too much like they do in the era of WoW and not how they should look at this point in history, I don’t know the difference. I’m not saying that my ignorance excuses the film makers’ ignorance (or worse, willful disregard for major details), I’m just saying that it doesn’t detract from my enjoyment of the movie the way it would if I were a Warcraft fan. If I were, I’m sure I would rage right along with them on those points.

That said, I really thought that this movie, in a vacuum, did a lot of things really well. The CGI, for example, was amazing. I went in expecting to hate the orcs–they look ok in the super-stylized fantasy world that Blizzard has created, but their exaggerated proportions and weird tusks can’t possibly make the jump to photorealism, right?–but they were so expressive, something that is usually lost with CGI-ified characters, that I forgot within the first ten minutes to try to look for places where they look fake. I would argue that Warcraft does realistic, expressive CGI characters better than Avatar did, and everyone raved about how great Avatar’s characters were (granted, Avatar was 7 years ago, but few movies have managed to top it). I simply never felt, as many have accused it, like it was a bunch of people prancing around in front of a greenscreen. Magic was also really well done, especially in 3D. Only in one scene, involving a giant wall of lightning, did I think the spell effects looked cheap, but other than that they did an excellent job with it.

Another criticism is that there isn’t any character development. That simply isn’t true. I can’t talk a lot about it without spoilers (maybe I’ll post some spoilery thoughts if people are interested, let me know in the comments), but I think a case could be made that several characters show as much development as any character in most other blockbuster movies. Again, I can’t speak to whether or not the characters develop in a way that is consistent with the games, but to say that there is no development is a gross exaggeration. Also, many people felt that the movie jerked you around a lot, trying to tell too many stories in too many different places at once, but I’m not sure how you could possibly tell the story of Warcraft without showing both sides equally as well as the strife within each faction’s own ranks.

The most ridiculous claim that I’ve seen is that it’s some kind of Lord of the Rings wannabe. This claim is simply laughable, and makes me wonder if these reviewers, first of all, have even read The Lord of the Rings books (or at least watched the movies), and second, if they actually watched Warcraft or just watched some clips and made assumptions. If Warcraft is a Lord of the Rings ripoff, then literally every fantasy story of the last fifty years is as well. Lord of the Rings has had incredibly far-reaching impact on the fantasy genre, to the point where many would say that Tolkien invented the modern Fantasy story. Yes, there are orcs fighting humans, with the occasional magic-user thrown in… but that’s literally where the similarities end.

Don’t get me wrong, this movie isn’t without its flaws. It skims over some of the details, like how exactly the Dark Portal and fel magic corruption work and how the various characters came to have access to them. What’s worse is that the Dark Portal was changed a lot for the movie, so it’s not like they’re skipping over details they figure the audience knows, it was just poorly thought out. Also, several of the main characters’ deaths are rather sudden and unceremonious, killing them and moving on before it has sunk in. And (I don’t think this a spoiler since it was in the trailer) the whole thing with Thrall being orc Moses was really weird. That said, I don’t think it was any more flawed than the vast majority of movies that get much better ratings than Warcraft.

So why all the hate? I know only a smattering of the lore from the Warcraft ‘verse, and my wife knows even less, and we both came out of the movie extremely satisfied with the story, production, and thoroughly confused about all of the hate it has been getting. What am I missing?

Marvel Heroes: Anniversary Apathy

I hate it when games that I’m not currently playing run events. Take Marvel Heroes for example. It’s a great game, and I enjoy playing it from time to time, but right now I just want to play WildStar and Elder Scrolls Online (yes, it’s sticking more than I initially thought it would… more on that another day). But Marvel Heroes is running its third anniversary event this month, and, as its players know, that always means lots of free goodies and, more importantly, massive XP boosts. I feel like I should take advantage of this opportunity to level a few of my characters and grind enough cake slices for a free hero ticket. I’ve got several characters around 35 or 40 that kind of stalled, and I should probably at least get them to 50 for their second synergy boost. Also there really aren’t any new heroes that I’m excited about at the moment. I’m planning on buying Ultron and Nick Fury when they come out, but, of course, that doesn’t help me now. A while back I considered picking up Green Goblin, but I’ve literally only seen him once, and that was in a hub, so I’m guessing he’s not much fun. I also got Black Cat from a pack, but have yet to do anything with her, so I guess that’s an option, but she doesn’t really seem like my type of character.

