From Gears to Guts: Engineer vs. Necromancer

Count The Shadows 65
Well, my necromancer is nearly 70. I figure I should hit 80 in time for the second anniversary festival. Looking back, I think this will be the first time I’ve ever gotten two characters to the level cap in any MMO that weren’t a few years apart. Here are some reflections on the differences between the necro and my first 80, an engineer. They’re actually remarkably similar when you get down to the core–both are very DoT/debuff focused, and both can drastically change their play style by respecing and swapping out their slot skills–but there are some key differences that make me really like the necromancer a lot more.

What I came to realize after playing my engineer for a while is that it is not a PvE class. I really didn’t have that much group utility. Grenades are wonderful in PvP–big AoEs for hitting moving targets and tons of range, which made a casual PvPer out of me when it’s been completely uninteresting to me before–but they aren’t worth much in a dungeon, or even the personal and living stories’ bosses. I’ve tried a few PvE builds, like the so-called Pyrotank, which many engineers swear by. Maybe I’m playing it wrong, and I’m pretty sure I’m geared wrong for it (my gear is mostly condition damage focused), but it never seemed that exciting to me for PvE or PvP. The necromancer has a lot more group utility, even in the 60s. The staff is similar to the grenade kit (big AoEs at good range), but the necro’s staff skills provide better debuffs and damage. Combine that with the group heal on the 2 skill, and it makes me feel like I’m actually contributing something more than downing the boss a little faster. And if you want DoTs, a necro with a scepter can crank out bleeds at a pretty impressive rate; I usually have around 10 stacks of bleeding at any given time by myself. Granted, the engineer has a much wider variety of DoTs–burns, bleeds, and poisons, oh my!–but the necro seems to crank out DoT damage faster.

Necromancers can hold their own in PvP as well, with several condition-removing and condition-passing skills, and of course Death Shroud for damage avoidance. In fact, I feel like they’re the perfect foil for the engineer, which is probably why I got destroyed by them more than any other class.

Also, maybe it’s just because I’m more experienced with the game now (and the fact that I haven’t reached Orr yet), but I feel like I’ve died a lot less on my necromancer than on my engineer. The engineer’s survivability is more dependent on interrupting and avoiding the enemy (which is somewhat infuriating in PvP, especially if you’re a melee class), while the necromancer is a glass cannon, killing everything before it has a chance to touch him. It turns out avoidance doesn’t work that well when you’ve got a swarm of bandits all around you (protip: never do Caudecus’s Manor explorable path 2 with a pickup group… it’s bad enough with voice chat). That’s not to say that I never die as a necromancer–I’m wearing light armor, after all–but I find myself on the ground a lot less. Of course, having a blood fiend healer-pet that occasionally takes heat off of me doesn’t hurt either (though I usually end up swapping him out for consume conditions or signet of vampirism in group settings since he doesn’t last long).

Something I’m not a fan of is the new trait system. I didn’t realize until now that all of the major traits are now unlocked by some kind of achievement–mostly from obscure events. All of the characters I’ve had up to now have either been old enough to have most of the traits unlocked, or haven’t actually gotten to the new level 36 to start using major traits. They can also be unlocked by paying a fee of 10 silver to 3 gold (depending on the tier) for an unlock from your class trainer, but that’s almost more frustrating. Plus, on my necromancer, I feel like all of the good traits are in the upper tiers, whereas on my engineer I felt like I had more traits I wanted than slots to fill even from a low level. Maybe that’s just me.

All in all, the necromancer is more like the class I thought I was getting when I signed up to become an engineer. Don’t get me wrong, I don’t regret my time with my engineer, but the necromancer is just a better fit for me. I plan on popping back in with my engineer when I feel like PvPing, but I think my necromancer will be my main character now. Who knows, maybe I’ll even finish all of the zone completion? Ok, probably not for a while, but it could happen.

P.S. ArenaNet, if you’re reading this, I will pay any sum of gems you want if I can make my Sylvari look and dance like this guy:

I am Groot

I am Groot


(If you haven’t seen Guardians of the Galaxy yet, I highly recommend it. Definitely my favorite Marvel movie so far)
I wish my character slots weren’t all full, or I would definitely make a Sylvari guardian based on Groot.

Linux+Steam Streaming=Awesome

The problem: I have a nice TV and a nice gaming computer, but they’re on opposite ends of the room. It would be really cool to be able to play games on my TV, but I don’t really want to use my TV as a permanent monitor, and fiddling around with cable switching is annoying (and the HDMI port on my graphics card is a little iffy anyways, so I’d really rather just leave my monitor plugged in and forget about it).

The solution: Steam’s new in-home streaming feature.

