Do We Really Want to Be the Bad Guy?

So I finally broke down and started a Necromancer. The last straw was that I heard they’ve gotten a fairly major buff since I last played one. Also, the name Count The Shadows, a reference to one of my favorite episodes of Doctor Who, was available, and the appeal was just too much for this whovian. Playing him, combined with my last post, got me thinking about reasons why I’ve never been attracted to the Necromancer in Guild Wars 2. Yes, it’s mostly because early on they can’t do big damage to save their life (though I must say that power boost from Signet of Spite is making me rethink that statement). But more than that it’s the fact that I’m basically indistinguishable from the enemy that I’m supposed to be fighting, namely the dragon Zhaitan and his undead army. Also, just look at the blood fiend:
Count The Shadows 12
That’s my pocket healer. A rib cage with a spine tail and a bunch of pulsating innards hanging out in it. Ew. Just… ew. Make it a little bigger and it could pass for a world boss from Orr. Who wants that following them around? It probably smells awful too. Can Sylvari even smell?

Anyways, that got me thinking about the fact that Guild Wars 2 offers you no way to be the bad guy. There’s no two-faction system like most MMOs, and no meaningful choices to make in the story in terms of your character’s personality. You’re basically on rails down the straight and narrow, even if you’re a thief or a zombie-wrangler. But when it comes down to it, do other games really offer a choice? Sure, a lot of games give us a “bad guy faction,” but do they really? Let’s take the obvious example: World of Warcraft. Players get to choose between the zealous Alliance, and the merciless Horde. The Horde is populated by races that are clearly the bad guys: orcs, and undead, and trolls, oh my! But any Horde aficionado (like the vast majority of my WoW-playing friends) will gladly launch into a long diatribe about how the Horde is made up of races that aren’t evil, they’re simply misunderstood, outcast, and discriminated against by the Alliance, and, at the end of the day, are perfectly justified in their actions. Many Horde fanboys will go so far as to say that the Alliance are the real evil faction. Why would Blizzard do this? Is this sociopolitical commentary, or good psychology at work? I think they’re smart enough to know that, while one gets a certain amount of pleasure from playing the role of the villain in a game, after a while, unless you’re some kind of sociopath, it starts to make you feel like a horrible person, and games that make you feel worse for having played them aren’t enjoyable.

The best example I know of is Star Wars The Old Republic. SWTOR is one of the most open-ended games in terms of character personality. In SWTOR as in most MMOs, the “bad guy” Empire side is significantly larger than the “good guy” Republic side. PvP is filled with more arcing electricity than a Tesla convention. Yet in my experience, the majority of Imperials chose primarily light side actions (showing mercy, helping people instead of killing them, etc.) rather than dark side like they’re “supposed to” as a Sith. Some would say players just like to subvert the expected behavior and point to a large number of dark-leaning players on the Republic side. There is likely something to that, but even then, dark actions on the Republic side generally take the form of violent or unfeeling solutions to complex moral decisions rather than things like outright torturing people (as is commonly seen on the Empire side’s dark decisions), and still lead to the ultimate goal of protecting the Republic from the evil Sith Empire.

I’m no psychologist, but I’m pretty sure that many people might think they would like to indulge their own dark side, but in the end wouldn’t actually find it a satisfying experience. Even today’s most ultra-violent games have plots that attempt to morally justify your mass murder (whether or not they are–or can be–successful I will leave up to you). Some find this to be an annoyance, but I think it just makes sense; why bother writing a story option to turn your character evil if, as in SWTOR’s case, the majority of players aren’t going to choose it? It makes a lot more sense for the developers to write the story in such a way that most players are going to play it anyway instead of throwing resources at a bunch of underused questlines. Players are going to imagine their characters however they want regardless of how they behave in the story. I know that, even with all of the story options, I still imagined all of my SWTOR characters talking and acting a little bit differently from what their pre-recorded voiceovers dictated. The storytelling disrupts this momentarily, but doesn’t disrupt your idea of your character’s personality.

The Challenge of Returning to a Game

Does anyone else have a lot of trouble picking up a game where they left off, especially RPGs and MMOs? Because I certainly do. I can’t tell you how many times I’ve been thorough Taris in Star Wars: Knights of Old Republic. To this day I’ve never beaten it, despite telling myself over and over that I’m going to make it through this time. I just got back from a two week vacation last week. We basically sat around and did nothing, but we did it 14 hours from home. It was wonderful. I, of course, did a little bit of gaming while I was away. I just got a new Kirby game (so insultingly easy, yet somehow still really fun), played a little Torchlight, and finally got around to making a new world in Terraria to check out all of the new stuff they’ve added since 1.2 (and boy is there a lot). You may notice one particular game missing from this list: Guild Wars 2. Even though GW2 is pretty easy to hop in and out for short play sessions, I didn’t ever manage to get around to it. Now that I’m back I feel a little lost. What should I do now? Work on map completion and dungeons on my 80 engineer? Crafting? One of my myriad alts? I have one more character slot tempting me, but the only class I don’t have yet is the necromancer, and that’s because I’ve gotten several of them to about level 5 and ended up deleting them in favor of another class. I’m told they’re a very late-blooming class, so maybe I should just hold off on that till I get another birthday insta-20 scroll. I’ve even considered rolling another engineer, but that seems silly.