I’m generally feeling really apathetic toward the game right now, playing a little each day because I know that at some future date I will be mad at myself if I don’t take advantage of the XP boost and get at least one hero ticket. I hate this feeling of obligation to a game–it’s a game after all, it should be something I do for fun and not because I have to–but I hate the idea of missing getting something that I want for free even more. Fortunately the event runs all month, so hopefully I’ll be able to do a little each day and get everything I want by the end.

Giving Elder Scrolls Online Another Shot

Argonian Bow
The Elder Scrolls is one of those series that I really feel like I should like, but have never gotten into. I recognize them as great games, with more depth and detail than I will ever be able to absorb, as well as technically and graphically impressive, but I’ve just never been able to get very far into Skyrim (admittedly the only Elder Scrolls game I have personally owned) without getting frustrated and/or bored. I played the Elder Scrolls Online beta, and didn’t find it impressive (wow, that post was a little harsh… I must have been in a bad mood that day). I’ve never been a big fan of MMOs with shooter controls, and it’s really hard to get used to the weird Elder Scrolls compass thing instead of a minimap. The early reviews weren’t super encouraging either, so I figured this would be a game that I would skip.

Fast forward a couple of years, and a few things have changed. I’ve seen the advantages of limited hotbars, reviews of Elder Scrolls Online have become more and more positive with each DLC, and, most importantly, it went buy-to-play. I have a couple of friends who have been playing since launch, and their input and influence was a big part of it too. If you know me, you know I can’t resist a good game on sale to save my life, and I ended up buying Elder Scrolls Online for half off on the Humble Store. I’ll be honest, it had a lot to do with the fact that I just got a new computer and I wanted something that will show off the graphics a little.

So far I’ve toyed with each of the four classes (couldn’t we have a couple more classes? I’d be far more interested in buying that in the cash shop than a Curse of Vampirism) and none of them have really stood out. Maybe that’s because your class doesn’t change a whole lot at the low levels. I only have a couple skills from my class, so the rest of combat is just using whatever weapons I get from drops. Speaking of which, I can’t decide if I like the whole lack of class gear restrictions thing. A rogue in heavy armor wielding a staff doesn’t make a lot of sense, but with only four classes and limited customization of each, it at least allows for some extra freedom. And besides, it wouldn’t be an Elder Scrolls game if there were too many restrictions on character development.

I’m not sure how much I’ll be playing The Elder Scrolls Online, but I think I’ll get my $30 worth. It’s not really my cup of tea, but I said that about Guild Wars 2 the first time I played it, and I’ve stuck with that for years now. We’ll see about whether or not I buy any DLCs. Let’s be honest, if I do buy any of them, they’ll have to be on sale.

New Computer!

There comes a point in every computer’s life where it starts to show its age. Thankfully, that’s a lot longer than it used to be, but my old computer, which recently celebrated its 6th birthday, was starting to show its age. The solid state drive and graphics card upgrade I did almost a year ago helped, but I still had to put up with framerate problems on some games. We seem to be in a good spot where graphics have leveled off, partly because we hit a bit of a wall for a while in chipset design, and partly because nobody has the budget to make graphics that look better than what we already have. Seriously, AAA games these days have graphics that look better than movie CGI from six years ago.
Since Intel doesn’t make CPUs with the same socket they did six years ago, a new CPU (the main performance bottleneck I was hitting) meant a new motherboard, and if I’m going to all the trouble of getting a new motherboard, I might as well spend a little more and build a new computer from scratch. Besides, my wife has been gaming on a laptop for several years now, and it was high time she got an upgrade. So, with a budget of around $1000 of tax return money, I set out to build a new computer.

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I absolutely love this case. It’s hard to see here, but the orange LED fans in the top intake are a really cool effect.

Specs:
RAIDMAX Viper GX II Motherboard
Intel Core i5-4690K
8GB G.Skill DDR3 1866 RAM
256GB Samsung 850 EVO SATA III SSD
2TB 7200 RPM Hitachi HDD
EVGA GeForce GTX 970 SuperSC ACX 2.0+

Is it the greatest gaming computer in the world? No, but I think it’s pretty good within the budget. I had planned on getting an i7 processor, but when I did some research, I found that the i5-4690K has almost identical benchmark scores to the i7-4790K, for $100 less. I actually saw one benchmark that put the i5 above the i7 (but only one). Both were near the top of performance-to-dollars ratio. You may be surprised to see only 8GB of RAM, but honestly, you don’t need more than that. Open up your resource monitor next time you game, and you’ll probably see no more than 6GB of RAM being used. RAM is dirt cheap, so people tend to load up their computers, but I’d rather spend money on faster RAM than more RAM.

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My wiring jobs always end up looking like a mess… and this is with some of it wired behind the motherboard.

