Guild Wars 2: Trying Something New

Orr. How is it that I make my way through a game with a decently well written story, through a variety of environments (not a huge variety, but enough to be pleasing to the eye) with pretty reasonable design, openness, and wanderability (that’s a word I promise) that make the game a real joy to explore, and suddenly I run up against this wall of frustrating level design and boring, dragging mob fights known as Orr? I’m not even going for map completion, in fact the three zones that make up Orr are a major reason why I’m not interested in 100% map completion, I just want to kill the blasted zombie dragon. I got only a little farther in the Traherne story (let’s face it, it’s not a personal story anymore at this point) on my Necromancer than I did on my Engineer, that is to say, about half way through.

So what’s the natural reaction when the endgame zones get annoying? It’s alting time! …again. This time around I’m going to try for something a little different. First, I’ve never made a Charr character. There’s something about them that I’ve never liked–maybe it’s their weird body shape, maybe it’s the way they run, or more likely it’s just because they give off a “big, strong, and stupid” vibe–but I warmed up to Rox in the Living World story, so I’m giving them another try. Like the Asura, the female voice actor annoys me a little less than the male voice actor, so I’m going with a female (protip: the easiest way to tell the difference is the shape of their tails). Second, I’m rolling a new Warrior, the class I’ve played the least. I’m really not sure why, as Warriors seem to have a really nice variety in terms of useful weapon choices, as well as group utility and survivability. Plus heavy armor is always the coolest. So, without further ado, meet Charrstring.
Charrstring 25
(Please forgive the programming pun)
This is my first time playing a new character since the new “improved” low-level experience. I guess it might be better for players who’ve never touched an MMO before, but personally I find it pretty frustrating. Just about everything is locked at the start, including the ability to join guilds or PvP matches (remember, Guild Wars 2 PvP uplevels you to 80 and unlocks all of your slots skills and traits, so it’s not like you’d be worthless as a lowbie), several gear slots including the offhand weapon slot, rallying from a downed state (apparently it’s a better experience to just die than to be downed and not know what happened?), and all but one of your weapon skills, and you slowly unlock these abilities as you level. (EDIT: My mistake, some of these things were not locked, it simply tells you about them on the level up screen at a certain level) Traits have also been moved up to start at level 30, so basically there are little to no class customization choices until late in the game. I guess all of this is supposed to slowly ease new players into the game without overwhelming them with too much at once, but it feels like I’m playing the tutorial for at least 15 levels. Fortunately I have a mountain of otherwise useless insta-20 scrolls in my bank from character anniversaries, so I got to skip most of the nonsense.

So far I’ve had a lot of fun trying out all of the weapons I can use. Most classes quickly fall into one or two weapons that work best for me, but I’m not sure this time. Sword/axe is my favorite so far, but I haven’t nailed down a second weapon yet; they’re all good and fun to use. Another thing that I’m doing differently this time is that, on both of my “main” characters, I’ve ended up with DoT-heavy builds. This time around I’m going for high damage and crit. I plan on working in some defensive stats in the later levels as well. So far I’ve had a blast one- and two-shotting common enemies, and blowing my Adrenaline attacks to finish off anything bigger and badder. And I haven’t died thus far, even when I thought for sure I had too much on me. I don’t expect that to last forever, though, and I’ve had characters seem fun at first and then get boring after a while (my thief is a prime example), so I’ll just enjoy it while I can and see if it continues.

5 Franchises That Would Make Great MMOs

I think a lot about MMOs, and, inevitably, when doing the occasional non-MMO things (which I do sometimes, believe it or not), I start to dream about how awesome they would be as an MMO. Other franchises have MMOs that just don’t live up to their potential. Here are the five that I keep coming back to:

Avatar: The Last Airbender
There were two things that I couldn’t stop thinking about when watching the Avatar series. First, it’s incredibly well done, especially for a Nickelodeon kid’s show. Second, how is this not an MMO yet? The class archetypes are so obvious:

  • Water Bender: Healer
  • Earth Bender: Tank
  • Fire Bender: DPS
  • Air Bender: Support

And each of those has at least two fairly obvious specializations within it:

  • Water: Spirit Water: Healing focus, but could also use something along like those spirit layzorz we saw in the last season of Korra
  • Water: Ice: A paladin-style heavy healer, focusing on group buffs and heals
  • Earth: Stone: A short-range tank
  • Earth: Metal: Heavy with a mid-range DPS focus
  • Fire: Flame: DoT-based DPS
  • Fire: Lightning: AoE and Burst DPS
  • Air: Glider Staff: Buffs and AoE DPS
  • Air: Cyclones: Debuffs and Crowd Control