Sometimes it’s not so much losing momentum when you come back as not remembering what the heck you were doing. This was my case with Skyrim. I was very late to the Skyrim party. I waited until the Legendary Edition (the game + all of the DLC) went on sale for 50% off on Steam. It’s a good game, and certainly impressive both graphically and in its sheer scale, but I’ve never really enjoyed it that much. It’s just a little too open. But I gave it a shot because everyone says it’s the best thing to happen to video games since the joystick. I used to play Skyrim, but then I took a… break. (I promise this whole post wasn’t just an excuse to say that… maybe a little) I stopped playing for a while, probably because of some other game that I was genuinely interested in not just because everyone says it’s the best game ever, and when I came back a couple weeks later I had no idea what I had been doing. I tried following a quest marker, and got myself insta-pwned by some trolls (actual trolls, not the internet kind). At that point I ragequit and never went back. Every now and then I hear my friends talking about stuff they did in Skyrim or some crazy mod and I think about going back, but I never have.

I often feel bad for this behavior. I really enjoyed this game a month ago, and now I’m having trouble remembering why. But if I’m not enjoying the game, what’s the point? Games are supposed to be fun. If I’ve squeezed all the fun out of a particular game, it’s time to move on. Maybe it has to do with that weird, abstract concept we call “getting our money’s worth.” It’s a strange concept, because there doesn’t seem to be a predictable enjoyment level associated with a dollar; I can buy a cake pop at Starbucks for $2.50 and eat it in a minute and be satisfied with my purchase, but if I spend $2.50 on a game and only enjoy it for an hour I’ll feel anxious about it for days. And of course there’s the old saying that “time is money”; if I’ve sunk a lot of time into a particular game or character, I feel obligated to continue to play it.

Maybe it has more to do with the fact that I know there’s more fun to be had in the game if I could just get back into it. Again, I was really enjoying this game a month ago, nothing has really changed, I just have to push through the burnout and I’ll be loving it just as much as I was then.

So what do you do? Do you have any burnout-fighting techniques to share? Or do you just move on and find something new?

Guild Wars 2: Concerning Alts

As I think I’ve mentioned once or twice, I’m a bit of an altaholic. I can’t really think of an MMO where I haven’t played every class for at least a little bit. Not only is it fun to try out new class mechanics, but I also feel a basic knowledge of each class makes me better in group settings. Guild Wars 2 has been a little different for me, though. Yes, I’ve bought two character slots (bringing my total to 7, an 8th may happen when they go on sale again) so I could play more characters, but Guild Wars 2 has been unique in that, once my engineer clicked with me, I didn’t really feel the pull to leave her until I hit the level cap. I would try out a character from time to time, but I always felt like they were a diversion, not a temptation as alts usually are. Of course, the life-sucking wasteland that is the three Orr zones stopped me just short of finishing my personal story (for now), but the point is I hit 80 without much wandering off to play other characters. Continue reading

Ding! 80: Reflections on Guild Wars 2

It took me almost 30 tries to get this pose, no joke
I finally made it: my engineer, Isoni, finally hit 80, rather unceremoniously in the middle of a heated underwater battle (I hate underwater combat… there’s a reason why GW2 is the first game I’ve seen in years actually implement it, and I hope it’s a good many years before I see it again). It’s been some time since I actually got a character to the endgame in an MMO (I think Star Wars: The Old Republic was the last, and that was nearly three years ago), and I guess it’s kind of refreshing to actually finish a character for once. Not as refreshing as you might imagine, though; I’m one of those strange people who seeks the journey rather than the destination. It’s probably why I’m such an altaholic… but that’s a subject for another post. This post is about my thoughts on getting a character to 80 in Guild Wars 2.
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Guild Wars 2 – Where I am now

I have been playing Guild Wars 2 off and on for about a year now. And by off and on, I mean I bought it about a year ago, played a few weeks, and didn’t really like it, so I stopped playing. Then, a couple months ago, I felt like trying something new, and that $50 I dropped called out to me from the grave, and I thought I’d give it another shot.
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