By the way, despite the fact that I built this computer myself, I usually warn other people away from doing so if they can help it. You really don’t save that much money these days, and for the 10% more you’re going to spend on a pre-built computer, it’s worth it to be able to just send it back if there’s a problem. And believe me, there is always a problem. This time around, everything was going smoothly, I got Windows installed, got started on some basic software and drivers, and decided to format the magnetic drive so I could get some games installed to it. When I did, the Windows Disk Management utility crashed. I didn’t think much of it at first. It probably just didn’t like some Windows update or software installer or other. Then I rebooted, and the computer refused to come back up. Long story short, the magnetic drive was bad, and, despite the fact that the OS was installed on the solid state drive, that was preventing it from booting. I pulled the bad drive out and the computer worked fine, but it was several hours of trial and error, attempting (and failing) to repair/reinstall Windows, chkdsk-ing, and reformatting before I identified the problem. Fortunately I was able to get a replacement drive shipped to me for free, and, due to some confusion in shipping, they actually shipped me two drives and told me to keep the extra, so thanks EOL Tech!
I’m still having some weird problems with it freezing at the motherboard logo every other time it boots (and I mean literally every other time it boots, which is very strange), but once it’s up it works great, so I haven’t spent much time or effort trying to figure that one out yet. All that to say, if I had ordered it pre-built, if I had any problems on arrival, I could have just returned it and gotten a new one, but since I built it myself, I had to do the work of troubleshooting it and contacting the manufacturer for a new part.

Overall, I’m really happy with my new computer, and hopefully it will last me another six years!

If you’d like to show off your rig, feel free to leave a picture and specs in the comments!

Atlas Reactor First Impressions

Atlas Reactor LogoI’m not usually into competitive PvP games, but Atlas Reactor has had my interest since it was announced. Trion Worlds, publishers of MMOs Rift, Trove, and some game called ArchAge that you’ve probably never heard news or controversy about, was forward thinking enough to realize that trying to get into the oversaturated MOBA or FPS markets right now is a terrible idea (I’m looking at you, Blizzard), so they tried to come up with a game that no one else is really doing right now. Novel concept. I’ve always felt like multiplayer turn based tactics is an underdeveloped market in general. I guess people these days want more action and button mashing than strategy and planning in their games. It’s a risky move, and I hope it pays off for them.

For those not familiar with it, Atlas Reactor is a 4v4 deathmatch. First team to five kills wins. Players have 20 seconds to choose an action from their 5 slot skill bar that is unique to each character. It turns out that 20 seconds is a surprisingly short amount of time, and I’ve found myself missing a movement on more than one occasion because I was in a rush to lock in my move at the last second. After player lock in their actions and (optionally) a movement location, you sit back and watch the actions happen. Turns have four phases: Prep Phase, where buffs happen, Dash Phase, where movement abilities happen (meaning dashes allow players to dodge out of attacks before they happen), Blast Phase, where attacks happen, and finally Movement Phase, where characters run to a new location. When a player dies, the other team gets a point and they respawn after two turns. It sounds a little hard to follow on paper, but once you play a few rounds (I recommend starting with Solo Mode against AIs) it will all make sense.

The characters (freelancers, or ‘lancers) have a lot of personality. They’ve managed to hit that sweet spot where they’re all very unique, but still seem like they fit together in the same universe. I’m hoping they take a page out of Overwatch’s book and do out-of-game backstories on some of the fan favorites. It’s not necessary, but that kind of thing can make or break my attachment to a given character. So far, my early favorites have been Helio, a support character with lots of buffs and a bouncing attack that hits multiple targets, and Nix, a stealth/sniper type with a lot of powerful attacks with long cooldowns. Of course, it’s beta, and I’ve yet to even play a few of the characters, so those could easily change.

I really want this game to succeed, but I’m a little nervous about it. For one, people aren’t too keen on Trion lately. ArchAge has been a PR train wreck ever since it released, and changes to Rift’s free-to-play/subscription model didn’t help them out either. Personally, I didn’t think Rift’s changes were that bad (not the best execution, for sure, but I still think some people are overreacting), and it seems a bit much to dismiss the entire catalog of a company just because you didn’t like one import they published. Perhaps more worrying is Atlas Reactor’s late business model shift from free-to-play to buy-to-play. They claim it’s due to player feedback from people who would rather everyone have access to all of the character rather than the League of Legends model of having a rotating selection of characters available for free for a limited time, with microtrans to unlock them permanently. I’m not sure how smart this move is. Don’t get me wrong; I think this is the best move for the players, but not necessarily for the long term health of the game. It’s just so different from anything that’s out there right now that I’m afraid they won’t get enough of the people who were on the fence to jump in. Honestly, I probably would have waited for a sale if I didn’t know it was going up at launch, not to mention that those cool Rift sword skins and the Trove pet tempted me (not that I play either of those games very often… dangit, marketing wins again).