The air classes are admittedly a little questionable, since there’s comparatively little airbending done in the show (for reasons made obvious by the show’s title), but I think it could work. You could also come up with a few other classes like lava bending and combustion bending (does that have an official name?) if you wanted to. Maybe even some non-bending, martial arts only classes as well. Sadly, given the quality of, I don’t know, every TV-to-game adaptation ever, I imagine it wouldn’t be as awesome in practice as it is my head. I guess I’ll just have to stick to my Guild Wars 2 Elementalist for my Avatar MMO fix. Seriously, some of the ele’s attacks are so similar to ones used in the show, I find it hard to imagine that the creators of Avatar never played Guild Wars, and/or vice versa.

StarCraft
I know, I know, people have been asking for this one since about 2005. I’m going to talk about it again, because it’s my blog, dangit. For better or for worse, World of Warcraft was and continues to be an unparalleled, industry-dominating, runaway success. And yet, with the Blizz turning their vaporware MMO Titan into the class-based shooter Overwatch (which, admittedly, as a person who generally hates shooters, actually looks strangely appealing… not as appealing as if it were an MMO, but appealing nonetheless), it seems they’ve lost faith in the MMO industry. This is especially sad since I think StarCraft would have made the MMO transition as well as or better than Warcraft. Anyone want to try a three faction MMO? If anyone could pull that off, it would be Blizzard, but more likely the factions would either follow the recent single faction trend or have Protoss and Terrans be playable fighting Zerg. I’d love to wander around the various planets of the Koprulu Sector as a Dark Templar stealth DPS or a Terran Marine tank, running dungeons centered around taking out Cerebrates and Zerg-infested Terran colonies. I’ve always thought sci-fi was a much better setting for an MMO than fantasy anyways; it’s easy to explain varied environments as different planets, it’s more difficult to make them all seem like they exist on one continuous plane, especially when it comes to adding new zones.
There exists a very impressive mod of StarCraft II that basically turns it into an MMO (maybe I should move this to the “deserves better” section below). To be honest, I’ve never played it (it’s been on my todo list forever), but, regardless of how good it is, it’s a free, fan-made mod; it’s never going to be as good as a full-blown MMO developed by the monolithic Blizzard Entertainment.

Pokemon
It’s no secret that Nintendo hasn’t made it in the black for the last couple of years. Hopefully that’s changing (now that there are finally some actually good titles available and in the works for the Wii U), but if they really want to move software and its associated hardware, look no further than a Pokemon MMO. Who wouldn’t want to run around in a Pokemon world populated, not with NPC trainers, but real people? Trades and battles would be only a click away. X/Y’s Internet connectivity was ok, but it doesn’t beat actually seeing other players and talking to them while you trudge around in the tall grass for wild Pokemon. There have been a couple of fan projects to do something like this, either from scratch or by hacking multiplayer into the originals, but, to my knowledge, none of them have made it far enough to be viable, and generally get sued before they make it very far. I’d settle for a shameless ripoff of the Pokemon formula if someone would just do it well.

Games that have an MMO, but deserve better:
Shadowrun
This is a franchise that I’ve only recently delved into. I picked up the excellent Shadowrun Returns on sale recently. It’s a reimagining of a popular tabletop RPG as a tactical strategy RPG. I love tactical RPGs, and the high-quality, hand-painted graphics, and tabletop-style descriptive narrative really immerses you in the cyberpunk sci-fantasy world. Naturally, I started poking around to learn more about the series, and came across Shadowrun Online. Granted, I haven’t played it, but from what I’ve read in various reviews, it’s basically a lackluster cash-in on Shadowrun Returns’s success, with minimal multiplayer elements. While the game is still in early access, the reviews on Steam are almost universally negative, the positive ones being more along the lines of “well, it’s getting better” than actual praise. Combine that with the fact that the game costs as much as Shadowrun Returns and its expansion, Dragonfall, combined and I think I’ll be giving this one a miss. Still, as I play through Shadowrun Returns, I can’t help but feel that this would make a great traditional MMO. It has a loyal following and a ton of lore built up, and I think it would lend itself to shooter-style action combat perfectly. The classes and spells are already spelled out for you, all you have to do is make those work in an MMO and you’re golden. Besides, the world needs more sci-fi MMOs.

