Newbie Bloggers: There’s An App For That

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So it’s Newbie Blogger Initiative Month. I myself started this blog as a part of the last NBI back in October, so I don’t really feel qualified to give a lot of advice to newbie bloggers since I really am still one myself, but here it is anyway. You should use technology to help you blog. I know, you’re all in awe of my wisdom. Let me be more specific. Continue reading

I Have Minecraft Envy

I don’t talk about it much here, but I dabble in game design. For various reasons I haven’t actually released a game in quite a while, but it’s a hobby that I enjoy and hope to some day maybe make a little side income on. For me, the biggest challenge (other than finding time) is coming up with an idea for a game that’s not too big and not too small in scale. Too big and  I’ll become overwhelmed and burn out. Too small and I’ll get bored. This is precisely why I can’t enjoy Minecraft. Don’t pick up your pitchforks and torches just yet; I think Minecraft is a great game. I just accidentally stayed up till 2 am playing last night. But all I can think of when I play it is how beautifully simple it is, and how I easily that could have been me making this game instead of Notch if only I had thought of it first.

Would it have been, though? What makes Minecraft Minecraft? Some would say it just happened to be at the right place at the right time. Some would say it’s because of the modability. Both of these are certainly true, but I’m i n the camp that would say that it’s the first game that did a really good job at satisfying a craving most gamers (and non-gamers) weren’t even aware they had. I know I, from a young age, always wanted a game that basically let me do whatever I wanted. Open-world MMOs offered some of the freedom I was looking for, but they’re still bound by certain rule sets, most of which involve combat. People were created to be creative, and while there is a certain amount of creativity involved in coming up with new ways to pwn noobz in PvP, it can’t match actually making something. That’s what Notch’s genius was. He played games like Infiniminer and saw the potential in a goalless, open-ended building/exploration game, and made one when no one else thought it would sell. And he did it very well.

Apparently I’m not the only one with Minecraft envy. It seems like every other game that comes out on Steam has some kind of destructible block-building element to it. Planet Explorers, Fortresscraft, Starforge. And with all the things people have done with Minecraft mods, why bother? Some games, like Ace of Spades, Trove, and Guncraft, seem to be simply tacking the Voxel idea onto a completely unrelated genre. I’ve never played any of these, so I’m not sure if that’s good or bad (or some of both), but from the outside it just seems like they’re capitalizing on Minecraft’s success. Then there’s Terraria, itself basically a 2D clone of Minecraft, which seems to have spawned even more clones: Starbound, Windforge, Magicite, Darkout, Edge of Space (which, interestingly enough, now has official Terraria crossover content). Many of these are good games with their own unique ideas, but if the developers of these games were being honest, I’m sure every one of them would say the game wouldn’t be what it is without the success of Minecraft.

I’ve always been interested in procedurally-generated games, and I really would like to try my hand at one some day, but as for a Minecraft-like voxel game, between Minecraft, Minecraft mods, and every other indie studio out there making their own twist on the block-building genre, I just can’t see how anything I would make could compete. Even if I had a revolutionary new idea, I feel like the vast majority of people would just take one look and say to themselves “Oh, it’s just another Minecraft clone,” and move on without getting far enough to see the differentiating factors. Because honestly, that’s what I would do. So that’s why I have Minecraft envy; I really want to make a game like it and not get labeled a wannabe.

Playing Catch-Up On Console Games

Sadly, I kind of did this in 2010
I’m mostly a PC gamer, but when I do play consoles, I’ve always been a Nintendo loyalist. But recently my fiancée moved her three generations of Playstation to my house, and I’ve been picking my way through her game collection, as well as adding a few console exclusives I’ve been wishing to try. I feel a little lame every time I realize that the game I’m playing came out five, ten, even fifteen years ago, but fun has no expiration date, right?

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Portable Computer Conundrum

So my laptop died this week. Ok, it didn’t really die, it has a short in the power cord, which is super cheap to replace, I know. But it is aging, hasn’t been acting quite right for a while, and the battery stopped holding a charge a while back and then magically started again (still not sure what happened there), so the power cord is just one more thing that’s got me wondering if I should just break down and get a new one. I bought my laptop when I was in college, so, at the time, I was more interested in something light that I could carry around in a backpack full of bulky textbooks. I knew I was taking a hit in power, but that’s what I had my gaming desktop for. I am kind of sad that I can’t really run Guild Wars 2 on my laptop (a 2.3 GHz i3 with integrated graphics). Well, it runs… at 5-10 FPS at minimum settings, with occasional shutdowns from overheat protection. But it’s light, weighing in at just under 4 pounds, and gets great battery life–over 8 hours when it was new, though, of course, time and heat have brought it down to about 5 or 6–and fast enough to do normal non-gaming tasks without having to wait.