Remember that laptop I talked about a while back? Well, I still haven’t bought anything new, but I breathed new life into the old one by splitting the hard drive down the middle and installing Linux on the new partition, keeping Windows available on the main partition in case I ever want to go back for some odd reason. I’ve been flirting with Linux since college, but I’ve never done much with it, mostly because the vast majority of games (and optimized graphics card drivers) are only available for Windows. But, as I discussed, my laptop isn’t terribly useful for gaming anyways, so I finally took the plunge. I went with Xubuntu, a flavor of Ubuntu with the XFCE interface. The reason is twofold. First, and most importantly, is that XFCE is designed to be very resource-light, which is nice for a laptop, especially for my purposes since it allows me to throw as much of the power of the computer at streaming as possible. Second is that I really don’t like Unity, the default interface on Ubuntu, for various reasons. Regardless of the distro, Linux never ceases to amaze me. Windows took at least 15 or 20 minutes from power-on to useability (i.e. after boot up and all of the background processes get finished… doing whatever it is that they do after you log in), but with Xubuntu my boot times rival my desktop with Windows 8 and a solid state drive. Granted, Windows was probably slow because it was horrifyingly fragmented because my tiny 320 GB hard disk (remember when that was a lot?) was crammed full, but even when it was new it never booted nearly as fast as Xubuntu does.

Anyways, that was probably way more information than you wanted. But hey, this is my blog and I can ramble about whatever I want. I was able to install the Steam client through the Ubuntu Software Center (between the Software Center and apt-get, I don’t think I’ve ever downloaded and installed anything manually on Linux) without incident. I’m able to stream full quality, 1080p video and audio over my wired (gigabit) network without any breakup; it’s just like having my desktop computer plugged into my TV. On wireless I occasionally get a second or two of hiccups, which isn’t a big deal on turn-based or slower-paced games, but on action games it can be a problem (I had a terrible time with it stuttering at the worst possible times on the praying mantis boss in Freedom Planet, which is an amazing game that you should buy right now). I had better luck on WiFi when I lowered the audio and video quality a little, and neither were terribly noticeable, but it wasn’t very inconvenient to run an Ethernet cable to my laptop, so I did that. Protip: if you’re looking to stream over WiFi, you may also want to dig around in your router settings for Quality of Service (QoS, not to be confused with Qo’noS) settings. Not all routers have it, but I’ve read that they’ve helped some. I’ve used similar streaming products in the past, but they’ve always used so much processing power that they slowed the game down and my CPU was ready to boil water after 15 minutes of Skyrim. Also I usually noticed other annoyances like input lag and audio synchronization problems. Valve seems to have found some magical way of screen streaming without noticeably impacting performance. There’s a little bit of tearing every now and then in fast-moving scenes, but other than that, like I said, it’s just like having my computer plugged into my TV.

My only complaint is that I now have to find somewhere to put my laptop. My TV stand is already pretty full with other gadgets, so it’s currently residing on the floor in front of the TV (#firstWorldProblems). I’m considering, at some point, buying a small (“booksize”) computer that I can tuck behind the Wii or something and forget about it. I would probably go with one of the Intel NUC line, although the Gigabyte Brix is tempting just because it’s so small. I’ll probably wait until we get more details about the Steam Machines before buying anything, but thus far those have been vaporware, and I’m not that interested in the Steam controller since I already have two wireless controllers (and the reviews I’ve seen of the prototype controllers have been less than stellar). Right now, though, I’m quite happy with the way it works with the laptop.

GW2: Quality of Life Features Every Game Needs

After complaining in my last post about how frustrated I’ve been when trying out a few older MMOs, I’ve been reflecting on a few of the things the developers have done that make Tyria a nice place to live. Many other games have some of these features in some form or another, but Guild Wars 2 seems to nail so many little things so well.

My Bags Are Never Full

Anyone who’s played MMOs, or most RPGs for that matter, for very long has bemoaned their lack of inventory space, but I never have this problem in Guild Wars 2. Most obvious is the “Deposit All Collectables” button, which deposits all of your crafting materials to the bank instantly. I’ve never even thought of having a button like this, and even if I did I would expect it to be a premium feature (especially on a subscriptionless game like Guild Wars 2). Perhaps the most subtle quality of life feature of Guild Wars 2 is the general lack of junk. Yes, there is a little bit of vendor trash, but not much, plus any vendor will kindly pay you for your useless globs of globby gloop (yes, that’s a thing) whether they’re a weaponsmith, merchant, or an armor repair. Instead, the game throws a lot of salvage items at you. A great quality of life feature in its own right, salvage kits, turn salvage items and unwanted gear into crafting mats (which can then be deposited via the aforementioned deposit collectables button), which of course can either be used or sold. Best of all, they’re only a few copper for a stack of 15 basic ones, or a little more if you want a chance of better salvage. Guild Wars 2 makes you wonder what the point of intentional vendor trash items are. Why not just drop more gold and save me the frustration of hauling my overstuffed bags back to town to dump it off on some poor vendor?