Lego
Seriously, how has Lego not made their own version of Minecraft yet? How cool would it be to walk around in a world made of Lego bricks that you could pick up and move around at will? It wouldn’t have to be an MMO, but games like Landmark and Trove are proving that there’s a market for Massively Multiplayer voxel builders and the formula does work. It would be easy to incorporate elements from the pantheon of Lego franchises as NPCs and mobs.
There’s a free-to-play Lego MMO out there called Lego Minifigures Online, but it’s basically a Diablo clone for kids. And when I say for kids, I don’t mean in the way that the Traveler’s Tales games (Lego Star Wars, Batman, Marvel, etc.) are, that is, simplistic, charming, and more fun than you thought possible. I mean it’s really watered down and downright boring. It’s basically a plot to sell physical minifigures with a code so you can use them as characters in the game, a la Skylanders. I suppose I would have had fun with it when I was under ten (it’s like that’s their target audience or something), but isn’t Lego all about being fun for people of all ages? Minecraft-like games fit that bill exactly.

I’m sure I could go on with many more franchises that would be the perfect fit for an MMO. Sadly, licensed MMOs are a risky venture, and, while titles like Lord of the Rings Online and Marvel Heroes prove it’s possible, I don’t really expect to see any of these things any time soon. Anyone else have any theoretical franchise MMOs they’d like to see?

Why I’m Hoping For A Guild Wars 2 Expansion

HeartOfThorns
All aboard, the Hype Train is now departing from the Rumor Mill bound for Speculation City. The above logo appeared in a teaser at the end of the latest Living World quest, which released yesterday. I won’t spoil anything for anyone, but man, this is the first time Guild Wars 2 has left me with an epic plot twist that left me wanting more. Strangely enough, though, the trailer didn’t specify what exactly Heart of Thorns was, leaving us with only a teaser to keep an eye on PAX later this month to find out more. This ambiguity has, of course, has lead to wild speculation by the players. Is it simply another chapter of the Living World story, or could it be the coveted expansion many players have been begging for? Many have pointed out that there hasn’t been a major influx of talent normally associated with expansion development, and ArenaNet has stated on multiple occasions that they’re not looking to release an expansion any time soon, claiming that Living World provides the necessary diet of new content necessary to keep players coming back. Nevertheless, I’m hoping against hope that this is a full blown expansion for several reasons.

The Living World has been mediocre at best
I’m sorry to say it, but, as cool an idea as the Living World is, it just isn’t really panning out. It feels more like work than anything. I feel bad for missing the content, but at the same time I’m not that interested in it. On more than one occasion I’ve had to scramble to get the latest chapter of the story done the night before the new release. It’s a little better with season two, since, if you miss a chapter, you can at least pay 200 gems a pop to unlock chapters you’ve missed, but you’re also paying roughly $2 for maybe an hour of questing that you could have gotten for free if you had been a little more timely. Also a lot of the stories have felt like the writers are stalling; like they haven’t decided what to do next yet so they just threw together a fluff side story and a boss so they could meet their two week deadline. And don’t even get my started on the rollercoaster difficulty. I’m sure the good people of ArenaNet are doing the best they can, but maybe there’s a reason every MMO since time immemorial has released updates monthly, not bi-monthly.

An expansion means a bunch of fresh content
It wouldn’t be an expansion without a level cap increase and a few shiny new zones to go with it, right? As uninterested as I am in getting that 100% map completion achievement, I’m always excited to explore new zones. We got two zones this season, which, honestly, isn’t that exciting. Also both of them were boring desert zones. I’d like to see a whole new area of the map open up. Also, dare I dream of a new class? Maybe even one with a healing focus? (Not likely, but I can dream) A new race wouldn’t go amiss either. And I certainly wouldn’t be opposed to some bigger dungeons. Not hardcore WoW 40 mans or anything, just something more than 5 mans. Something that scales to your group size a la LotRO’s Skirmishes would be amazing as well.

It will (hopefully) mean more personal story
Regardless of how you feel about Traherne and the fact that he suddenly shows up and steals the spotlight of your “personal” story, I think we can all agree that the personal story ended on a rather weak note. Granted I felt that, depending on your choices when creating your character, the rest of the story ranged anywhere from boring to, at best, only mildly interesting, but maybe I’m just spoiled by games like SWTOR. A new chapter of the personal story could hopefully turn a weak story ending into just a weak intermission. Yes, the point of Living World was to pick up where your personal story left off, but the fact that new and currently sub-80 players won’t get to experience it (without essentially paying for an expansion, something I can’t say I could recommend to a new player given its quality) makes it seem more like a sidequest to your personal story than a new chapter. Especially if, as it appears from the logo, the expansion focuses on killing another Elder Dragon.