Shameless plug: If you want to try Atlas Reactor free for three days, click here to use my recruit-a-friend pass. If you buy the game, I also get free stuff! The game is currently $20, and will go up to $30 when it launches.

WildStar: Feeding My Altaholic Tendancies

Arietta 17It happens in just about every MMO I play. Just when I’m feeling comfortable with a level capped character, suddenly another class pops up to steal my attention. This time it was the Stalker. I’m not really sure why I felt the need to start a new one. I guess it’s because I recently realized that I never gave my old one, my first character, a fair chance. This is just a rogue, a squishy stealth DPS, right? I haven’t been impressed with WildStar’s other two tanks, the Warrior and the Engineer. I feel like I should love the Engineer, but there’s something about the Volatility mechanic that I just can’t get into. The warrior did a little better, but it feels really slow overall and, ironically, I’ve died a lot more on this heavy armor character than any other. I was kind of resigned to the fact that I wouldn’t be playing a tank in WildStar, but then I did some dungeon runs with a stalker tank from my guild, and she did a really good job. Still, at that point I told myself that I didn’t need another character, I needed to stick with my Esper healer and get him geared. Besides, the 1-20ish zones are some of the worst in the game and I’m sick of them (that’s really unfortunate, by the way… they needed to revamp the early zones a lot more than the tutorial, which, by the way, is now just a commercial for the headstart pack I already own). But hey, when have I ever listened to my own advice when it comes to making new characters? So make a new character I did.

First of all, the Stalker does ridiculous amounts of burst damage. My character is in her early 20s, and I’m still two-shotting normal enemies. Granted, I have no range whatsoever, but if you’re right in front of me, you’re dead before you can get a shot off. Sustained DPS is a little less impressive, but I also have some decent DoTs (nothing compared to the medic, but not bad). I’m also really happy to have some lifesteal; my biggest complaint with the Warrior was the fact that I had no survivability once my shield was down. The stalker is the most scrambling around mashing buttons I’ve done in any class so far, and I love it. All of that is pretty standard rogue stuff, but what really sets this class apart from those of other games is that I also have a lot of damage avoidance, so I can actually tank and do lots of burst damage as well. All in all, it’s a really fun experience that feels familiar and yet uniquely WildStar.

How well will this translate into endgame? I don’t know; I’ve heard stalker tanking is hard because they have no range, and, in a game where you’re constantly scrambling to get out of telegraphs, range is a big deal, especially if you’re trying to hold agro. I’m not sure I really care, though. I’m more interested in healing at endgame anyway, so if this character is just fun for themepark leveling and never sees the inside of a dungeon, I won’t feel bad. If I get a new tank out of it, that’s great too.

My PAX East 2016 Panel Highlights

Two weeks later, I’m still trying to decide if my favorite part of my first trip to PAX this year was the expo floor or the panels. Disappointingly, just like the expo floor, there weren’t a ton of MMO related panels other than Final Fantasy XIV, which I’m not really interested in. One of the very first things I wanted to see on the first day was a panel on indie MMOs, but sadly I missed most of that while playing BMV Simulator 2016 (aka the giant line to get in the front door). Props to the PAX and venue staff for opening additional side entrances for Saturday and Sunday, by the way; it helped a lot, and it meant that one entrance was located conveniently right across the street from the hotel we were staying in. The only other MMO panel that I caught was one on free to play vs. pay to win, which was interesting, but nothing I haven’t seen debated endlessly since free to play became a thing. Surprisingly, the panelists completely failed to point out the fact that we’re talking about paying to win in possibly the only genre of video games designed with literally no win condition. It was good to know, at least, that people in the industry play games other than just their own, and that they have the same conversations about this stuff we do (for instance, there was universal agreement on the panel that they hated putting lockboxes in their games, but make them a crapton of money, so they kind of had to to keep the game going). There were a lot of non-MMO-related panels that I really enjoyed, though. Here are my highlights.