Auction House Anywhere

This goes along with the above, but it’s so huge it deserves its own mention. Guild Wars 2 not only lets you check prices on the auction house in-game from anywhere, which would be great in and of itself, but it even lets you list your items from anywhere. This has the added effect that the auction house has virtually every tradeable item available for purchase, since no one thinks to themselves “this will be hard to sell, and I need space, I’ll just vendor it.” It will even let you buy items, but to retrieve your items or your cash you will have to track down your local Black Lion Trader in your nearest big city. It begs the question of why every game doesn’t do this. It would be too convenient? Why is that a bad thing?

Waypoints

At first I was a little disappointed that Guild Wars 2 didn’t have mounts to get me around the world faster. Yes, I’ve seen other games argue that they don’t need mounts because their content is clustered closer together, but there’s something more interesting about jumping on something that makes you go faster than on foot, be it a horse, a proto-drake, or a hoverboard (especially if it’s a hoverboard, let’s be honest). Guild Wars 2 has been the first game that has made me not miss mounts by dotting the landscape with waypoints, instant teleport points that cost a few copper or silver (depending on your level and the distance traveled) per teleport. At 80, the cost can add up quickly if you’re popping around the map catching up on your personal story, but I feel like the fee is pretty spot-on for the convenience.

Weapons Determine Skills

I’ve often wondered why games like LotRO have so many weapon types. All melee weapons seem more or less interchangeable–a club works just as well as a sword, a halberd is mostly indistinguishable from a two-handed axe–with minutely different bonuses. In Guild Wars 2, a different weapon may completely change your play style, or even your role. For instance, guardians can crank out respectable DPS with a greatsword, or heal and buff with a staff. This not only gives different weapon types a reason to exist, but it gives classes a degree of variety and customizability as well.

Stats Are Stats, Regardless of Class

“Ok, so for this class, agility increases damage, and vitality increases my mana regen, but not as much as intelligence….” Maybe I’m crazy, but I don’t think I should have to look up a translation matrix to figure out if a piece of gear is good for my class and build or not. Guild Wars 2’s gear is simple: if it says power, it increases my damage, if it says vitality, it increases my health, regardless of class or gear type. Why can’t all games be this way? It makes it so much easier to bounce between characters. At least some games like WildStar are starting to show the actual stat bonuses on the tooltip below the attributes, which is a step in the right direction, but I don’t understand why you can’t just cut out the middle man and put the stats on there. I’m sure there must be some kind of justification out there involving class balance or something, but it seems like a holdover from some ye olde time RPG mechanic.

XP For Everything!

What do reviving a player, harvesting a plant (my cabbages!), watching a flyby of a mountain, and simply walking around have in common? They’re all ways I’ve leveled up in Guild Wars 2 (probably all in the last couple weeks). Seriously, they’d give you XP for sneezing if they could. This would be an incredibly frustrating way to miss a lot of content, if players weren’t down-scaled by zone. Coupled with this, it is actually very freeing; there isn’t a distinction in Guild Wars 2 between leveling, exploring, and crafting as there is in other games I’ve played. Every activity gives XP, so no time feels wasted.

So next time you use one of these features, be grateful to the good developers at ArenaNet, and remember gamers less fortunate who have to get by without these conveniences.

Catching Up

Here’s a little of this and that from around my gaming life that hasn’t made its way to a post of its own.

First of all, you may have noticed the lack of MMO Tourism posts lately. That’s because I’ve hit a couple of discouraging games. First was EverQuest II. Moving around felt somewhat clunky, outmatched only by the painfully slow combat. I’m guessing that, aside from the fact that it came out in 2004 and most RPGs were generally a little slower-paced back then, this is partly a holdover from the first EverQuest which, coming out in 1999, was played primarily by dial-up users, which meant they had to account for a lot of latency. Even in 2004 a significant number of Internet users were on dial-up (I think my family didn’t get broadband until around that time, despite being online since 1995). Combine that with the fact that they were more or less inventing the modern MMORPG as they went along, and I can’t really blame SOE. But to a modern player, coming off of titles like WildStar and Guild Wars 2, it’s really hard to get in to, and I couldn’t really get past that. I hope to give it another go, but my first impressions were not good ones.

I also gave Dungeons and Dragons Online a shot, but for some reason it crashed a lot. I used to have similar problems with Turbine’s other game, Lord of the Rings Online, every now and then, but not nearly this bad. I tried three times to make a character and gave up after it crashed each time before I even got in the world. I’ll have to do some googling to see if there’s some settings that will make it more stable on my setup. Maybe it has to do with my recent Windows 8/SSD upgrade? Or just ATI’s latest crappy drivers?