It’s a chance for ArenaNet to start over
From mediocre storytelling to frustrating changes to traits and dailies, Guild Wars 2 has seen its share of bad decisions. An expansion is a perfect time to make big changes to unpopular systems. Sure, you could do this anytime, but you don’t want to send the message that you gave in to whining masses. That will just encourage vocal minorities to complain all the more in hopes that their demands will be met. Making these changes in an expansion makes it seem like you were planning on doing this anyway.

A full blown expansion may or may not be on the horizon for Guild Wars 2, but I think it would go a long way toward pleasing current players and bringing in new ones. What are your thoughts on mystery of Heart of Thorns? Let me know in the comments!

Marvel Heroes: Occasional Anti-Hero

We are Groot.

We are Groot.

Marvel Heroes finally released Venom as a playable character. I’ve been looking forward to playing as him since they teased him nearly a year ago, and I have to say it’s been worth the wait. He has a really interesting mechanic in that his mana (normally known as spirit but renamed ichor specially for him) only regenerates when you use attacks that do damage at the cost of health, and many ichor-burning attacks regenerate health. It’s a really cool way to represent the symbiote/host relationship, and the double resource management makes for an interesting alternative to many of the “hold right mouse button to win” characters that I’ve played in the past. Like most characters in Marvel Heroes, his “rotation” is sweet and simple: build ichor and take out trash mobs with his AoE, then hit the survivors with the more powerful ichor based attacks, either ranged or melee depending on the situation. If I’m running low on health, I can use my basic (left mouse button) attacks. I’ve had a hard time deciding if I prefer the high damage melee or the long ranged one, but I’m starting to lean toward the ranged one. After all, they both regenerate the same amount of health, and I have other skills that are more efficient at dealing damage, this one is for keeping me alive. Plus, if I’m in a tough spot I’d like to be able to keep as much distance between myself and whatever happens to be shooting at me at the time. I’ve loaded up on health regen gear so far, so it hasn’t really been much of an issue, but when bosses start hitting hard it’ll be nice to be able to build my health back up quickly.

Venom vs Symbiotes

Can you spot the player in this screenshot? (Hint: I’m the one that’s not dead)

A little strange was the quest Symbiote Infestation, which has been in the game since launch, that had me fighting off symbiote infected office workers, including a section that had me activate a Sonic Emitter that’s supposed to disrupt the sybiotes’ hold over people. Yet I was completely unaffected. Apparently my symbiote has his soundproof earplugs in. I suppose it’s not any stranger than having multiple Human Torches or Thors running around in the same room, but it was somehow more unsettling to know that I’m fighting myself. Ironically, when I got to the room at the end where I’m supposed to fight boss Venom, the cutscene bugged and wouldn’t let me continue the quest. I guess I confused it.

Also this December I got the Holiday Groot team-up from a giveaway in the newsletter. He’s my first team-up, and, while his festive lights may look a bit tacky year-round, I love Groot, and I see no reason to spend money/splinters on a team-up if I already have a free one. He adds a little bit of tanking and damage, but honestly I haven’t really needed it yet, so I can’t really say how good or bad he is. I’m sure I’ll be changing my tune if I ever get to extreme difficulty, though. Either way, I’m glad to have the extra inventory space he adds.

I continue to be amazed at how far Marvel Heroes has come. At launch, it was pretty much unplayable if you didn’t pay money; the free starter characters were mostly garbage (especially The Thing, the character I started with), and there wasn’t much hope of getting new ones (hero tokens dropped rarely only from certain bosses). The Eternity Splinter system, frequent giveaways, and daily rewards mean that I’ve never been tempted to spend money on anything but heroes, and I’ve bought only two of the eight heroes I own. Unfortunately, it still has the nagging problem of being a little lacking in content, and the fact that most things are instanced and you can do everything alone doesn’t give it much of an MMO feel. It’s more of a microtransaction-heavy single-player ARPG with a few multiplayer hubs. They’ve tried a few things to bring players together, but it ends up feeling more like a mini game that you can’t do on your own to distract you from the main game. I can’t say it really bothers me too much, but it sometimes feels a little gimmicky.