Most Entertaining: Master of Orion Voice Actors
Master of OrionFunny story, I almost didn’t go to this panel, and it ended up being one of my favorites of the whole weekend. My wife was talking to some of her friends about their PAX free pin collection, and Orion was one of the panels giving them out this year. This got me to read the description (marketing works!), which is when I realized that they were going to have Alan Tudyk, Dwight Schultz, and Nolan North there. That’s right, the actors for Hoban Washburne, Reg Broccoli Barclay, and… well, some voice or other in just about every game with a decent voice acting budget that you can think of. It was really interesting getting to hear them talk about how they transitioned from TV acting into doing voice work for games, and how much more they’ve enjoyed voice acting. One memorable moment was when Tudyk was talking about how he got his game voice acting start in Halo 3 through some connections (apparently his friend and Firefly costar Nathan Fillion knew some people at Bungie), when Nolan North put on a forced smile and interjected “I had to audition for my part.” It’s spontaneous banter like that that makes these kind of panels fun.
Sadly, while the panel was extremely entertaining, I really don’t know anything more about the game now than I did when I went in. The extent of what they said about the game itself is that it’s like the originals but prettier and “better” (whatever that actually means). The Steam trailer isn’t much more informative. As someone who never played the originals, that doesn’t tell me anything. The producer and loremaster were there as well, but sadly they weren’t given the chance to talk much at all. That kind of marketing usually signals to me that the developers spent most of their budget on voice acting and graphics at the cost of gameplay, but Wargaming, a company that got their start making strategy games, but are now known as the makers of World of Tanks and its various spinoffs, seems to have a lot of money to throw at games at the moment, so maybe they’ll pull it off. The game is currently $50 in early access, so I’m going to hold off on buying it until it’s either out of early access or cheaper (preferably both), but I’m cautiously optimistic.

Most Informative: Atari Game Design
This panel was from a couple of guys from a podcast called Geeknights. The general premise was that, in order to design good games, you need to understand what you’re designing at its most basic level. What better way to do that than to go back to a time when games were crammed onto such tiny cartridges that, as they said, the design and programming were the same thing? Good design is good design at any level, regardless of how simple or complex the game is. It was a really insightful discussion of what makes a good game, especially a good multiplayer game, and how tweaking rulesets can completely change the way the game is played, as well as how they can create potential for unintended aberrant behavior.

Biggest Disappointment: The Cutting Edge of PC Gaming with Newegg
I’m not sure what I really expected from this panel, but what I got was a bunch of hardware manufacturers from companies like Samsung, AMD, NVIDIA, and Logitech sitting around agreeing with each other that VR is absolutely the future of entertainment, gaming, and eSports. Entertainment? Sure, whatever. Gaming? Maybe, for a select audience. But eSports? No way. Maybe five or ten years from now someone will stumble upon this post and laugh at how shortsighted and unimaginative I was today, but I really don’t foresee a day when pro gamers will strap on an Oculus Rift and grab a motion controller to play their MOBAs, RTSes, and FPSes. We’re talking about people who count frames and actions per second. You really think they’re going to switch to aiming, or even just moving the camera around, with motion-controlled headsets? I left about half way through, and I don’t regret it. The people up there were salesmen for companies that make hardware for gaming computers, so of course they’re going to say that the future of gaming is something that will make you want to upgrade your computer to the cutting edge every couple of years. I guess I can’t blame them for that–it’s their job–but I just wish there had been some dissenting opinion on the panel. Someone to at least say that VR isn’t for hardcore eSports Pros, it’s for people who are interested in an immersive graphical experience. I also wish they would have actually talked about, I don’t know, some existing PC hardware that isn’t an unproven overengineered monitor, but it was only an hour, I guess they can only do so much.

Warcraft
Warcraft Movie
I’ve never been that interested in Warcraft lore; I never played WoW and didn’t play much of the campaign in the RTSes. I wasn’t that impressed by the early trailers, probably because they were designed to build hype for WoW players with a bunch of “I’ve been there!” moments and nostalgia feels. That’s fine; I’m not the real target audience here. But as we get closer to the movie’s release and get to see more in each trailer (including the one they premiered at PAX), I’m starting to think there’s a chance that the movie won’t be as bland and generic as I thought from the early teasers. From the first time I heard about it, I questioned the wisdom of the idea of doing a movie involving Warcraft’s horribly proportioned Orcs with live action actors, but it seems like they’ve really done a good job making it look good (in my defense, the Hulk movies were still fresh in our minds when they first announced plans to do a Warcraft movie, so naturally that train wreck is what came to mind when talking about making actors green and overly muscular).
The panel itself, which featured director/cowriter Duncan Jones and Orgrim actor Robert Kazinsky, was interesting if only to hear how many people involved in the film were actually big fans of the franchise, from Kazinski himself, to several of the actors (including Jones, who has apparently been raiding as an Orc Death Knight since WotLK), to the people at ILM who made the props. The Warcraft movie has been in and out of production for over ten years with a variety of directors and scripts, and I think Blizzard waited so long because it took them that long to find someone who truly cared about their IP. Or maybe they just finally desperate enough to get people back into WoW that they were willing to settle, we’ll have to wait until the movie comes out.