I’m a little late to the party on this one, but I finally got to read Worlds Collide, the epic Sonic the Hedgehog/Mega Man crossover comic book miniseries from Archie comics. Sonic and Mega Man have always been my favorite characters since before I can remember, so to have them together in one semi-official story is a dream come true. I love the art style and the overall cleverness of the writing. So many witty references to both games; the writers are clearly big fans of both series. It’s probably the most amazing game-related thing I’ve ever read. I’ve been buying them as compiled graphic novels, so I’m still eagerly waiting for the last arc later this month (no spoilers please!). I highly recommend them for fans of either series. Since I got my hands on the first one I’ve been on kind of a Mega Man kick (I’ve been trying to finally beat the last few levels of Mega Man 10 that I never got through, and my ringtone may or may not be the Proto Man whistle right now…), and this has renewed my sense of frustration that Capcom seems completely uninterested in further developing the series since creator Keiji Inafune left the company in 2010. I have high hopes for his new games, Mighty No. 9 and Azure Striker Gunvolt, apparent spiritual successors to the Mega Man and Mega Man Zero series, respectively, but I’m afraid it’s just not going to be the same. At least we have the comic book for the foreseeable future.

My necromancer in Guild Wars 2 continues to progress nicely. I have a good rotation down for cranking out lots of damage and DOTs using my wand/dagger and staff, and can take down most Veteran mobs without taking much damage, even without popping into death shroud (aka high damage, resource-is-health mode). Unfortunately I’m nearing that critical 25-35 range where most of my alts die, but I don’t see that happening with this one (of course, I’ve said that before). I also can’t decide which zone to do next, as I’ve done all of them at this level range. I wish I could skip over them and do some of the higher level content I haven’t seen yet. I guess that’s what I get for being an altaholic. I’m leaning toward the Charr zone next, since I’ve never played a Charr and I’ve only mapped that zone once.

In other Guild Wars 2 news, the new season of the Living World started last week. I missed out on most of season one (due mostly to the fact that I took my time getting to 80, and by the time I got there I was so behind that I had no idea what was going on or why I should care), so I can’t really judge whether season 2 has improved, but I like what they’re doing with it so far. The dialog and cutscenes are done more the way I would expect from an MMO, using in-game graphics and occasionally textboxes, and not like the personal story cutscenes that yank you out of the game and show the characters awkwardly talking past each other (which you’ve heard me rant about many times if you’ve been reading my ramblings on Guild Wars 2 for long). I really like the living story cast of characters a lot better than the personal story/Destiny’s Edge characters. They’re a lot more colorful and less generic racial stereotypes. I also like that they’re all obvious player classes. I never felt like I knew exactly what class Zojja or Caithe were supposed to be (I guess Eir was a ranger since she had a pet? And they refer to Traherne as a Necromancer, but he uses a greatsword), but the new group (do they get a cool name like Destiny’s Edge? If so I haven’t heard it yet) are comprised of obvious classes with identifiable skills that can be used by players (with the exception of Taimi, who uses her golem to fight). Also, without spoiling too much for those who may not have done it yet, that last boss fight is incredibly annoying. I can’t tell you how many times I got knocked off of that blasted rock, and the Zephyrite lightning jump kept glitching out for me and not landing anywhere near where I put down the target. It was worth it, though, and I’m looking forward to how the plot developers in the next episode.

Do We Really Want to Be the Bad Guy?

So I finally broke down and started a Necromancer. The last straw was that I heard they’ve gotten a fairly major buff since I last played one. Also, the name Count The Shadows, a reference to one of my favorite episodes of Doctor Who, was available, and the appeal was just too much for this whovian. Playing him, combined with my last post, got me thinking about reasons why I’ve never been attracted to the Necromancer in Guild Wars 2. Yes, it’s mostly because early on they can’t do big damage to save their life (though I must say that power boost from Signet of Spite is making me rethink that statement). But more than that it’s the fact that I’m basically indistinguishable from the enemy that I’m supposed to be fighting, namely the dragon Zhaitan and his undead army. Also, just look at the blood fiend:
Count The Shadows 12
That’s my pocket healer. A rib cage with a spine tail and a bunch of pulsating innards hanging out in it. Ew. Just… ew. Make it a little bigger and it could pass for a world boss from Orr. Who wants that following them around? It probably smells awful too. Can Sylvari even smell?