Monthly Gaming Check-In: November

November was all about SWTOR. This, of course, means I got my old main up to the new level cap in preparation for today’s expansion and made a ton of progress on my new character, right? Not so much. The old alt-making itch is back, and, while my Guardian has almost made her way through the last expansion’s content, I’ve spent a great deal of time and anxiety playing virtually every class in the game.
My operative seems to be leading the pack. I was always a staunch Republic supporter when I first played, so this is my first time through most of the mid- to high level Empire content. Thus far I’ve been running with the DOT based DPS tree, Lethality, for leveling. It does a good job against stronger mobs, but, being DOT focused, it’s a little tedious against trash. But hey, that’s what stealth is for. I’m hoping to switch to the healing spec and run some flashpoints (dungeons) soon, but it hasn’t happened yet.
Also making an appearance is my first character, a Jedi Shadow. I really want to like this class in theory–stealth and a double bladed lightsaber, what more could you want?–but in practice it just feels all around mediocre. They’re kind of a DPS class, but they can be outmatched by any of the pure DPS classes. They’re kind of a tank class, but their light armor means they take more damage, limiting them to off-tank status at best. To play optimally, there’s a LOT of cooldown management that has to happen, and, while I’m sure I could learn it if I tried, I’m not sure if it’s worth it for a “meh” class. I guess that relegates him to a “for fun” character that doesn’t have much purpose other than the story, which is the same as my sage.
Convenient segue to my sage. I rolled this character to play with my wife, who is playing a Jedi Guardian. This setup works out pretty well; she tanks, I DPS and heal as needed, and our companions clean up what’s left. Plus it’s a great way to teach her more about the finer points of MMOs without the pressure of an actual group. Our schedules tend to be opposite, so this character isn’t likely to be one of my main ones, but it’s fun for our purposes.
I had just decided that I wouldn’t start any more characters when I realized that the one class I never got around to playing was the bounty hunter powertech/trooper vanguard. I played the trooper commando early on and my impression of its story was… well, I don’t really remember what happened at all. I played one to level 40ish, but all I can remember is that you start out being the rookie in Havoc Squad, and you have a bunch of people working with you that you generally never see, and at some point everyone betrays you to the Empire, and you suddenly get promoted to Havoc Squad’s leader (a la James Kirk in Star Trek XI). Oh, and there was some superweapon/mini-Deathstar or something? And the droid companion is cool and entertainingly overzealous about the Republic. That’s about it. For a game whose primary selling point is its story, that’s kind of sad. All that to say, I ended up with a shiny new bounty hunter. I’ll say this for the bounty hunter/trooper, they can certainly crank out the burst DPS, and the tank spec means I don’t take a scratch in most fights. This has made the early levels really fun. Not enough to pull me away from my operative, but I plan on coming back to her at a later date.

Shadow of Revan’s early access starts today, so I’m looking forward to the new story and digging into the skill tree revamp. I know some people aren’t a fan of the way Revan is portrayed in SWTOR, but I must admit with some shame that I still haven’t beaten the original Knights of the Old Republic yet, let alone its sequel, so, while I think Revan is one of the most interesting Jedi/Sith in the Expanded Universe, I’m not overly attached to one particular idea of him the way some people are.

Toward the end of the month I had a “Crap, I haven’t played Guild Wars 2 in a month” moment. This means that I missed one episode of the Living Story and cut it close with the second. Now I have to decide if I want to pay $2 worth of gems to play through the hole in the story or just YouTube it. I’m leaning toward the latter. While I have the gems, I’m not too keen on the idea of paying for maybe a half hour of content. I’d rather save it for the talking golem backpack. It was also at this moment that I realized just how much SWTOR has sucked me in. And I’m ok with that. I’ll be back to GW2 eventually, but for now I’m loving my return to a galaxy far, far away.

I’m pretty sure it’s required by law at this point to add my thoughts on the Force Awakens trailer to any discussion of anything Star Wars related. In case you’ve been living in the Jundland Wastes the past few weeks:

While there’s not a ton of meat to this trailer to talk about, it does give me A New Hope that this is going to be the movie to redeem the series. After all, J.J. Abrams took Star Trek and turned it into a great Star Wars movie, so how bad could he do with this? The lightsaber with a crossguard is getting a lot of flak, but I’m just glad to see them doing something new with lightsaber designs in the movies. Other than Maul’s double bladed lightsaber, we’ve pretty much only seen normal, straight lightsabers in the three primary colors (except for Windu, because Samuel L. Jackson had to be different). Sure, the lightsaber is the coolest weapon ever imagined by man, but where are the lightsaber pikes and lightwhips? Why not have some dark force user find one of the pre-lightsaber “forcesabers” from the Infinite Empire era? And that Darksaber in Clone Wars was pretty cool. Also worth noting is the square radar dish on the top of the Falcon. It’s a small detail that’s easy to miss, but it tells me that the creators of this movie are paying attention; they remember when Lando lost the original circular dish in the Death Star II trench run, and now Han has replaced it with a smaller, more updated unit. It’s a great touch that makes me feel like the creators are just as much fans as we are, and often fans are better at protecting the feel of a series like Star Wars or Star Trek than the original creators. I guess we won’t really know for sure until a year from now.