I’m kind of picky when it comes to computers; I want a specific set of hardware, not too weak in one area, but no more than I need, lest the price be too high. That’s the main reason why I built my own desktop. Unfortunately, you can’t really build your own laptop. So, as I see it, here are my options. Continue reading

Guild Wars 2: Concerning Alts

As I think I’ve mentioned once or twice, I’m a bit of an altaholic. I can’t really think of an MMO where I haven’t played every class for at least a little bit. Not only is it fun to try out new class mechanics, but I also feel a basic knowledge of each class makes me better in group settings. Guild Wars 2 has been a little different for me, though. Yes, I’ve bought two character slots (bringing my total to 7, an 8th may happen when they go on sale again) so I could play more characters, but Guild Wars 2 has been unique in that, once my engineer clicked with me, I didn’t really feel the pull to leave her until I hit the level cap. I would try out a character from time to time, but I always felt like they were a diversion, not a temptation as alts usually are. Of course, the life-sucking wasteland that is the three Orr zones stopped me just short of finishing my personal story (for now), but the point is I hit 80 without much wandering off to play other characters. Continue reading

Oculus Rift: Why Facebook?

I try to avoid bandwagon jumping as much as possible, but this I have to write about. Why Facebook? Why not, I don’t know, a hardware company? Or really… anyone else?

For those of you who don’t know, the Oculus Rift is a new immersive Virtual Reality gaming headset that’s in development, funded by Kickstarter. A friend of mine is a huge fanboy of the thing, so I’ve heard a lot about it despite not really being that excited about it. Sure, I’d love to try one, and may even buy one (or Sony’s shameless ripoff, the Morpheus) when it comes out (or maybe wait for version 2 when they have all of the bugs worked out), but I’ve never been ravenously excited about it like some people. I’m definitely in the “wait and see” crowd, but I am hopeful.

So a few days ago news surfaced that Oculus VR is being bought by Facebook for two billion USD. That’s twice what they paid for Instagram at the height of its popularity, quite impressive for a company who, developer previews aside, doesn’t actually have a consumer-ready product yet. And yes, I agree with the point that they needed the backing of a big-name company; VR has been done so badly in the past, and a lot of people aren’t so sure Kickstarter projects will ever be successful. So here’s the part where you came in: why Facebook? They’ve never really done anything like this. They’re a SaaS company, interested only in collecting as much data about you as possible and selling ads to demographics. And they’re darn good at it too. The closest thing they’ve done was the Facebook smartphone, whose failure was both predictable and complete. Yes, this is a completely different situation, but my point is Facebook doesn’t have a good track record Continue reading

Why I Won’t Be Playing Elder Scrolls Online

After being part of a couple of beta weekends, I can now say with some certainty that I will not be playing Elder Scrolls Online. True, I didn’t experience much content–I never got close to leaving the first zone, partly due to lack of time, and partly because I got bored really fast–but I’ve seen enough to keep me away for the foreseeable future, and here’s why.
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Confessions of an MMO Loner

Ranger Forever AloneI was playing Marvel Heroes the other day and chuckling to myself that the Maggia goon I was fighting (that’s right, the Maggia, in no way shape or form associated with or resembling the Mafia) yelled out “Waste ‘dese guys!” to his comrades while firing his dual machine guns at a lone Thor (I guess it’s the royal plural?), when suddenly I realized that the developers probably chose to use the plural because they assumed that people would be playing this Massively Multiplayer Online game together. The fact is, I play a lot of MMOs, but I almost always play them like a single player game with a chat/trade function. Even when I do partake in the multiplayer aspects of MMOs, I still like to avoid people as much as possible. I like being in a guild, but I get annoyed if they’re too chatty. I like doing group content, but mostly 5- or 6-man dungeons dungeons, not big WoW-style raids or GW2-style open world zergs. I’ve been branching out into PvP, but always in pickup groups. I’m a huge introvert, so this really isn’t a surprise, but of course this begs the obvious question: why play a multiplayer game at all if you’re going to play by yourself 95% of the time?

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Ding! 80: Reflections on Guild Wars 2

It took me almost 30 tries to get this pose, no joke
I finally made it: my engineer, Isoni, finally hit 80, rather unceremoniously in the middle of a heated underwater battle (I hate underwater combat… there’s a reason why GW2 is the first game I’ve seen in years actually implement it, and I hope it’s a good many years before I see it again). It’s been some time since I actually got a character to the endgame in an MMO (I think Star Wars: The Old Republic was the last, and that was nearly three years ago), and I guess it’s kind of refreshing to actually finish a character for once. Not as refreshing as you might imagine, though; I’m one of those strange people who seeks the journey rather than the destination. It’s probably why I’m such an altaholic… but that’s a subject for another post. This post is about my thoughts on getting a character to 80 in Guild Wars 2.
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