Anyways, that got me thinking about the fact that Guild Wars 2 offers you no way to be the bad guy. There’s no two-faction system like most MMOs, and no meaningful choices to make in the story in terms of your character’s personality. You’re basically on rails down the straight and narrow, even if you’re a thief or a zombie-wrangler. But when it comes down to it, do other games really offer a choice? Sure, a lot of games give us a “bad guy faction,” but do they really? Let’s take the obvious example: World of Warcraft. Players get to choose between the zealous Alliance, and the merciless Horde. The Horde is populated by races that are clearly the bad guys: orcs, and undead, and trolls, oh my! But any Horde aficionado (like the vast majority of my WoW-playing friends) will gladly launch into a long diatribe about how the Horde is made up of races that aren’t evil, they’re simply misunderstood, outcast, and discriminated against by the Alliance, and, at the end of the day, are perfectly justified in their actions. Many Horde fanboys will go so far as to say that the Alliance are the real evil faction. Why would Blizzard do this? Is this sociopolitical commentary, or good psychology at work? I think they’re smart enough to know that, while one gets a certain amount of pleasure from playing the role of the villain in a game, after a while, unless you’re some kind of sociopath, it starts to make you feel like a horrible person, and games that make you feel worse for having played them aren’t enjoyable.

The best example I know of is Star Wars The Old Republic. SWTOR is one of the most open-ended games in terms of character personality. In SWTOR as in most MMOs, the “bad guy” Empire side is significantly larger than the “good guy” Republic side. PvP is filled with more arcing electricity than a Tesla convention. Yet in my experience, the majority of Imperials chose primarily light side actions (showing mercy, helping people instead of killing them, etc.) rather than dark side like they’re “supposed to” as a Sith. Some would say players just like to subvert the expected behavior and point to a large number of dark-leaning players on the Republic side. There is likely something to that, but even then, dark actions on the Republic side generally take the form of violent or unfeeling solutions to complex moral decisions rather than things like outright torturing people (as is commonly seen on the Empire side’s dark decisions), and still lead to the ultimate goal of protecting the Republic from the evil Sith Empire.

I’m no psychologist, but I’m pretty sure that many people might think they would like to indulge their own dark side, but in the end wouldn’t actually find it a satisfying experience. Even today’s most ultra-violent games have plots that attempt to morally justify your mass murder (whether or not they are–or can be–successful I will leave up to you). Some find this to be an annoyance, but I think it just makes sense; why bother writing a story option to turn your character evil if, as in SWTOR’s case, the majority of players aren’t going to choose it? It makes a lot more sense for the developers to write the story in such a way that most players are going to play it anyway instead of throwing resources at a bunch of underused questlines. Players are going to imagine their characters however they want regardless of how they behave in the story. I know that, even with all of the story options, I still imagined all of my SWTOR characters talking and acting a little bit differently from what their pre-recorded voiceovers dictated. The storytelling disrupts this momentarily, but doesn’t disrupt your idea of your character’s personality.

The Challenge of Returning to a Game

Does anyone else have a lot of trouble picking up a game where they left off, especially RPGs and MMOs? Because I certainly do. I can’t tell you how many times I’ve been thorough Taris in Star Wars: Knights of Old Republic. To this day I’ve never beaten it, despite telling myself over and over that I’m going to make it through this time. I just got back from a two week vacation last week. We basically sat around and did nothing, but we did it 14 hours from home. It was wonderful. I, of course, did a little bit of gaming while I was away. I just got a new Kirby game (so insultingly easy, yet somehow still really fun), played a little Torchlight, and finally got around to making a new world in Terraria to check out all of the new stuff they’ve added since 1.2 (and boy is there a lot). You may notice one particular game missing from this list: Guild Wars 2. Even though GW2 is pretty easy to hop in and out for short play sessions, I didn’t ever manage to get around to it. Now that I’m back I feel a little lost. What should I do now? Work on map completion and dungeons on my 80 engineer? Crafting? One of my myriad alts? I have one more character slot tempting me, but the only class I don’t have yet is the necromancer, and that’s because I’ve gotten several of them to about level 5 and ended up deleting them in favor of another class. I’m told they’re a very late-blooming class, so maybe I should just hold off on that till I get another birthday insta-20 scroll. I’ve even considered rolling another engineer, but that seems silly.

Sometimes it’s not so much losing momentum when you come back as not remembering what the heck you were doing. This was my case with Skyrim. I was very late to the Skyrim party. I waited until the Legendary Edition (the game + all of the DLC) went on sale for 50% off on Steam. It’s a good game, and certainly impressive both graphically and in its sheer scale, but I’ve never really enjoyed it that much. It’s just a little too open. But I gave it a shot because everyone says it’s the best thing to happen to video games since the joystick. I used to play Skyrim, but then I took a… break. (I promise this whole post wasn’t just an excuse to say that… maybe a little) I stopped playing for a while, probably because of some other game that I was genuinely interested in not just because everyone says it’s the best game ever, and when I came back a couple weeks later I had no idea what I had been doing. I tried following a quest marker, and got myself insta-pwned by some trolls (actual trolls, not the internet kind). At that point I ragequit and never went back. Every now and then I hear my friends talking about stuff they did in Skyrim or some crazy mod and I think about going back, but I never have.