The Appeal of Healing

Hame Healing

It has come to my attention that, while the majority of MMO players seem to have to be coerced into playing the healer class simply because their guild needs more, healing is probably my favorite role. I’ve been playing Guild Wars 2 for about a year, so returning to Star Wars: The Old Republic has really been a fresh air simply because I can play a healer again.

My favorite thing about healing is that, while DPS is just about facerolling a rotation, and tanking is just about holding the attention of one or two enemies, healing is very technical; it takes thinking and planning. It’s all about prioritization, quick decision making, and resource management. Active healers like SWTOR’s Scoundrel/Operative have to do a lot of planning ahead and micromanaging HoTs. Reactive healers are all about knowing which player’s health to top off when. Sometimes you have to decide who to sacrifice when things get bad (protip: heal the tank; DPSes are expendable. There’s a reason why Star Trek Online made the DPS class wear the red uniform by default). I love this kind of play. Keep your big numbers, I’ll be back here keeping five people alive so you can focus on beating things with swords. Of course, with a quick respec, most healers can crank out respectable DPS as well (my Minstrel in LotRO in Warspeech mode used to hit like a truck back in the day). Maybe not more than a pure DPS class, but enough to make leveling easier or give you a way to be useful while you try to catch the gear treadmill.

It’s also nice to feel needed. I’ve never been immediately kicked out of a pickup group as a healer. As a tank or, more often, a DPS, the group leader will often size you up based on your gear, and, if you don’t meet his or her exacting standards, you’ll suddenly and unceremoniously find yourself dumped back in the group finder queue. There are plenty of fish in the sea, they’ll find someone else better than you soon enough. Healers, however, are something of a rare commodity. They’re usually willing to at least give you a shot before kicking you out (one wipe and you’re probably out the door, but that’s different).

Finally, healers get the best seat to watch the action. When I’m killing things, I’m just focused on my target. Tanks have to glance around from time to time to make sure there’s nothing squashing their healer or to take some heat off of the DPS, but healers really get to see all of the action. While most guilds seem to prefer that the tank lead the raid, I think a good case can be made that the healer is a better choice, since they get to stand back and take in the whole battlefield more objectively.

Granted, I’m painting a pretty rosy picture of healing here. The truth is, like anything in a group setting, it’s not always great, depending on how laid back your group is. There’s a lot of pressure on the healer, especially in small group dungeons; if your internet hiccups at the wrong time, you could wipe the group. Also there’s the blame game. If you’ve done many pickup groups you probably know what I mean here. The group wipes. The tank says it’s because the healer didn’t heal fast enough. The healer says it’s because the DPS/off tank never pulled anything off of them. They claim that’s because the healer was generating too much threat and doesn’t know how to play his class. And it all falls apart from there. More often than not, it ends in everyone ganging up on the healer for not keeping them alive. After all, they all died, and your job is to stop them from dying, so it must be your fault, right? Nevermind that they were happily standing in fire at the time.

What are your thoughts? Am I crazy for enjoying the healing snoozefest, or are there other healing fanatics out there who just aren’t as vocal about it?

Monthly Gaming Check-In: October

During my blogging hiatus (see previous post), I plan to give at least monthly check-ins about what I’ve been playing lately. Here’s the first, catching you up on what I did in October.

I know this is probably news to you all, but there’s this little-known company called BioWare that makes really good games. What? You knew that already? Well apparently I didn’t. I’ve owned Mass Effect for a while now–I got it and its sequel free for filling out some survey about Origin (summary: Steam is better, don’t bother trying)–but never played it past the opening level. Ever pick up an older game go “holy crap, why didn’t I play this years ago”? That’s what I just did with Mass Effect. I’ve been hearing for years about how it’s the crowning achievement of humanity, but I’ve been told that about a variety of games that I’ve been unimpressed by (Skyrim, I’m looking at you). But a few weeks ago I was bored and looking for something new and different, so I figured I’d give it a shot, and I was blown away. The depth of the story, the quality of the graphics (MoCap!), the voice acting… it all blends together into one incredibly immersive package. Better yet is that they’ve done a masterful job of keeping the gameplay and story feeling fluid, thanks in large part to the conversation wheel. I don’t feel like I’m stopping to watch a cutscene, I feel like I’m there helping make the decisions that determine how the story plays out. And many of the decisions aren’t easy, either; I’ve had to stop and think about what to do, and I’ve even found myself reloading because things didn’t turn out the way I wanted them to. I also love the idea that your save from the previous game loads into the next one to continue your story and relationships with your teammates.