My PAX East 2016 Highlights: The Expo Floor

I know I’m a little late on writing this up–the days following the expo were a little crazy–but I wanted to share my experiences at my first gaming convention, PAX East. I’ve been watching shows like E3 and PAX from the outside for years, and I’ve always wanted to go, but have never had the opportunity. Then some friends, veteran PAXgoers, offered us a couple of their tickets, and I knew I had to go. To me, PAX was two distinct experiences: The claustrophobic-yet-exciting expo floor with all of its developers and vendors vying for your attention, and the more passive and interesting panels. Today I’d like to highlight a few of my personal favorite things from the expo floor. I’ll talk about my favorite panels in the coming days. I feel a little bit bad about my choices (only a little bit), because the show was really stolen by shooters like Overwatch and MOBAs like League of Legends, but those aren’t really my thing. But hey, this is my blog; I can write about whatever I want, right? Without further ado, here is my list.

Favorite Upcoming Game: Hob
Hob LogoIf you haven’t played Runic Games’ excellent Diablo-like Torchlight II, stop what you’re doing and go grab it. It’s probably my post played game on Steam, and the community has come up with some very well done mods. So when I heard that Runic was working on a new game called Hob, and that it was going to be at PAX, I had to check it out. I got to play a demo at their booth, and, while it had a uniquely Runic feel to it, the gameplay was much different from Torchlight, in all the right ways. From what I can tell, it’s more like Zelda than Diablo, with a bit of Metroid thrown in. It sports linear (presumably non-random) maps with a lot of smooth platforming, and item upgrades as you go rather than the levels, skills points, gear drops, and totally flat maps you’d associate with Diablo-likes. One such upgrade was the grappling hook, which had a very Metroid look and feel to it. They did a good job of using the grappler in creative and interesting ways, both as a means of puzzle solving and as a part of boss fights. Overall it had a great atmosphere and the quality gameplay I’d expect from Runic, and I’m excited to get to play more of it when it launches. Sadly, the guys at the booth didn’t have a launch target date.
Incidentally, I inquired about the promised Torchlight Mobile, and they said it’s still in development, also without a launch date. To me, the fact that this indie studio is supposedly working on two different games at once means that Torchlight Mobile is either nearly finished or nearly abandoned. Hopefully it’s the former, because, while the Play Store has a variety of action RPG titles, none of them compare to the quality of the Torchlight series.

Favorite Early Access: 20XX
20XXIf you’re a Mega Man fan, you can already guess what this game is. For those not in the know, 20XX is the ambiguous year(s) in which the Mega Man and Mega Man X games take place. Basically, 20XX is a faithful recreation of the best thing about the Mega Man X games, with a uniquely indie spin, even down to the choice of two playable characters, who play like X and Zero, respectively. The levels are randomized, so things are a little different every playthrough. Rather than the “Eight bosses in any order” model of the Mega Man games, 20XX takes an arcade approach–think Rogue Legacy or some of the other roguelite games we’ve seen in recent years–with the player trying to get through as many levels as they can before running out of health. Constant references to geek, gaming, and popular culture make the game extra entertaining. I got a chance to talk with both the programmer and the artist (who, as far as I can tell, comprise the entire team, which, as a member of a two man game dev team myself, is very encouraging), and they were both cool guys who seemed passionate about their game. They told me they are trying to learn from the mistakes and disappointments of certain other Mega Man-like games (I can’t imagine what they were talking about) who overpromised on their feature set and didn’t listen to their community early enough in the development process. As far as I can tell, they’re doing a great job so far.
The graphics in 20XX aren’t going to win any awards, but they’re far from painful to look at (which, to be honest, is all I’m really looking for when I play a 2D platformer, especially an indie one), and the music is perfect for an indie Mega Man-ish game. I’ve already spent several hours in the game, and it’s exactly what I was hoping it would be.
You can get it now on Steam Early Access. The devs tell me that the price will only continue to go up as the game develops, with a final cost around $15, so picking it up sooner rather than later seems like a good idea.