I often feel bad for this behavior. I really enjoyed this game a month ago, and now I’m having trouble remembering why. But if I’m not enjoying the game, what’s the point? Games are supposed to be fun. If I’ve squeezed all the fun out of a particular game, it’s time to move on. Maybe it has to do with that weird, abstract concept we call “getting our money’s worth.” It’s a strange concept, because there doesn’t seem to be a predictable enjoyment level associated with a dollar; I can buy a cake pop at Starbucks for $2.50 and eat it in a minute and be satisfied with my purchase, but if I spend $2.50 on a game and only enjoy it for an hour I’ll feel anxious about it for days. And of course there’s the old saying that “time is money”; if I’ve sunk a lot of time into a particular game or character, I feel obligated to continue to play it.

Maybe it has more to do with the fact that I know there’s more fun to be had in the game if I could just get back into it. Again, I was really enjoying this game a month ago, nothing has really changed, I just have to push through the burnout and I’ll be loving it just as much as I was then.

So what do you do? Do you have any burnout-fighting techniques to share? Or do you just move on and find something new?

Travelog: DC Universe Online

This is a part of my MMO Tourism series. For more information on the series, click here.

Opening Comments
I thought it would be apropos for my first blog post under its new name, Occasional Hero, to be a superhero MMO. DC Universe Online is a game that somehow never caught my interest. I’m certainly not opposed to superheroes or anything–I have seen and enjoyed most of the perennial Marvel and DC movies and such–but the idea of a superhero MMO doesn’t excite me in and of itself. DCUO went F2P while my college career was ramping up, so I didn’t have much time to sample new free-to-plays, and also had the unfortunate timing of being right before the launch of Star Wars: The Old Republic, for which I was very excited. That said, as I mentioned last time, I’m really sick of fantasy, so any other setting would be preferable at this point. And there are a lot of things I like about comic books, like the way they throw together a bunch of characters that don’t really make sense together and make it work. In a world without comic books, who would believe that a movie about a Norse god, an arrogant millionaire in a Chozo powersuit, a scientist who gets really strong when he’s angry, and a guy who’s really good at shooting arrows would be one of the most successful and hyped movies of all time, raking in over 1.5 billion dollars and shattering a bunch of box office records in the process?

I’ve played a few other superhero MMOs, and none of them were that great. Champions Online had a cool character creator, but sadly that was the most I had in that game. Marvel Heroes was entertaining for a while, and I still pop in and play every so often, but it lacks substance. Hopefully DC has a better showing. Sadly, I missed out on City of Heroes/Villains. The way everyone talked about it when the plug was pulled made me wish I had, but of course at that point it was too late.

Character Creation and Customization
The character creator has a lot of nice variety to it. I can think of no other MMO that lets me choose between playing as a humanoid fox, wolf, zombie, cyborg, or crystal. I find it interesting that you choose your super powers and weapons before customizing your character’s appearance. I’m not sure if they’re trying to be different, if they think this shows an emphasis on combat versus looks, or if I’m reading too much in to it and they just did it that way because it was convenient for them.
Weapons seem more important than super powers, but lack description. Are some more tanking focused? Damage focused? Do some synergize better with certain powers? I just had to guess, but I like the idea of a highly customizable character.

The character customization interface is somewhat clunky and unintuitive. There are a lot of menus to drill down through, and it’s easy to get lost in them. For instance, when you click Customize, you can choose Skin, Gear, and Colors. When you click Gear at this stage, you can customize the looks of your various pieces of gear. But if you choose colors, there’s another Gear button. On more than one occasion I tried to back out of the Colors menu to change some of my gear and ended up going to the gear color changing menu. I don’t understand why I couldn’t just choose the colors on the same menu where I choose the gear. Perhaps worse is trying to choose a men’s hairstyle. Rather than having hair and facial hair be separate options, you have to scroll through every possible permutation of hair/mustache/beard possible.

My guess is that the reason for the poor interface is that it was designed with the console port in mind. It’s a minor annoyance, but an annoyance nonetheless. Speaking of minor annoyances, I’m also a little annoyed that i can’t customize my character’s face. I’m guessing that the developers thought it wouldn’t be important since most of the head gear consists of masks that cover the face. Super heroes are supposed to be anonymous anyway, right?