Speaking of BioWare, Mass Effect reminded me of how much I missed Star Wars: The Old Republic. I played it a lot when it first came out in late 2011. It’s one of the few games I’ve ever actually paid a subscription fee to, and it’s probably the most excited I’ve been for a new MMO launch. Sadly, though, a few months after release, the new content dropped off, and so did I. I’ve never been back since, mostly due to the rather overly restrictive F2P. But there’s been an expansion since then (plus the starfighter and housing updates, both of which sound pretty cool), and another one on the way next month, so I figured I’d give life as an F2P a try. As I mentioned, free game is pretty restrictive, even compared to F2P early adopters like LotRO. Here’s my breakdown of restrictions:

Kind of terrible:

  • A few of the raids must be purchased.
  • The raids that are available are restricted to a few plays per week, as are PvP arenas, unless you buy a weekly pass.
  • Restrictive gold cap with no way to unlock other than subscribe (seriously, I’d gladly pay $5-$10 for this, but apparently you don’t want my money).
  • Must purchase the right to wear purple gear. This one probably bothers me the most. Worth the $20ish to remove it for all characters? I haven’t decided yet.

Not so bad:

  • Can only play as the three most boring races, namely Humans, Cyborg Humans, and Zabrak (aka horned Humans with face tats).
  • Small inventory and bank. Expansions must be purchased.
  • Several cosmetic options must be purchased (hide head piece, unify colors to match chest, etc.).
  • Must pay to unlock hotbars. This one is just silly. Sure, as a preferred player I can have four, which is all I ever used four when I subscribed, but it’s still ridiculous that they expect to make money off of adding a box to the interface.
  • Only two crafting skill slots. You really only need two to craft gear, but to craft augments (not unlike gems in WoW), you need a third.

Note that I’m a former subscriber; many of the restrictions on people who haven’t payed a dime are worse. BioWare will tell you that a lot of these restrictions (most notably the gold cap) are to cut down on gold farmers/sellers/spammers, but it just feels like I’m being punished for not paying the game tax. But F2P isn’t completely without merit; I can play the story to my heart’s content, and that’s where the game really shines anyway.

I had a few Cartel Coins (premium currency) lying around as a reward for subscribing prior to the F2P transition, and, rather than doing something sensible like saving for the epic gear unlock, I bought the Cathar species, because why wouldn’t I want to play as a cat person? I’ve rolled an Imperial Operative, because it’s almost universally regarded as the best story and I never got very far with my sniper last time around, and a Jedi Sage, because I miss wielding a lightsaber (even if I’m mostly a caster, it still looks cool). Yes, both of those are healer classes. Apparently Guild Wars 2’s “everyone is a healer, therefore no one is” policy made me really miss healing. Both are still pretty low level, but I’m having a lot of fun.

Speaking of recent expansions to licensed sci-fi MMOs, Star Trek Online just released its Delta Rising expansion. I was excited about this one, but somehow it isn’t pulling me in the way I thought it would. I was playing it for about a month before the expansion hit (during the bonus XP time), and sadly I think I got just enough of a taste of the game before the expansion hit for the fun to wear off and remind me of the frustrations that caused me to drift away the last time. Star Trek Online is one of those games I can’t seem to get away from for too long, despite its faults, so I’m sure I’ll be back to play the new content eventually, just not right now.

October also saw the release of Super Smash Bros 3DS. My excitement for this game warrants an entire post for itself, but for now, suffice it to say that I’m a long time Super Smash Bros. fan, and I’m absolutely in love with this game. It feels so much more well-balanced than any previous game, and the online play actually works most of the time (as long as the person you’re playing isn’t on the other side of the ocean and/or have really bad Wi-Fi reception). Playing the game on the 3DS’s circle slider and tiny buttons is no substitute for the almighty Gamecube Controller, but it took surprisingly little adjustment. Can’t wait to play the Wii U version in a couple weeks!

A Blogging Hiatus

I’ve been chronicling my gaming adventures and random thoughts in this blog for a year now, and really enjoy it. I’ve always tried to post at least once a week, but, unfortunately, I just haven’t had the time for much gaming lately, let alone blogging about it (having a life is lame, I don’t recommend it). I’ve felt like my recent posts have not only become increasingly sporadic, but also, when I do post, it feels forced, either because it’s about something I’m not sure anyone cares about, or it’s really rushed because I know I won’t have any other time to finish it.

I don’t plan on shutting down my blog; I hope to still post from time to time. But I’m giving myself a break from trying to post once a week. If I feel inspired, I’ll write. If I don’t, I won’t feel bad about it. I think I’ll enjoy it a lot more this way. So, if I seem inactive, please don’t unsubscribe, and keep following me on Twitter if you’d like. I’ve thought about trying my hand at Twitch streaming, so I’ll be sure to post more about that on Twitter if that ever becomes a thing.