Favorite Cosplay: Mega Man, Proto Man, and Metal Man

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I didn’t get these cosplayers’ names, but if you know them I’d be happy to attribute if you leave a comment

Speaking of Mega Man, I couldn’t help but share this awesome Mega Man group cosplay, which was by far my favorite cosplay at PAX. I didn’t get it in this picture, but their buster guns even lit up!
From what I saw, Pokemon trainers were by far the most popular cosplay this year, outnumbering the ever-present Links and Vault Dwellers. I also saw a really impressive Sith Twi’lek couple, but sadly didn’t get a picture. I was surprised to see a number of oldschool RuneScape cosplayers, though I guess a paper crown and a cardboard anti-dragon shield isn’t exactly the most involved or expensive cosplay out there.

Sadly there wasn’t much MMO presence on the floor this year, and the ones that were there were games I’m not as interested in (like Final Fantasy XIV), but that’s likely due to the fact that there aren’t many new MMOs on the horizon right now. There was still a lot to see and do, and plenty I never got to. PAX East 2016 was my first gaming convention, and if it’s the only one I ever get to go to, I’ll be satisfied. I’d love to make it an annual thing, but realistically it may not be possible for a while, and that’s ok.
Be sure to check back soon for part two, where I’ll talk about some of my favorite panels!

How To Spend $15 On MMOs

I recently got a windfall of fifteen whole dollars from a friend, so what do I plan to spend it on? MMOs of course! This got me thinking about how much more choice we have and value we can get for $15 in a lot of MMOs than we could ten years ago. Gone are the days when you could get one moth of play time for $15 and that was it. Here are just a few of the things I considered for $15 or less.

Star Wars: The Old Republic: A Month of Subscription, Plus (Part of) an Expansion
There’s a lot in the SWTOR cash shop–a revolving door of lockboxes, a couple playable species, cosmetic weapons and armor, even a companion or two–but by far the best value is subscribing. Not only do subscribers get all the usual perks (i.e. they get to play the game without being constantly harassed with reminders that they’re not paying), they also get permanent access to all of the chapters of the expansion story that have been released at this point. Every time they release a new chapter, I think it looks really cool, but every time I log in I spend a bunch of time digging out my inventory (in addition to the usual junk that accumulates in player inventories, there was an infamous bug that caused all of your compansions’ pants to unequip and show up in your inventory… which is awkward, hilarious, and really irritating all at the same time), then try to figure out what the heck I was doing last time I played, then usually get bored and go play something else. However, more recently I’ve picked up the insta-60 Juggernaut I made when Knights of the Fallen Empire launched, and I’ve been really impressed with the story so far. BioWare really stepped up their game this time around and made the story feel a lot more like… well, a BioWare game.

Marvel Heroes: A New Hero
I love Marvel Heroes, but I can see why people complain about it being a lot of doing the same things over and over. I can’t tell you how many times I’ve captured that blasted Tablet of Life and Time. And it certainly doesn’t help that they only really add a few hours of new story content about once a year. Honestly, this is probably why I never stick around the game for long periods of time. Every now and then I’ll log in on a Monday for the mindless satisfaction of beating stuff up in Midtown for lots of XP and loot piñatas. The fun of the game comes from having a big roster of characters to change things up. I buy the majority of my heroes with splinters, but with most heroes priced right around $10, they’re a good value for cash as well. I’ve had my eye on Magneto and Dr. Doom for a while, but Nick Fury and Ultron are both coming soon, so I’ll probably be picking up one or both of them at some point.

Tree of Savior: Early Access
This is a little online ARPG title that I’ve had my eye on for a while now. I like the graphical style, and the fact that there are over 80 possible classes makes it sound like an altaholic’s dream. I’m really tempted to just be impatient and drop the $10 for head start. You get $15 worth of cash shop currency, so it’s not like you’re paying simply to get in before everyone else, but I’ve heard some mixed reviews, so I’m a little hesitant. Many of the criticisms of ToS are the same things people complain about in Marvel Heroes, so I doubt I’ll absolutely hate it. Still, I’ve been burned by buying games sight unseen before, so I’m willing to wait another few weeks to give it a try for free and spend money on it if I still think it’s worth it.

Lord of the Rings Online: A New Zone
Despite playing LotRO off and on for several years, there are several areas of the vanilla game that I haven’t explored at all. Since access to Eriador is sold to free players zone-by-zone, I haven’t bothered to get a lot of the zones that serve as alternatives for certain level bands. I’ve considered buying a few of the more interesting looking ones, but it seems silly to spend more money on low level content when the newest content I’ve gotten to was released in 2008. Also of interest are the skills that allow you to increase the speed of all of your mounts, but I would want to buy those account wide, and that’s a little out of my $15 price range.