I ended up with flight (which was a great choice), nature power (a healing role), and the staff weapon. As previously mentioned, I have no idea if these work together. I chose them solely on the basis of the fact that they looked cool. Here’s Biomimetic Lifeform.

Hi

Yes, I know, I’ve been watching too much Star Trek lately (if that’s even possible).

Tutorial
The opening cutscene is nothing short of epic. It makes you wonder the whole time why every hero in the Justice League is getting their you-know-what handed to them. Then, just as Luthor has finished off every DC superhero you’ve ever heard of, he realizes there’s a bigger threat. Then you’re introduced to the wibbly-wobbly timey-wimey stuff; the game takes place in an alternate universe where Luthor has traveled back in time and used Braniac technology to infuse a bunch of random normal people with super powers. It’s an ingenious explanation of why there are suddenly thousands of supers you’ve never heard of (i.e. players) running around.

I really enjoy the animated comic book-style cutscenes. “These humans resist my assimilation.” Humans seem to be pretty good at that in just about any universe. I guess I’m not the only one who’s been watching a lot of Star Trek. Speaking of Star Trek, is Brianiac… voiced by… William… Shatner? Thus far the voice acting has been pretty unimpressive. Hopefully it’ll get better, but I’ve played games with mediocre voice acting before (I’m looking at you, Guild Wars 2) and it hasn’t bothered me too much, so I think I’ll survive. The tutorial itself is pretty standard; attack some trash mobs that are no threat to you whatsoever, level up once or twice and learn how to slot skills, equip gear, etc. You’re dropped into a Braniac ship and guided by Oracle (Oracle is a superhero? More like supervillain… I knew from the moment they bought Sun Microsystems that… wait, sorry, different Oracle) to the mandatory incredibly-easy-to-destroy weak spot of the ship. Seriously, haven’t you seen Star Wars? Finally, Superman appears and there’s a kind of bonus round where you fight alongside him to defeat all of the evil (and extremely weak) robots. I’m pretty sure I could just stand in a corner and let him beat down all of the bad guys, but who hasn’t dreamed of being Superman’s temporary sidekick?

General Gameplay
Biomimetic CombatWhen I first stepped into DCUO and started messing around with the combat, I groaned. It’s basically the same as The Elder Scrolls Online’s combat; aim with the mouse, click to attack, blow a few cooldowns now and then. They also both have console versions, which also makes me nervous. How dumbed down will it be so it can be played with a controller? I was pleasantly surprised to find my fears unjustified, however. DCUO isn’t just “click to attack, hold to attack harder” like The Elder Scrolls Online. First of all, the left button is always melee and the right button is always ranged, regardless of weapon. Holding the mouse button activates, not just a stronger attack, but a different attack. For instance, with the staff weapon, holding the left button makes your character jump to his target and attack, and holding the right button shoots a projectile related to your superpower (in my case a ball of thorny plant mass), which is a nice touch. What makes DCUO’s combat even better than TESO’s is the combo system. As you level you can put points into your weapon skills, adding passive bonuses to existing attacks, or creating new combos you can do by executing a series of left or right clicks and hold clicks.

Biomimetic FlyingMoving around in DCU is a pleasure, especially when you choose the flight power. I especially like that my “Tech Wings” actually flap when I fly. The first thing I did when I exited the tutorial? Flew straight up until I hit the top of the game. The second thing? Turned off my flight power and dropped like a rock. Fortunately for our hero, there is no fall damage in DCUO. Seriously, though, why would you choose any other power? If you do, acrobatics and super speed allow you to run up walls (and some ceilings) and jump really far, so it’s not like there’s a lot you can’t access. Also, is it just me or does “Acrobatics” turn you in to Spider-Man? Whoops, wrong universe. I also like how your movement power gives you combat abilities later on. I’m guessing that flight’s powers are super nerfed, because otherwise I feel like everyone would choose it. Maybe that’s just me.

What was unique about this game?
I think the most unique thing about this game is its console version. It’s the only major MMO (other than the ill-fated Final Fantasy XIV) that I know of that launched both on the PC and on 7th-gen consoles (feel free to correct me if I’m forgetting something). I took it for a spin on my PS3, and it actually plays remarkably well. The only problem is that I feel like the hotkey skills would get frustrating, but I guess it could also be seen as an element of strategic planning ahead. Perhaps this calls for more investigation.

Also unique is the combat. This is the farthest thing from a WoW-like MMORPG that I’ve ever seen that I think still belongs in the same category. I don’t think every MMO should try to emulate it, but if you’re an action game fan, this is the MMO for you.