Thanks to everyone who reads my blog, especially those who comment. I always enjoy reading feedback, even if I don’t reply.

Finally Fantasizing

I have a confession to make: I’ve never beaten a Final Fantasy game. I hadn’t even played one until a couple years ago. I know, you’re probably all rushing to unsubscribe from my blog, because I can’t be a real gamer if I’ve never played a Final Fantasy game, but please, give me a chance, I’m trying to change.
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Indie Game Soundtracks Worth Listening To

I listen to a lot of soundtracks. They’re the perfect thing to keep you awake while you work (all good programmers listen to music while they work, it’s a thing). Perennial favorites include the soundtracks from the 8-bit Mega Man games, the J.J. Abrams Star Trek movies, Guild Wars 2, Tron: Legacy, and anything relating Sonic the Hedgehog. But lately, thanks especially to sites like Humble Bundle and GOG, I’ve been listening to a lot of the soundtracks from some of my favorite indie games. Here are a few of my favorites (in no particular order).

Dustforce – Lifeformed (Amazon MP3, iTunes, Bundled With Game)
Dustforce is one of the weirdest, off-the-wall game I’ve ever played. The best way to describe it is that you play as ninja janitors who have to clean up all of the debris in a series of parkour levels, using cleaning supplies to beat up bad guys made of leaves and trash as they go. Once you get past the insanity of the concept, it’s actually a remarkably smooth, almost hypnotic game. The sounctrack is chill, ambient, and as unique as the game’s concept. Quirky track titles like “Frozen Hot Sauce,” “It’s Not Supposed To Be Snowing,” and my favorite track, “Swimming While It Rains,” make listening to the soundtrack so much the better.

Megabyte Punch – Runesound (Bundled With Game (GOG), Bundled With Game (Dev’s Site/Humble Store))
An interesting mashup of Super Smash Bros., Mega Man, and Custom Robo, Megabyte Punch is a sadly neglected indie title (seriously, go buy it now). Almost better than its gameplay is its upbeat, danceable techno soundtrack. The tracks all fit very will with the varied levels, and the energy level is perfect for this high-action fighting game.

Fez – Disasterpeace (Amazon MP3, iTunes)
(Seriously, what is it with game composers finding two random cool-sounding words and running them together for a name?) Say what you will about Fez’s lead designer Phil Fish, the game is solid and its soundtrack is great. It’s ambient and dreamlike, and somehow manages to maintain a retro feel without actually being chiptune. It’s the perfect fit for a game that also somehow feels retro without actually playing much like any oldschool game. I almost didn’t include this one on my list, since it’s almost too backgroundy (that’s a word, I promise) to listen to on its own, but then I played it again and was reminded of how perfectly it meshes with the game. Sometimes that’s the best part of listening to a soundtrack; it can be so closely tied to the experience of the game that you get some of the enjoyment of the game without actually having to play it.

Cave Story – Pixel (Free Download)
This freeware game is a legend, and if you haven’t played it, you should stop everything you’re doing and download it. I’ve played it through more times than most AAA titles, certainly more than any other freeware game. I love it so much I’ve bought two paid versions of it (WiiWare, Cave Story+, and considering buying Cave Story 3D), even though none of them really add much of anything to the original free version. The music is some of the finest examples of post-NES chiptune. What’s even more amazing is that the game (which is by no means short), graphics, and music were all done by one man over the course of five years.

Freedom Planet – Woofle/Various (Bandcamp)
If you grew up playing games in the ’80s or ’90s, or enjoy any of the 2D platformer greats–Sonic, Mario, Mega Man, just to name a few–I can’t recommend this game enough. It has the speed and feel of Sonic, but throws in the best elements from a variety of games, like Sparkster, Pulseman, Ristar, and Super Mario Bros. 2 (US), along with, of course, a lot of its own style. I may actually like it better than Sonic, which is saying a lot because I’ve been a Sonic fan as long as I can remember. Raving about the game aside, I really love Freedom Planet’s soundtrack, which isn’t exactly chiptune, but manages to capture the essence of ’90s Genesis/SNES-era soundtracks with more modern sounding synths.

Journey – Austin Wintory (iTunes, Bundled With Game)
The PS3-exclusive Journey from Thatgamecompany (no really, that’s their name) is known for its breathtaking visuals and unique storytelling. But rivaling its graphical beauty is its epic, cinematic soundtrack. It’s filled with so much emotion; the music really tells the story more than the visuals. The Piano Version deserves a listen as well.

Know of any soundtracks I should add to my collection? Leave a comment below!