WildStar: Cash Shop Fluff
I’ve never been in a position where I wanted to give a game money, but couldn’t find anything to spend it on. I really want to support WildStar, but there isn’t really a whole lot I want. I guess it’s better than the opposite problem where, like in SWTOR, I feel like a second class citizen because I don’t subscribe, but it really doesn’t bode well for the game’s long term health. The new Corgi hoverboard mount is pretty cool, and those new hills work surprisingly well from the plots I’ve seen them on. I really want that house that looks like a giant owl, but for some reason, while it shows up in the list of house options, the unlock isn’t actually available in the cash shop yet. Come on, Carbine, I want to give you my money!

How would you spend $15 in MMOs? Let me know in the comments!

How To Sell Me On VR

Not to be left out, Valve manages to find a way to make VR look almost as dorky as Time Magazine.

Not to be left out, Valve manages to find a way to make VR look almost as dorky as Time Magazine.

Call me a VR skeptic. Granted, I’ve never personally played with one (the free Galaxy Gear that came with my wife’s Galaxy S7 is supposed to be on its way, so I guess that will change soon), but I see it ending up like 3D movies, games, and TV; something people with a little extra cash might get and use every once in a while, but not something that becomes a household necessity and revolutionizes the way we view entertainment the way its proponents seem to think. It just has too many barriers. Too many people report motion sickness, even with proper calibration. Most average gaming PCs like mine that run high-end games just fine aren’t up to spec for rendering those games in stereo vision at 90 fps. Also, a substantial sector of the population that won’t be able to use the headset due to vision problems. And then there’s the fact that you’re completely cutting yourself off from the real world, which many people already feel they are doing too much of already when playing with headphones. And let’s be honest, the fact that they’re making an actual Sword Art Online game for VR probably doesn’t help anyone feel more comfortable.
As for me, there are a few things that would have to happen before I would seriously consider giving VR a shot.

Make It Cheaper
Don’t get me wrong, I don’t actually think the Rift and the Vive are too expensive for what they are. There’s an impressive amount of technology in those goggles, and R&D on a completely new technology like this isn’t cheap either. They’re just too expensive for me. Like any technology, it’ll come down in price eventually, when the inevitable next model comes out, if not before. But until that day comes, there’s no way I’m going to pay $600-$800 for a VR headset that I’m not actually convinced I will use.

Augmented Reality
I’m much more interested in the Microsoft Holo Lens than the Oculus Rift, because it means I don’t have to cut myself off from those around me to play interactively with things in virtual space. I’ll be really excited when they can package it into something you can wear all of the time–like Google Glass, for instance–but we’re still a ways off from that being possible, let alone commercially viable. The Vive’s room scaling feature is intriguing–at least you can see your friends making fun of how dumb you look with a box on your face waving your wiimotes wildly around in the air–but I’m skeptical as to how well it works (even the SteamVR page demo videos show some flickering and artifacts).

Fewer “Experiences,” More Games
Elite Dangerous was the first, and, as far as I can remember, the only, game that has ever made me say “Ok, this would be amazing in VR.” There have been a few immersive games–Portal 2 and Skyrim spring to mind–that I’ve wondered what they’d feel like in VR, but not enough to empty my wallet to find out. I’m not interested in sitting in a virtual theater to watch YouTube (with or without Snoop Dogg) or riding a virtual rollercoaster, and I’m certainly not interested in gore and jump scare horror experiences. If you can convince me that there are a number of games that I’m interested in playing that would be really improved by VR, I would be a lot more interested.

Convince Me It Works
The gaming industry loves its gimmicks, and none of them have ended up improving much on the standard keyboard-and-mouse or gamepads that we’ve been using without much change since the 80s. We’ve seen a lot of motion control gimmicks lately–the Wii Remote, the PlayStation Move, and the Kinect–and none of them have been useful for much beyond party games. No one plays Call of Duty with finger guns on their Kinect because it simply wouldn’t be accurate enough to be competitive with people playing with controllers. VR evangelists keep telling me this time is different, but I’m simply not convinced yet. And it’s even more essential that the head tracking on a VR headset works than the motion tracking on, say, hand tracking in a Kinect game, because now we’re talking about messing with my brain and not just frustrating me into ragequitting a dance game.

Realistically, even if all of these things happened, I probably don’t have enough interest in VR to spend money on it. I’d rather spend the money on a really nice monitor or set of speakers. I’d get a satisfactory amount of immersion from either, and I could use it for non-gaming tasks (like working or listening to music, respectively). But hey, I’m getting a Galaxy Gear soon, and I do know one or two people planning on getting the Rift, so maybe some day I’ll try it and be floored by the experience. If that happens, I’ll be sure to let you know.