F2P Model
DC Universe’s F2P is pretty much the same story as most MMOs these days. They started out subscription-only, and, after about a year, they added a free-to-play option. Like many games, free accounts get access to pretty much what the game launched with, with “DLC” (which we used to call expansions back in my day) unlocking new areas, story content, and classes. I had a hard time finding a features matrix, which made me a little nervous, but the only big downsides I can see for F2P players is limitations on classes and zones (unlocked with DLC) and a currency cap. I can’t really offer an opinion as to whether or not either is ridiculous, as I’m not very far in the game.

Would I play again?
Surprisingly, yes… but probably not on a regular basis. Going in, I didn’t think I would like this one. I played the Elder Scrolls Online beta and hated its take on “action combat,” so I figured this would be similar. But I found myself really enjoying beating things up in DCUO. Maybe it’s the pace, or maybe it’s the addition of combos and more slot skills. Or maybe it’s just because it’s not set in yet another generic fantasy world. Either way, I think I’ll be visiting Metropolis again in the future.

Changes Coming Soon: OccasionalHero.com

EDIT: Welcome to OccasionalHero.com! Again, don’t forget to update your links, feeds, and bookmarks! Feedback on the new look is appreciated.

After some consideration, I’ve decided it’s time for this blog to get a new name. When I launched this blog, I wanted a name that would convey who I am as a gamer. I like a wide variety of games, somewhere between the casual and hardcore ends of the spectrum. I have a life, however, and don’t have tons of time to devote to my gaming hobby. I came up with the title Part Time Core Gaming. It was adequate and descriptive, but I’ve never been in love with it. It’s kind of wordy and not very memorable (I often have to stop and think for a second to remember my own url, and if that’s not a sign of a bad brand I don’t know what is).
So after considering a few options, I’ve finally come up with the name Occasional Hero. I think it conveys the same Part Time idea, but will hopefully be easier to remember and a little more fun. I’m working up a logo and possibly some changes to the look, so stay tuned in the coming days!
I’ve heard mixed reviews as to whether subscribers will be carried over when I change domains, so please update your links when the new url comes out. If all else fails, keep an eye on my Twitter account, @ChaosConstant. Old links will be forwarded for a certain period of time, but please update your bookmarks and blogrolls as this won’t happen forever. Thanks to everyone who has been reading my blog. You guys keep me going.

Travelog: Wildstar Beta

This is a part of my MMO Tourism series. For more information on the series, click here.

Opening Comments
First of all, let’s open with some comments on the state of the MMO space to date. Like it or not, World of Warcraft is king. It has the most players, has been around longer than anything still running with the exception of EverQuest and perhaps a few more obscure titles, and is without a doubt the most recognizable MMO title. MMORPGs now fall into two categories: WoW clones, and not-quite-WoW-clones. There have been many games that have tried to take them on, but no one has really succeeded. Some have even directly attacked the MMO giant (and, debatably, failed spectacularly). But I’m going to go on record here and say that if any game to date can take on WoW, it’s Wildstar. This game takes all of the ideas that I like from Guild Wars 2 and all of the ideas I like from WoW-like games and mashes them together.

Also, I know I’m starting this project off on the wrong foot by playing a subscription-based game, but it was in free open beta last week, so I figured it technically counts. Anyways, let’s make a character, shall we?
Continue reading

F2P MMO Tourism

So I’ve had a bit of a lull in the various games I play lately, so I thought I’d try something I’ve been meaning to try for a long time now. I’ve seen various bloggers call it various things, but I’m calling it MMO Tourism. Basically, I’m going to give a variety of free-to-play MMOs I’ve never played before (or only played briefly) a try. I’ll create a character and do at least the tutorial and the first zone or two. Then I’ll write a shortish travelog about my experience. Bio Break did this about a year ago, and while I was compiling my list of games to try, I noticed Why I Game started a “game hopping vacation” as well. (I know I’ve seen this a few other places, but those were the only ones I could dig up) I’ve enjoyed reading other peoples’ exploration of strange new MMOs, I hope someone else does too.

My format for these posts will go something like this:

  • Opening Comments
  • Commentary on character customization, races, classes, etc.
  • Tutorial
  • General gameplay thoughts
  • What was unique about this game?
  • Comments on F2P model
  • Would I play again, and why?

So far, I have these games lined up:
Wildstar Beta
EverQuest 2
Dungeons & Dragons Online
Neverwinter
Champions Online
DC Universe

I may do these games as well if I find I like this format and/or based on feedback (note some of these are pay gate):
Order & Chaos
Landmark
Guild Wars 1
SWTOR (Haven’t played this since the expansion(s))
RuneScape (My first MMO, but haven’t played this in years… kind of afraid to go back for fear that it’ll be too depressing with all the changes)
Path of Exile
EverQuest 1

I plan on trying for one a week. Any other suggestions on free MMOs to try out?

Check the MMO Tourism tag for updates!